Thank you! Thanks for playing :D
SlyPuffin
Creator of
Recent community posts
Very cool idea and nice execution! It's very impressive to have the pathing system working so well alongside an upgrade tree!
As other mentioned, the tutorial and general learning of the game is a bit overwhelming.
One possible fix could be some adjustments to the colors/artwork. I think the art and visuals are nice overall, but it's hard to see what parts of the screen are most important. For example, the ground/grass is "less important" than the stones and other resource objects. Maybe some higher contrast artwork for the important objects and lower contrast artwork for more background elements could help organize the information on the screen. Outlines would also probably work just as well.
Hopefully that helps a bit! Making a complex game and then having to explain it in a clear way is super difficult. Great job making a game so deep within the time period!!
This is really creative, from the concept to the gameplay!
It took a bit to get used to the controls, but I like the level design with a single flower and no enemies so there's a safe place to learn. A really small piece of feedback, but I was surprised the webs are dangerous. They could maybe look a little scarier/deadlier. But overall nice job!
Super cohesive style! The artwork and UI all work together nicely, damage in red, very nice.
I think the system works really well! The main piece of feedback I'd give is making the progression a bit faster or more immediate. Also, the BGM fits the theme SO well, but it should definitely be longer/more varied. These are just some small details, though, the overall package is really great--nice job!
Nice artwork, and the general controls worked really well! A nice touch with the day/night cycle, too.
For some feedback, auto-fire would be nice (at least in my experience it seemed like I had to keep pressing space), and an increasing number of zombies as the level progressed would be an easy way to ramp up the difficulty.
But things are really clear and move well, which is great. Nice job!








