Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SlyPuffin

383
Posts
1
Topics
11
Followers
14
Following
A member registered Mar 29, 2022 · View creator page →

Creator of

Recent community posts

Very cool and charming execution on this idea! The post-delivery menu screen doesn't quite resize properly, so I had to use chrome's developer tools to simulate a bigger resolution to find the button. Besides that everything ran nicely--overall good job!

Thanks for playing!

Thank you! Glad you enjoyed the vibes--we're planning to expand in the future :D

Thank you for the kind words and thanks for playing!!

Thank you! Thanks for playing and commenting!

Thank you! Glad you enjoyed!

Thank you for the kind words and thanks for playing!

Thank you for playing and commenting! I'm happy you liked the audio progression in particular ^^ Thank you!

Fellow Sly! I like this--very clever game and the animations are nice. In particular the falling animation is cute. The central mechanic of picking buffs/debuffs is a direct and interesting. Overall nice job!

Well executed tower defense game! I was a bit confused on why certain towers I selected didn't show up as selectable. Overall polished and fun to play--great job!

Nice isometric driving mechanics! The world is cool and the main game loop feels good. Everything feels polished! For the sake of feedback, there didn't feel like much in the way of stakes--getting more or less money didn't have much of a bearing on gameplay or progression. Overall really great job!

This is a really cool base world! I especially like the way the path is revealed by both the lighting and walkways floating in to place. We feel you pain, too--we massively trimmed our scope this jam which is never fun. That being said, this is a great jumping off point and I'd love to see how you develop it in the future. Nice job!

Very lovely world--the sound design really enhanced everything. The SFX and music reminded me of Zelda a bit in a very fitting way. Nice details with the fireflies to guide the player as well. Overall very nicely done!

I really like the atmosphere of this! The title is great, too--it's a wonderful start to a mysterious world like this. I struggled at the lava platforming area, but leading up to that, it is a cool and interesting progression. Sound design is also really nicely done which enhances the feeling. Great job!

Interesting idea and nice vibes! The use of sound and music is really nice, and stumbling upon the map for the first time was a cool moment. I did struggle getting a proper grasp on where I was and what I should be doing, but wandering around got me through both levels. I really like the way the hallways get bigger moving farther away from the center--I feel like it gives the world a good and creepy sense of scale. Nice job!

This is a clever idea! I was surprised the first time I finished to see that it was one of several possible endings and went back again. The staircases are a little cumbersome, so it's too bad they're such a main part of navigating the levels. That being said, the length works well for multiple endings and everything is executed nicely. Great job!

I like the pathway down into the depths to get more items. Things generally work quite well. A potential way to up the ambiance would be to make the screen darker the deeper the player goes (angler fish and flashlight might work well with that, too). I like the sound you chose for submarine movement, too. Overall, nice job!

I like the different moments that subvert expectations. There is a good amount of variety which makes exploring enjoyable. In general, everything worked nicely--good job!

Thank you and thanks for playing! Glad you enjoyed the characters haha. And yes, it's much too short--we'll be expanding on things!

Very cool idea! You captured the dream-like vibes perfectly. It took a bit, but once the puzzles started to click, it made sense! I have no concrete suggestions, but something about the way things were communicated was tricky to grasp even after catching on to what's happening. You did a really great job with changing the music with different states of character--maybe those types of hints could be expanded to the different "worlds" as it was easy to feel out of control.

Those are just nitpicks, however, and feeling a bit lost suits the overall vibe. This is a unique and well done entry--great job!!

Awesomely chaotic world! Was that the cuphead tutorial stage? I like the mix of tight action gameplay, touhou-style boss fights, and disturbing world (I can't help but feel like I'm the bad guy in all of this haha).

Nicely executed--I had a great time!

Thank you and thanks for playing!!

Really fantastic journey!! There are so many little details I love--the art and animations are great, sfx and audio are nicely balanced, so many gameplay changes are nicely telegraphed. Just having the narration throughout each level but allowing the player to move from the beginning is a great decision.

Lots of strange places and you all iterated on the different mechanics really nicely. Wonderful job!

I like the one-button/one-click concept at the core here! Picking upgrades with one click is a clever UI/UX choice. I felt like I got a handle on the pros/cons of different choices as I played, but the one thing I wasn't sure about was the timing of the click on the bobber. Should I hold? Tap a bunch? Just once?

That being said, this is a nice concept and that little bit of visual feedback would help a bunch if you continue working on it. I had a good time--nice job!!

I really enjoyed this! Really creative and the room in general is well executed. The voice acting is great, too haha.

As others mentioned, not being able to skip was tricky, especially because it was pretty easy to lose with the creaky floorboards and the fact I kept accidentally smashing dishes in the sink haha.

Overall delightful and memorable--really great job!!

Thank you so much for the kind words!! We definitely want to expand on this, so it means a lot! Thanks for taking the time to play!

This is a delightful game, really nice job! The rules aren't too complex, but with a turn-based system like this, it's great to have a proper tutorial which you delivered on in spades. Something beyond moving around rather aimlessly would be a nice addition, but it's still a fun experience and I enjoy games where the main character has a mind of their own like this. Great job!

Thank you and thanks for playing!

Thank you for playing!! We're glad you enjoyed :)

Thank you for the kind words!! And thanks for playing!

Thanks for playing and we appreciate the kind words!!

Nicely done! It reminded me of those 2D FNAF minigames. The warped screen effect worked really well. A bit more movement speed would probably be nice, but it did make things more nerve-wracking to walk so slowly. I found the bad guy to be really creepy--the audio helped a lot, too. Nice job!

Dark vibes! The worldbuilding was good--it had a bit of that classic RPG maker game-style. Nicely executed!

Thank you for playing!!

Thank you and thanks for playing!

Thank you for the kind words!! We're glad what exists was interesting despite the current length. Thanks for playing and commenting!

We're glad you gave it a second playthrough! We hope to expand more--it's definitely too short as it is. Thanks for playing and commenting!

Thank you for the kind words and for taking the time to play!!

Thanks for playing and commenting! Absolutely, we hope to deliver on the premise moving forward!

Thanks for playing! We're happy you were excited for more and we'd like to add more moving forward!