Super cute! I’m guessing you’re randomly generating the position of the birds. The problem is that it very rarely generates birds at the botto. I was able to get a score of several thousands by just keep the player character at the bottom the entire time.
Snowfrog
Creator of
Recent community posts
Yeah, which I would do I needed for a side-scroller. But I’m working on a top-down game with movement in all directions. This wouldn’t work. Also mirroring is fine, when the model is symetrical, which is not the case here. Changing movement direction would also make it look like the character switches his weapon and shield from one hand to the other every time.
It’s a nice looking sprite though. Good work. I just can’t use it for my purposes.
Hey! Thanks for giving it a try. The music was a super late addition. I didn’t have time to do anything fancy and Yeah! immediately came to mind as a very simple song that is somehow quite catchy so I quickly laid a track in ZzFXM and the rest is history. 😁
As for the art, I wanted to use a 1-bit color palette with sepia tones. My idea was to try to set the whole thing in a steampunk world and I thought it would be a good fit. I ran out of time and couldn’t polish the sprites enough to really convey that. It was a fun challenge notheless.
You don’t need to get good… I need to balance the game. 🤣
I really enjoyed this game! The crafting mechanics were fun and reminded me of games like Overcooked and Jacksmith, which kept me hooked. The art is adorable, and I loved the little minigames, especially the sword polishing—it felt so satisfying! I did find the difficulty ramped up pretty quickly, and I think some more balancing, especially in terms of managing resources and keeping up with enemy waves, would make it even better. Overall, it’s a well-polished game, and I can definitely see this concept being expanded into a larger project. Great job!
I really enjoyed this game! The art style is adorable, and it was a lot of fun watching my pets grow and evolve. The storm caught me off guard, and I wasn’t prepared for how intense it was, but that just added to the excitement. I did encounter some bugs, like pets getting stuck or overlapping, which made feeding a bit tricky, but overall it was a great experience. The mix of calm farming and sudden chaos kept me on my toes, and I love how well the theme was integrated. Fantastic job on this, and I look forward to seeing future updates!
Thanks for giving it a try. I threw in the music at the last minute and had no time to come up with something good or original so I just laid down a track that is basically a total rip off of Usher’s Yeah! 🤣 https://www.youtube.com/watch?v=iCL04cxeMOE
I really enjoyed the unique concept and beautiful art style! The combat system was fun, but it took me a bit to understand how everything worked. Some tooltips or more detailed UI would definitely help with clarity during battles. Overall, it’s a really solid game with lots of potential! Great job on delivering such an engaging experience in a short time!
Really fun and polished game! The controls feel smooth, and I loved the unique enemy designs. The atmosphere you’ve created with the music and sound effects really adds to the experience. I think making the fire rate a bit faster could amp up the action without breaking the balance. Overall, it’s a well-crafted game that kept me engaged to the end—great job!
I really enjoyed this unique take on the tower defense genre! The way the base moves between waves added a fresh layer of strategy, making it more challenging and fun compared to traditional TD games. The cutscenes were a nice touch, and the art and music really elevated the experience. The only thing that caught me off guard was the base movement—it was a bit confusing at first—but once I got the hang of it, I was hooked. The voice acting was a fun surprise too! Overall, amazing work, and you’ve definitely redefined what a tower defense game can be!
This game is truly impressive, especially considering the short time frame of the jam! The branching dialogue is really well done, adding so much depth to the story. I love how simple yet meaningful the concept is—it hits the perfect balance. You’ve really made great use of the theme, and the heartfelt execution makes the whole experience unforgettable. Fantastic job!
I like the intro scene and the music was nice. The game itself was a bit confusing to me. It would have been nice to have some kind of visual showing the effects of each building. Also, for me, the build menu overlapped the bottom row of the grid so I couldn’t place buildings there. Scoreboard is a nice touch.