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Sol Games

17
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A member registered Jan 21, 2018 · View creator page →

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Awesome Job!!!

Lots of fun to play, well done!

you know.... I don't know why I didn't consider making the player always visible never crossed my mind but I may do that in the next version. Thank you for the feedback, I'll be sure to keep it in mind :D

Thank you for the feedback, I definitely plan on tweaking this one a little more post-jam. The original plan for the echo was for it to essentially shoot a bunch of lines outward that reflect off of the environment and slowly fades out, so it would give a larger but more fragmented view. I want to eventually try that.  

No sweat, no such thing as stupid mistakes, just learning opportunities :D Keep at it, you'll find that every game you make teaches you something new about your language, your process, and yourself.

Perfectly fair lol, had plenty of those types of things in my game as well. The way I see it this is primarily a way for us all to become better Devs together, so I'm happy to give and receive tips, tricks, and feedback. I wish you all the best and I'll be keeping my eyes out for updates and future projects from you :D

Any time! If you ever need help with anything feel free to message me. I'm pretty ok, but I also have a few friends that are good so between us we can probably help with any issues you have.

Thank you, good luck to you as as well! Hope to see you in the upcoming jams!

Unfortunately I was unable to play this game, my character was not showing up on the screen

So, the music is repetitive, the rpg is OP, and the enemies are too easy to kite. Honestly.... that's all the negatives I saw. I listened to that repetitive music with my OP rocket launcher for 43 waves, every 10 waves thinking "ok these next 10 are the last, I have to try other games today". Your game had to kill me to make me quit lol. I love the minimalist graphics, the music is nice and calming, having more songs along the same line would make it AMAZING. If I were you, and if you wanted to still work on the game of course, I'd drop the RPG and make the enemies spawn throughout the wave instead of all at once.  That would tighten up the skill gap and add some variety to the list of "usable playstyles and weapons". This is a REALLY solid game, keep up the great work. I'd kill to be making games this fun when I was 13.

really creative take on the theme, it can feel a bit frustrating but in a good way, like any good puzzle game should.

Had a lot of fun with this one, honestly with a diverse soundtrack and a bit of postfx this would 100% be something I'd pay money for. Love the gameplay loop and the spinning of the scene is a huge rush, especially when you just barely survive.

Loved the mechanics, really fun to see how far you can go, I could see myself becoming very addicted to this game lol. Only real gripe I have is lack of audio, but that's pretty minor if you your game is solid.

I like the idea, I think it would benefit from some music and also maybe mention that not everyone who is admitted is infected. I figured it out but for a bit I was keeping people in beds thinking I just had to run the cure multiple times until they received the highlight.  Definite potential to be a fun time killer though, especially if it had multiple increasing levels of difficulty.

Thank you for  the feedback, It definitely needs a good amount of tweaking to be considered properly finished. I plan on eventually modifying it so that your gun follows the mouse and making the projectile come out the end of it, but I couldn't quite fit that into the product as of now. Also checkpoints would definitely be nice on the longer level, again just another thing I had planned on implementing but time constraints prevented it. I'll definitely be trying your submission, and thank you again for playing!

Thank you for the feeback. It's funny that level was actually the part I was tweaking right before I submitted (It was 2am and I had been doing level design for like 4 hours at that point so I just kinda got it playable, I knew it was gonna be the most "WTF was he thinking" part of the game lol). It's a lot better than it was when I first made it since I added the environmental waves, but I agree it's a bit of a pain and was more of a demonstration of how platforming would be in a potential finished product. I also considered subtitles but with the time frame I was working with after switching engines halfway through the jam I didn't wanna focus too much on that and not finish something more important.  I'm glad the concept itself was enjoyable to you though, and I appreciate you taking the time to play it.

This was an absolute joy to play! I only hope I can get good enough to accomplish something half as good in a week.