Loved the music and the vibe. Blackjack with a light element of roguelite is a fun idea. Add a metaprogression on top and some polishing and you’ve got a decent game. Cheers!
Snowfrog
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Very interesting concept. I like how the walker is designed. It took me a while to figure out that I was actually collecting wood and stone. At the beginning of the game you have wood in the “inventory” at the bottom of the screen. As I was chopping wood, I didn’t see logs appear in that same place. I eventually figured out that you have to press tab to view the other inventory. So that was a bit confusing for me.
Also, the game took a long time to load for me and the loader was stuck at the same spot for a long time, I almost gave up. There might be some optimizing you could do to improve this.
Good job on releasing this game.
Congrats on making a game! Fun maze. I just couldn’t find the exit. I think I scored something like 38. At one point I got the feeling that I got all the chest and opened all the wooden doors.
The wooden door and magic mechanic, as it stands, doesn’t add much to the game and I think that is because there is no consequence to choosing wrong. Something to think about.
Cheers!
I liked the aesthetics. Simple color palette, saturated colors, the fading tail… nice. Two things that I thought were a bit annoying: 1) enemies sometimes spawning very close to where you are, 2) yellow dots basically spawning on top of you.
Congrats on making a game and submitting it in time. Cheers!
Hey! Thanks for playing and for your feedback. I agree with you. I ran out of time to properly balance several aspects of the game, the meta-upgrades are one of them. I’m collecting feedback during the rating period and if the feedback is good enough I might continue working on the game, so stay tuned. Cheers!
Good job implementing a dialog and quest system. Too bad you didn’t have time to make full use of them. I’m proud to say I delivered my 10 invitations. Took me a long time to find the 10th person to give it to, which was the very same person that gave me the quest to begin with, LOL.
I love the background mountain ranges. And the spastic clouds are hilarious.
There is something there. The mechanic has potential. But as it is right now, it’s possible to just not touch anything and let the spaceship coast to the finish line without any danger. But even though it’s very raw, I found myself playing around with the tethering mechanic for longer than I expected. It might be worth pushing this idea a little further.
Game looks interesting but I can’t get pass the beginning of the tutorial. I plug the pulse into the move node then loop back the “move completed” to the input of the move node. Then I click the pulse. Then the screen shifts but nothing seems to happen, nothing moves on screen and I can’t do anything. Could it be a resolution problem, or something else?
Hey, thanks for playing and for the great feedback. You’re absolutely right. The game, including upgrades and abilities is in need of balancing improvements.
Good feedback on the towers. I had a feeling it wasn’t super obvious what their effect was and you’re confirming that. Here’s how they work:
They create a web of connection with nearby enemies. On a timer, it sends a burst of energy out to connected enemies that buffs them (HP mainly) for a limited duration. You’ll see their color change during that time.
Open to ideas on better ways to communicate that to the player.
Fooled ya! There is no attack button.😁 The game auto attacks when enemies are near. Pressing the mouse or gamepad button during gameplay does nothing. You’re not the first to run into this. So this is clearly a failure on my part. As a player, how would you have liked to find out that the game features auto-attacking?
Surprisingly addictive. At first I was just letting the coin drops randomly but at some point you have to start making choices. I just wish the game forced you to make choices sooner. I was able to “play” the game for like 5 minutes by just holding the down button before the pile actually got high enoug to be a real threat.
The coins are nice. A bit of music would be a nice addition.
Surprisingly addictive. At first I was just letting the coin drops randomly but at some point you have to start making choices. I just wish the game forced you to make choices sooner. I was able to “play” the game for like 5 minutes by just holding the down button before the pile actually got high enoug to be a real threat.
The coins are nice. A bit of music would be a nice addition.


