Hey, thank you so much for the feed back. It was rush job for everyone to get the game finished in the little time we had and because of that mistakes were made. I didn't have time to do a text polish to get it up to a standard I would hshaveve been happy with. The first two pieces of text are in fact scene descriptions we never had time to build. Somehow in the frantic effort to get this out in time, it was added to the final game. It should start at the with the introduction to the "Ministry". After the Jam I'll ask for them to be removed. Thanks again for a thorough critique.
A member registered May 04, 2019 · View creator page →
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We wanted to keep the answers to the questions either positive (green) or negative (red). The whole psych evaluation premise was designed to amplify stress and cause as much anxiety as possible. Thanks for playing, pleased you enjoyed it.