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(2 edits) (+8)(-1)

Since my English is terrible, I hope you can understand that I’m using AI translation.

The game is fresh and fun, but there are also many disappointing aspects. There doesn’t seem to be any real management, resource control, or strategic element in the gameplay. I can earn money to buy Joker cards, but their duration is extremely short and they don’t feel very meaningful. In other words, they aren’t essential at all (I can simply wait a little longer instead). Because of this, money itself also becomes unnecessary.

So what is left in the game? All I do is assign the workers given at each stage and passively watch the process play out.

Since the game is tagged with “management”, I wish it would lean more heavily into that aspect. For example, earning money could allow me to permanently upgrade worker efficiency, and level scaling could increase the difficulty of later stages, emphasizing the importance of upgrades. This would naturally create a need for money, and adding bonus stages for additional income would make the gameplay more engaging.

Overall, the current version feels lacking in purpose, which I find unfortunate.

(+5)(-1)

Thank you for the feedback — it really helps me understand which direction I could take the game in.

I made this game for a jam, and honestly, I didn’t expect so many people to play it.