Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SlyPuffin

462
Posts
1
Topics
11
Followers
14
Following
A member registered Mar 29, 2022 · View creator page →

Creator of

Recent community posts

Thank you! Thanks for playing :D

Thank you for the nice comment! I don't know if I'll continue this exact game, but I'll definitely be taking some of the ideas and code into a future project ^^

Thanks for playing!!

Thanks for the kind words! And thank you for playing ^^

Cute game! I like the different types of passersby and the general humor in this entry. Nice job!

Awesome combat! Reminds me of the mario & luigi games--it's always fun to have some control in an rpg battle.

Artwork is really nice and has a lot of personality. Really great job overall!

The ultimate is super satisfying, everything is super clear,  and I had a great time!

The difficulty ramped up quickly which was great, but then it slowed down a bit as the game progressed.

I like the guys attacking the base--they're neither happy nor upset about what's going on haha. Nice job!

Very cool concept! Things worked really well, although I found it to be super difficult ^^;

Overall package is great, from the art to the music, to the super chaotic gameplay.  Nice job!

(1 edit)

Very cool idea and nice execution! It's very impressive to have the pathing system working so well alongside an upgrade tree!

As other mentioned, the tutorial and general learning of the game is a bit overwhelming.

One possible fix could be some adjustments to the colors/artwork. I think the art and visuals are nice overall, but it's hard to see what parts of the screen are most important. For example, the ground/grass is "less important" than the stones and other resource objects. Maybe some higher contrast artwork for the important objects and lower contrast artwork for more background elements could help organize the information on the screen. Outlines would also probably work just as well.

Hopefully that helps a bit! Making a complex game and then having to explain it in a clear way is super difficult. Great job making a game so deep within the time period!!

This is really creative, from the concept to the gameplay!

It took a bit to get used to the controls, but I like the level design with a single flower and no enemies so there's a safe place to learn. A really small piece of feedback, but I was surprised the webs are dangerous. They could maybe look a little scarier/deadlier. But overall nice job!

Super cohesive style! The artwork and UI all work together nicely, damage in red, very nice.

I think the system works really well! The main piece of feedback I'd give is making the progression a bit faster or more immediate. Also, the BGM fits the theme SO well, but it should definitely be longer/more varied. These are just some small details, though, the overall package is really great--nice job!

Really nice audio and visuals! I was shocked the first time the sheep died at the rocks--I didn't expect that to take them out like that haha. But then I understood the concept better. Very creative! Great job!

Very cute artwork and nice upgrade system! As others have mentioned the extra team members could be a bit more useful, but the main idea is clearly communicated. Nice job!

The presentation here is top notch! SFX are fantastic and give the game a bunch of personality. I found the gameplay to work well, but the difficulty could use some tuning (which is of course super difficult for a jam game!).

Overall, this is a really nice complete package--great job!

Thank you for such a kind comment, it means a lot!!

Very cool artwork and design. Some of the responsiveness could use some tuning, but it has a unique identity as a game and is really clear. Great job!

Wonderful artwork and polish! Everything is easy to understand and responsive. Really great job!

It's fun tossing the little guys around with the mouse--good execution on the main concept!

Nice job overall!

I like the concept you went with, it's unique and creative! Some more clarity with animations and sfx might help down the line. Nice job!

Nice artwork, and the general controls worked really well! A nice touch with the day/night cycle, too.

For some feedback, auto-fire would be nice (at least in my experience it seemed like I had to keep pressing space), and an increasing number of zombies as the level progressed would be an easy way to ramp up the difficulty.

But things are really clear and move well, which is great. Nice job!

Awesome game! Proper incremental chaos and I like the ending. Really nicely executed, it was a complete experience!

Nice execution of this style of game! The artwork and audio work together nicely.  Good job!

Artwork is so good! Love the execution of this game. I found it pretty difficult, but it's a fun time. Great job!

The little guys are so cute! The little outfits are a great touch, and I like how they are part of the game strategy. Nice job!

Very cute alien characters and concept! For feedback, I think if you made animations (flashing, etc) to help show when the bubbles are going to pop, it would help the difficulty and gameplay a bunch. Nice job overall!

Nice holistic game with silly graphics and text and clear goals! The overarching loop is a bit on the slow side, but it's fun time. Nice job!

(1 edit)

Thank you for the kind words!! And taking the time to play and comment--we appreciate it! :D

Thank you for playing and commenting!! If you have the time, I'm curious as to which parts of the shop you think need the most polish--would appreciate the feedback.  ^^

Thank you commenting and playing!!Yeah, trying to explain and balance the rules is a big for this one--thanks for sticking with it! Hopefully it feels difficult in a "fair" way. I appreciate the kind words! ^^

Really great incremental. Love the mass of little guys. Fantastic job with the scope and concept!!

Very nicely executed game! I'm impressed by all the polish. And it's an enjoyable time--great job!

So many little details here! I appreciate the keyboard support. Also the progression of the game feels good--I like that each rounds upgrades actually create a real question of whether to save or purchase early.

Fantastic job!

Cute game! It's certainly unique and memorable. Nice job with the artwork ^^

Tons of personality! Loved the sassy tutorial and character animations.

Nicely executed, as well. Good job!

My first impression was of course monument valley, but the gameplay has it's own "golf" style which is really cool. Fantastic design and presentation, too. Really great job!!

Cute game! The simple dodging concept was really elevated by the character introductions and designs. Delightful to have the little guys increase as the gameplay went on.

Nice job!

Cool concept and interesting (and difficult!) puzzles around it. Very nice job!

Clever idea and nice execution on the puzzles!

Everything worked well and I made it to the end. Nice job!

Great job and thank you for the kind comment!!We appreciate it! ^^

Love how impactful the fights are! Great job setting up the atmosphere of the game--it made it all the more fun.

Nice job!!

Thank you for the kind words and for playing!

Yeah, the last one requires keeping as many little dudes alive throughout the run as possible. 😅