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A member registered Jul 03, 2014 · View creator page →

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Hi, this is because GMS  physics objects works after physics world is created. When placing objects in the editor we must ensure that object which creates physics world  is created before anything else.

You have  three options:

-Leave that code and place your objects in the editor and the code recreates them after world creation

-Remove the code but give this object   high depth eg. 1000 so it will be created first

-Remove the code and place all objects using code after world creation

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Thanks! Have fun with it

Thanks! I  will  look into it.

GameMaker Studio 1 or 2

I have it from  itch.

I  will send you an  email with instructions

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Custom shaders would very useful  to be able to load them from folder like object collections.

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Custom shaders would very useful  to be able to load them from folder like object collections.

Thank you!

Thanks! Your extensions are huge time savers :)

I didn't know that tj_set() can add new  values. 

I  found  out about this here.

Without that it was difficult to  work with the  extension.

Please add this info to the documentation for other people ...

Great extension!

Thanks! Love your work. I am looking forward for your next games.

Great game! I love the music it has Cocteau Twins feeling. Who is the author? I would like to hear more... 

This is fixed in the newest version. Thanks for reporting it!

Thank you ! This will be very helpful. 

I am preparing small update with some bug fixes reported by you and others. I will probably release it today. 

Thank you again! 

Feedback from people who know the topic and use the program is the best. 

I will try to address  issues you have mentioned in the next update.

Wow, very comprehensive explanation!  

There are  many good ideas in your post.   This will be something I  can work on in upcoming  weeks after release.

Thank you !

Thanks. Fun little game!

Great game Voxeledphoton! May I ask how you made the blobs? It is some kind of verlet integration or something else?

Thanks for the links!

I will look into them.


If I find good specs for this format I will add it. 

From what I can tell there are no official specs for this file from Adobe. 

There are only reverse engineered descriptions on some forums.

I will try to do some sort of undo/redo in the next update. Thanks for suggestion.

Thanks for the tip. 

Undo is a difficult function since it requires tracking all possible things user can do. If I find a way to do it efficiently I will add it.

Thanks! I will and I am in the middle of preparing materials :)


I have just released BLASK on 

You can download it 15% off here: BLASK

BLASK is a unique puzzle game where you control the environment in order to hit all the goal markers with lasers.

Each shape acts as a room made of mirrors. 

By combining and rotating each shape, a player can control where the laser beam points.

Thanks. Good ideas I implement them in the upcoming update. 

I think that I leave standard save option and I will add one with auto trimming and transparency.

I have updated description. Thanks for the TIP!

Supported palette formats: PAL Jasc, GPL Gimp, TXT, HEX, GML Game Maker Studio 1&2 

Supported image formats: PNG, JPG, JPEG

Thanks! I am focusing on the new features and bug fixes right now. When it will be feature complete I will port it to MacOS.

If you’re an artist, game developer or web developer and you need to create a color palette for your project quickly or edit one that you already have, then give this tool a try.

Palette Wizard is on Early Access sale right now. 

You can download a demo and try it's features.

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If you have any feature request or you have improvement suggestions please place them here.

I will try to implement all features requested by you (within reason).

Please note that some of them might be not possible to implement.

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If you encounter any bugs please describe them here.

Please be precise if it is possible. 

What were you doing when the bug appeared?

What should I do to repeat this bug? 

The more descriptive you are the more easy is to locate a bug and fix it.

Thank you very much!

Rosette and Words is a crossword game puzzle where you must find words in a board full of letter tiles. 

On each level, you are provided with a list of words to find in a specific amount of time. 

Game Features:
- Two game modes: Timed and Relaxed.
- A database of over 240,000 words creates a different level each time you play.
- Timed mode offers 96 level stages.
- Relaxed mode contains a customizable board size and an infinite number of levels.
- Create over 2,000 unique rosettes in the Rosette Editor.
- Enjoy relaxing music.
- Choose from light or dark mode, and a variety of color palettes.

You can download it here 15% off during launch week:

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Game Maker Studio assets sale

My Game Maker Studio assets are on sale right now! 

With these assets you can make: 

  • lightning, 
  • scaling game window to the mobile device, 
  • virtual keyboard,
  •  realistic blood splashes, 
  • realistic water/jelly simulation,
  •  character selection, 
  • 2D ragdolls, 
  • house ads 
  • and more. 

There are also complete game engines which you can build upon including: 

  • Match 3 engine, 
  • Mahjong engine, 
  • 1010 engine, 
  • Balls vs blocks 
  • and more.

You can get each one of these assets with 20% discount or all of them with 30% discount. 

Details for each asset can be found on this Sale page

if you have questions I am usually available on twitter @smallbigsquare 


How can I download a demo?

Thanks for playing. People have problems understanding how to play it :) I didn't have time to make proper tutorial during the jam. 

I have seen in the video that you had problems with teleporter. X - is used to place it and pressed second time teleports player to its location.  C is used to clear teleport so you can place it in different place.

Second thing is genome you have created. You would get better results if you had placed dots in forward and root boxes for all directions in the beginning.

Third that grey arrow points you to the "Flower" which after unlocking will let you level up your genome.

Example genome 

2 dots to forward in all 4 directions UP DW LT RT

3 dots to root in all 4 directions

That will allow you to grow bigger trees and gather more dots for further experiments with a genome.

Thanks Megawacky Max. I had a little time to make a proper tutorial. When I think about it right now I see that I could make some things that would make the game easier to grasp. Game developers are always learning so I have few more things that I have learned.

Thank you for playing!

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I was in a hurry to finish the game before Procjam ends and I was unable to do a proper tutorial.

To help you started:

Collect as many small dots as possible you have 1000 in the start. Press enter and modify genome. Experiment with different options. There is also a help in the main menu. To level up your genome you must find grey circle things (however each one require different method of unlocking). When you modify genome keep in mind that plant is growing in four directions denoted by up, dw, lt, rt. It is possible to make it behave differently for each direction. Genome is executed from top to bottom. Most important are the roots which are like new plants. Enough of these and plant will grow huge fast.

Example for UP direction

If you put two dots for left two for forward and four for root it will have 50% chance that plant will turn left 50% that it will go forward in up direction and 48% chance that new root will be created. If a new root is created the process will be repeated for it.