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SolidSquib

28
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A member registered Jan 05, 2018 · View creator page →

Creator of

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Hey pal, just purchased the game from Germany and hoping you can provide me with a Steam key. Thank you!

I love the atmosphere. It's very nicely presented overall! 

First time I encountered an enemy and the music changed, I jumped out of my skin. I think it could do with a jumpscare warning. :P

The metronome that gets faster is a great idea for feedback and pressure. :)

Cool concept and awesome art. :)

Scored 35470! It was fun to play, but I often would fail to kill a character because the knife was following my mouse instead of attacking in front of me. Seems like a strange choice for this type of game. 

Great entry!

Real solid first game! Congratulations!

The combination of tank controls and facing the mouse cursor felt very disorienting and frustrating, but otherwise it was great! Stick some sounds in and iterate on the graphics a little and this will be an awesome little game!

Simple and effective idea. I liked it! I kept dying when picking up items, but I see that's a known bug already. :)

A good foundation! At some point I realized that the cat just moves randomly so I stopped hiding and left my fate in their little paws.

Nicely done! I think removing the collision on the treasures and having them pick up when you walk over them would make the controls feel less cumbersome, but otherwise great feeling game!

Super awesome submission! You nailed it with the aesthetics. The creepy crawly chasing my created a genuine sense of dread when I was waiting for the cat and the person to go away. :D

Really nice and well rounded core. Unfortunate that you didn't get it to where you wanted it to be for the jam! 

I really expected this to be a twin-stick from the art and screenshots, and was very confused when I could spin the ship around but not shoot!

Nicely done! I found it really difficult to gauge the detection radius of the enemies which led to a few (a lot of) frustrating deaths, but otherwise really enjoyed it. :)

Awesome work tying everything together. The aesthetic works really well, the mechanics are tight. Sometimes felt a little floaty for a precision platformer, but to be honest I get really impatient with these sorts of games at the best of times :')

The music I found really overwhelming/overstimulating which made it hard to play. Had to turn it down really low to be able to play. I don't know if others will share this experience but thought it worth pointing out!

Really pretty!

Endless mode could be fun. I'm curious what else is hiding down there.

I really liked the atmosphere! Controlling the ship was messing with my head a little since the camera doesn't roll with it; I found that by far the easiest way to play was to ignore the roll option entirely.

Does 170 points make for a happy slime? Nice entry!

Looks amazing! Some really nice polish too, visual feedback is great. I enjoyed the power-ups too, added a nice bit of depth. The characters are super cute and I'm very happy to see some rats represented in this jam. ;D

Like the concept. Cool that you build on the existing layout each level. I can imagine it working really well in the context of sneaking into a vault but with more lasers added each time! :)

Love this entry. This is a really awesome application of the theme. :)

I really love the aesthetic choice here, it's very moody! Wasn't very obvious what the breath mechanic was for.

Great entry! I can see this being super addictive with a little extra work. Awesome job with the phone calls too, very fun personal touch. :)

Super effective! I felt invested, even a little scared when I heard the doors opening!

Real fun! With some sounds it would really pop! I did experience a crash after a short while of playing.

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Really enjoyed the look and the concept! The movement mechanic was a solid idea but was super difficult to control between the wall sliding and the speed of the hook.

Took a few runs to realise it was generating the levels, which is very cool! Although this did lead to some confusion, since the first three levels I didn't see any coins at all so didn't know how to score. :P

Awesome entry!

And the name deserves it's own award. ;)

Nice submission! Would be great to have a quick restart button for when you fall into the infinite abyss, or for there to be some collision which makes that impossible.

It's a good job you put a time limit on this because I can imagine watching my money go up for hours!

Cool idea for a stealth mechanic, would love to see where else you could take it!