This game is a work that expresses the hardships of life. As we get older, expenses keep increasing while salaries stay the same, and it captures the miserable reality of our lives quite well. Oh, and for reference, apart from its artistic value, the game itself isn’t very fun. It doesn’t really fit the incremental genre either.
sogid92
Recent community posts
This applies to most of the trees shown in the screenshot. About 90% of them don’t work, regardless of whether they are red or blue.
To explain the situation more specifically in case it helps with troubleshooting: this issue definitely didn’t occur in the early stages, but it started appearing later on. At that time, I was using the 'chains axe.' I cautiously suspect that the numerous chain bounces might be causing collisions.

Since my English is terrible, I hope you can understand that I’m using AI translation.
Actually, I’m Korean, and after checking your attached screenshot, I realized that the issue is particularly noticeable when reading Korean text.
The problem is that the font weight is too thin, so the text doesn’t stand out clearly from the background, making it hard to read.
In my comment above, I described it as a UI scale issue, but compared to English, it seems that simply making the font weight “bold” would solve the problem.
Since my English is terrible, I hope you can understand that I’m using AI translation.
The game is fresh and fun, but there are also many disappointing aspects. There doesn’t seem to be any real management, resource control, or strategic element in the gameplay. I can earn money to buy Joker cards, but their duration is extremely short and they don’t feel very meaningful. In other words, they aren’t essential at all (I can simply wait a little longer instead). Because of this, money itself also becomes unnecessary.
So what is left in the game? All I do is assign the workers given at each stage and passively watch the process play out.
Since the game is tagged with “management”, I wish it would lean more heavily into that aspect. For example, earning money could allow me to permanently upgrade worker efficiency, and level scaling could increase the difficulty of later stages, emphasizing the importance of upgrades. This would naturally create a need for money, and adding bonus stages for additional income would make the gameplay more engaging.
Overall, the current version feels lacking in purpose, which I find unfortunate.
Please excuse me—since my English skills are pretty poor, I had to rely on AI for the translation.
The game offers an enjoyable experience with a strong concept. That said, capital management becomes frustrating once it goes beyond the million-unit level. Although linking subsidiaries and retailers provides a way to spend it, the system lacks user-friendliness and often results in player fatigue.
간단하고 재미 있습니다.
