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SmallBigSquare

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A member registered Jul 03, 2014 · View creator page →

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I mean not in this pack but something like https://voxeledphoton.itch.io/rpg-64-icon-set  but with greater variety of things. I will gladly purchase it. More varied items would be helpful for different genres not only for RPG's like horror, sci-fi, survival, shooters and so on.

Will you release a color version of this pack in the near feature? I love the artwork.

Maybe a discount for people owning collection already? I believe it is possible on itch.

Do we get Steam key after it is out on Steam?

Thanks!

You can draw jellies on separate surface than particles. That way they will not mix. 

In the image bellow you can see how it works. Blue is the water, red are jellies. Both are interacting with each other and jellies remain bouncy.

I sent you reply by email

Demo is a bit outdated. In the latest version you have these adjustments:

H/S/V

H/S/L

H/C/L

LAB

R/G/B

H/S/V/R/G/B Wheel

Hi, I can guide you how to do it. Send me an email to smallbigsquare(at)gmail.com and I can provide you with the code to do just that. 

Please note that there are always particles in collision. For example you have a pool so particles in that pool collide with each other. You have no means to detect if these particles are colliding or the ones you just created. 

It depends on GMS physics particles so reducing number of particles will be beneficial. You can increase the size of the particle a bit to have the same fluid volume with less particles.

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Hi, this is because GMS  physics objects works after physics world is created. When placing objects in the editor we must ensure that object which creates physics world  is created before anything else.

You have  three options:

-Leave that code and place your objects in the editor and the code recreates them after world creation

-Remove the code but give this object   high depth eg. 1000 so it will be created first

-Remove the code and place all objects using code after world creation

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Thanks! Have fun with it

Thanks! I  will  look into it.

GameMaker Studio 1 or 2

I have it from  itch.

I  will send you an  email with instructions

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Custom shaders would very useful  to be able to load them from folder like object collections.

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Custom shaders would very useful  to be able to load them from folder like object collections.

Thank you!

Thanks! Your extensions are huge time savers :)

I didn't know that tj_set() can add new  values. 

I  found  out about this here.

Without that it was difficult to  work with the  extension.

Please add this info to the documentation for other people ...

Great extension!

Thanks! Love your work. I am looking forward for your next games.

Great game! I love the music it has Cocteau Twins feeling. Who is the author? I would like to hear more... 

This is fixed in the newest version. Thanks for reporting it!

Thank you ! This will be very helpful. 

I am preparing small update with some bug fixes reported by you and others. I will probably release it today. 

Thank you again! 

Feedback from people who know the topic and use the program is the best. 

I will try to address  issues you have mentioned in the next update.

Wow, very comprehensive explanation!  

There are  many good ideas in your post.   This will be something I  can work on in upcoming  weeks after release.

Thank you !

Thanks. Fun little game!

Great game Voxeledphoton! May I ask how you made the blobs? It is some kind of verlet integration or something else?

Thanks for the links!

I will look into them.

Thanks, 

If I find good specs for this format I will add it. 

From what I can tell there are no official specs for this file from Adobe. 

There are only reverse engineered descriptions on some forums.

I will try to do some sort of undo/redo in the next update. Thanks for suggestion.

Thanks for the tip. 

Undo is a difficult function since it requires tracking all possible things user can do. If I find a way to do it efficiently I will add it.

Thanks! I will and I am in the middle of preparing materials :)

Hi,

I have just released BLASK on itch.io. 

You can download it 15% off here: BLASK

BLASK is a unique puzzle game where you control the environment in order to hit all the goal markers with lasers.

Each shape acts as a room made of mirrors. 

By combining and rotating each shape, a player can control where the laser beam points.

Thanks. Good ideas I implement them in the upcoming update. 

I think that I leave standard save option and I will add one with auto trimming and transparency.

I have updated description. Thanks for the TIP!

Supported palette formats: PAL Jasc, GPL Gimp, TXT Paint.net, HEX, GML Game Maker Studio 1&2 

Supported image formats: PNG, JPG, JPEG

Thanks! I am focusing on the new features and bug fixes right now. When it will be feature complete I will port it to MacOS.

If you’re an artist, game developer or web developer and you need to create a color palette for your project quickly or edit one that you already have, then give this tool a try.

Palette Wizard is on Early Access sale right now. 

You can download a demo and try it's features.

https://smallbigsquare.itch.io/palette-wizard



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If you have any feature request or you have improvement suggestions please place them here.

I will try to implement all features requested by you (within reason).

Please note that some of them might be not possible to implement.