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Snoblin

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A member registered Oct 18, 2022 · View creator page →

Creator of

Recent community posts

Thank you!
Happy that you like it :3

Hey Feral Sage, you can contact me on x at https://x.com/Snoblinart.
I'm happy that you like my work and am interested in your idea but have to say that i usually don't do commissions.
Cheers :)

Thanks for the input! I'll think about it, when I get back to updating them :)

Hey thank you! To your question: I want to focus on publishing more asset packs and constantly update the existing ones. So instead of doing a commission I'd generally try to implement a new suggestion into the pack for everyone (if it's not too niche).

I'm a graphic designer by day so I'm already a bit overloaded with commissions, tbh they can get a bit stressful at times :D

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I have the same problem for all sidebar gifs uploaded to any projects page. When I click on them to open the "gallery-view" they start playing. Reuploading them doesn't fix it. Gifs that are embedded directly via the html editor of the page and also project covers still seem to work.

Sadly this really affects the presentation of the pages :/

16x16 px

I've  released a little dungeon pack, if you are still looking into this :)
-> https://snoblin.itch.io/dungeon-tileset-pixel-rpg

Hey, the spritesheet grid the sprites are arranged in is 32x32px. The characters themselves are designed in a 16x16 style. The extra buffer around them allows for a safe margin for weapons, some animations or hats and so on.
Cheers :)

Hey thanks!
I heard that some people that are part of the asset alliance are working on top-down characters that are compatible. I'll share them in the feed when they come out. We are still building this collection so there are none that share the exact color palette at the moment.

Hello, you can DM me on X: https://x.com/Snoblinart

Its really cool, seeing so many of the guys assemble into this smooth moving crowd, nice job! This concept could grow into a real game.
Cheers :)

Hey yeah the Skeleton Character pack only includes the characters. I made some dungeon tiles but not enough variations to justify a release. So its nice to hear that theres demand, I'll look into it in the coming weeks, thanks :)

Hey I don't do commissions but I'm happy to update the asset if your ideas are not too specific and would be interesting to everyone, do let me know :)

I just played it, its wonderful! Good job :)

Oh no I ate the toilet paper...
Great game!

Jup sounds good. I'll have a look!

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Yeah I have that on my to-do list :) Might take a while though.
Do you have some specific things in mind it should contain?

Cheers!

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Thank you!

Hi, you can simply flip the sprite to animate it to the left direction. 
In the Inspector -> Flip H
If you use an AnimationPlayer Node, you can also key the flip h value to only be turned on, when animating to the left or do it via code in your movement script.

Something like:

if current_direction == "left":
$Sprite.flip_h = true
$AnimationPlayer.play("Walk")

Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50
I hope this helps, and you make a great game with it :)

Hey, happy to help :)
If you would like to credit me, you can do that in the games description or in the game itself. Whatever floats your boat.

Hey thanks for the shoutout! :-D
I think this concept really has potential for a cool bodyguard game.
Cheers!

Hey spyw, the outfits of the characters are on the spritesheets, as you can see them in the preview images. So there is currently no system with extra layers for the outfits.

However, the pack also includes a base / template character without any outfit to easily add your own. You can of course, also edit the outfits yourself. Would you like different layers for the clothing / hairstyles to easily construct your own character? If there's demand, I'm happy to look into it in the future, so let me know what you need :)
Cheers

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Since my mockup solution will also run out of screen-space when someone has a LOT of projects, the bar chart bar could be clicked instead of hovered, to then keep the tooltip opened. A little page button would solve this to make room for infinite info. I realize this sounds like a lot of work though but something like this would really improve the analytics page. Just an idea :)


Hey :)

when I want to view my views / downloads in the dashboard or general analytics tab, it can be impossible to hover over projects with a smaller view counter and the ones that are near to the top of the bar.  This gets harder, the more projects someone has. 

Since the data is there, it would be nice to have it displayed in a different  way.
For example something like this:




Hey, hope you are doing great!
Just wanted to get the info out, that I released the tiles.
You can check them out here: https://snoblin.itch.io/pixel-rpg-tileset

Thanks, I texted you on the bird app.

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Hey Gandalf, can I contact you somewhere?
I'ts not about a commission I just have a question.
Have a great day, cheers :)

*taking note* do more goblin stuff. 🫡

Hey Lucretzia, no I dont.
But I'm always happy to hear ideas for updates and new stuff I can publish.
Cheers :)

Never thought that a shopping cart could look cozy but man, you pulled it off! Great Pack

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I'll see if I can get something out over this month.

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Hey Rafael,
I was planning to release the tilemap but thought I might have to make more tiles and props before someone can make a whole game with it.
If theres demand, I can start working on it again. Do you wish for any specific tiles / terrain-types?

Maybe some kind of early access version, that will get expanded over time is an idea?
Cheers!

Thank you :)

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I don't think this sould be disclosed. Finding bots in any context is always an arms race. But a necessary one.

Hey thank you!
No I don't do commissions at the moment. But if you have a wish for the next asset project, feel free to drop your idea here :)

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It's kinda funny how a few month ago every product tried to brazenly promote the fact that they are using some kind of "AI feature". And now here we are and the ai-tag seems to be considered a dirty mark of shame that is to be avoided :D

 I personally prefer it, if every minuscule usage of ai would be tagged because I do not want to support this tech and would like to actively avoid it. I see your dilemma with the generated code-snippets and it would be fair for most people to put that in a different mental category. However, it still should not hurt to be transparent and inform the users. The front-page should still be agnostic so that quality can rise to the top, no matter the tags. Quality wise, I am sure, that there are lots of hand crafted projects that don't look good or hand-typed code that doesn't work well. This is not what it's about. 

I see the percentage question in this way: If an artist takes years to create a beautiful oil painting and then uses slave-labour to frame it, someone who doesn't want to support slave-labour should not be lied to, to get him to buy it.

There is no universal way to quantify the percentage of xy-usage in any work.  I don't think this conversation is about quality at all.
If generative ai is involved in the creation of an end product, then that should be declared so that a potential buyer can make an informed decision.

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Everything above 0% should.
I don't get why people apparently want to hide the fact that they are using AI from their users.

I see, thanks. Yeah the term tag confused me.
It would still be nice to be able to view meta-information on the project page, since not everyone gets there via the search function. But that would be another topic.

This is very helpful, finally I can filter out the AI stuff. Thanks a lot :)

However, I don't see the "No AI Tag" in my project infobox after setting it up. Am I missing something?