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SlyPuffin

261
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A member registered Mar 29, 2022 · View creator page →

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Thank you so much for the kind words! Controls definitely need work, but we're glad you stuck it out and had a good time :)

Thank you for the kind comment! Glad you had a good time--and we're happy to hear everything felt cohesive! Appreciate the feedback, too--the star character definitely could use some visual queues. We'll try and clean up some of those issues after the jam. Thanks for taking the time to play!

Thank you for the kind words! Glad you enjoyed it!

This is such a cool idea! I kept running into the bug where the story stopped progressing unfortunately. My other point of feedback would be the collisions with the character made it a bit hard to move around the level.

From what I did see and then read in other comments, it's a great take on the theme and storytelling! Nice job!

Short and sweet! Interesting concept--especially with only allowing 1 item frozen in time at once. The visuals are really nice and fit the gameplay, too. Good job!

Really great idle game!! The aesthetics and music are all great, and the multiple dimensions is super cool.

It all felt really polished--fantastic job!

This was great! I really liked the aesthetic choices of making the start/end screens part of the gameplay as well as having the character visible in different areas of the screen. I was really pleasantly surprised by the levels where the duplication effect factored into gameplay, too. My only point of feedback would be the audio mix--I found the sound effects to be pretty loud compared to the music. Really nice job--I had a great time playing!

Thank you! We appreciate the feedback--the projectile enemies are definitely on the unfair side. Glad you still had a good time and found the difficulty reasonable!

Thank you for playing and the kind words! The controls are definitely wonky and also lack explanation. Glad you stuck with it and found it enjoyable. Cheers!

Cool art and interesting idea! Everything felt really solid. Of course, it's a jam so time is limited, but after getting the hang of things, I was definitely interested in some more variety in the enemies and strategies involved.

Overall nice idea and execution--good job!

Thank you for playing! Appreciate the feedback, too--the movement is something we're definitely talking about expanding on and you make a great point with the projectiles! Thanks so much for taking the time to comment :D

This is great! And you provided a macos build--much appreciated!

I had to go to the comments to figure out there was another book I hadn't found--but it was a cool atmosphere and polished world. Really nice job!

Thank you and thanks for playing! Thanks for the feedback, too--we wanted to restrict movement, but the way we went about it certainly isn't ideal. We'll keep thinking on how to improve the movement in the future. Cheers!

Thank you so much for the nice words! Glad you enjoyed the artwork :)

Thanks for playing through and the kind words!! That's so nice to hear!

Glad you enjoyed it! Thanks for the feedback and ideas, too! If we expand it, we'll definitely want to make the world a bit bigger. The ideas for action elements is super helpful, too--thank you!

Thank you and glad you enjoyed it! Good feedback about the tutorial, we definitely want to brush that up a little bit. Appreciate you taking the time to play and comment!

The UI and feedback is all so polished! It was really satisfying to jump around the menus and upgrade my car. I had a great time all the way through the end. It's a game jam so I'm sure the scope wouldn't be reasonable, but the use of "places" for how many attempts to get the goal score was confusing at first. Having some other cars to race against would be nice, but it was plenty of fun without any of that.

Great job! Go muscle car!

Thank you :D

Thanks for playing, commenting, and the nice words! The ramp up in difficulty and lack of explanation could definitely be improved--appreciate you taking time to provide feedback!

Thank you! Glad we were able to deliver an experience in our tiny loop :D

Thank you for the detailed feedback! Definitely agree that the gameplay could be tightened up, and we appreciate the ideas about improving the transition! We like the core idea, so we want to put effort into improving it, and all of that polish is definitely something we want to strive for!

Thanks for taking the time to play and share your feedback and recommendations--we appreciate it! :)

Goofy game! All the different pitstop minigames are clever! It might be my setup, but the wheel switching dragging was a little finicky, but I got used to it. It's well executed and the art, music, and content fit together nicely. Good job!

The thing that stuck out to me was that the speed of all the orbiting bodies would vary, and the only way to find out how fast they were was to just send things moving at least once. It's quick to try and see how they move, so it didn't feel like a big problem so much as my first guess was completely random each time. On the other hand, in the current design, hints might make things too easy. Kind of a non-answer but hopefully that helped! 😅

It's a solid foundation and I could see it going in a variety of directions!

Cool aesthetics and vibes! The stars, planets, and music all worked really nicely together. It was fun to get things working correctly, and the time limit was a good amount. It would have been nice to have a little more information to make informed decisions about where to place planets--it felt like trial and error was the main strategy (for me, at least!). But thanks to the short warranty period that wasn't a big deal--nice job overall! Cool take on the theme :)

Great take on the theme! The memories were a really great touch with the animations and text. Fun worldbuilding and I do agree with some other comments about the gameplay needing some tuning (our game definitely could use some proper movement work, too!). I had a good time playing--nice job!

Really nice job! It felt like you spent a lot of time polishing the core game which made it really enjoyable. Music and vibes were great--I like the back to the future style skid marks at each lap, too. Great job!

So charming! The audio you chose is so great for setting the mood, and the way the world changes is really cool. Delightful!

Imp in a wheel! Love the title :D

Nice job realizing this concept--the puzzles are interesting, too! Game play reminded me of some of the rotating stages in rayman legends. It's probably bias from that, but I found myself wanting to be able to independently turn the level without moving the imp. That being said, it all worked very nicely. Good job with a cool concept!

Really clever idea to have the bullets come back! It was implemented nicely, too, with good movement. Nice job!

Nice choice of music! The atmosphere reminded me of an N64 game in a good way. I feel like the tether could've been a little more useful--it felt like things weren't especially different if I just steered my way through things. That being said everything worked nicely and I had a good time. Good job!

This was really great! The audio was synced super well, and the system for upgrading worked really well. I like all the design decisions you made like limiting the beats that were selectable and giving enemies and damage a meaningful audio cue. Art and animation also worked really well with the rhythm. Such a fun and polished game!

Super creative idea! I like the puzzle-y way I needed to make beats. The art and interface fit the them well, too. Nice job!

The length was helpful in trying out the different options without taking too long. It was a fun text-based adventure game! It's definitely didn't understand all the different possibilities, but I would have appreciated getting more story based hints as to what I should be doing--it felt like trial and error was my only option. That's definitely no easy task to create so many possibilities and connect them all, though!

I had a good time playing and was happy to get the good ending--nice job!

Really nicely done take on the survivors-like genre with music! You did a great job of visually representing the looping system and it was clear how my choices affected the music. I played in the browser, which worked well, but the syncing could probably be tighter (which is no easy task!). Stylish  and fun, nice job!

Creative puzzle game! I love the way the physics are involved, and the art style is really clean and easy to understand. Really nice job!

Thank you! I gave the crashlands ost a listen--I see the similarities!

Thank you and glad you enjoyed it! And thanks for the feedback--I'll try and get the movement feeling a little better in the future!

Thank you for playing and the kind words!! And I appreciate the feedback! Making the movement and jumping feel better is definitely one of the first improvements I'd like to make after the jam.

I really like the visuals and concept! The system worked really well and the flow of enemies felt like they matched the abilities well. That being said, it's pretty difficult. To be good, I needed to memorize the order of moves so that I could always jump to the right loop for jumping and punching, but with 3 disparate loops, that's pretty tricky. I wonder if there's a clever way to make the action loops feel a little more forgiving without being too easy. Just some thoughts and feedback!

In general I was drawn to the art and concept plus everything is really well executed--great job!