Great game Voxeledphoton! May I ask how you made the blobs? It is some kind of verlet integration or something else?
There may be better ways to go about it but I actually used spring points (made an object to use like a spring prefab a while back) and then they also find the mean of neighbor points radius with the base radius to set the spring points target position. It also sends an impulse to the neighbor points upon jump/land/collision. Sorry for the late reply ;p