Thank you so much for the kind words! Controls definitely need work, but we're glad you stuck it out and had a good time :)
SlyPuffin
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This is such a cool idea! I kept running into the bug where the story stopped progressing unfortunately. My other point of feedback would be the collisions with the character made it a bit hard to move around the level.
From what I did see and then read in other comments, it's a great take on the theme and storytelling! Nice job!
This was great! I really liked the aesthetic choices of making the start/end screens part of the gameplay as well as having the character visible in different areas of the screen. I was really pleasantly surprised by the levels where the duplication effect factored into gameplay, too. My only point of feedback would be the audio mix--I found the sound effects to be pretty loud compared to the music. Really nice job--I had a great time playing!
The UI and feedback is all so polished! It was really satisfying to jump around the menus and upgrade my car. I had a great time all the way through the end. It's a game jam so I'm sure the scope wouldn't be reasonable, but the use of "places" for how many attempts to get the goal score was confusing at first. Having some other cars to race against would be nice, but it was plenty of fun without any of that.
Great job! Go muscle car!
Thank you for the detailed feedback! Definitely agree that the gameplay could be tightened up, and we appreciate the ideas about improving the transition! We like the core idea, so we want to put effort into improving it, and all of that polish is definitely something we want to strive for!
Thanks for taking the time to play and share your feedback and recommendations--we appreciate it! :)
The thing that stuck out to me was that the speed of all the orbiting bodies would vary, and the only way to find out how fast they were was to just send things moving at least once. It's quick to try and see how they move, so it didn't feel like a big problem so much as my first guess was completely random each time. On the other hand, in the current design, hints might make things too easy. Kind of a non-answer but hopefully that helped! 😅
It's a solid foundation and I could see it going in a variety of directions!
Cool aesthetics and vibes! The stars, planets, and music all worked really nicely together. It was fun to get things working correctly, and the time limit was a good amount. It would have been nice to have a little more information to make informed decisions about where to place planets--it felt like trial and error was the main strategy (for me, at least!). But thanks to the short warranty period that wasn't a big deal--nice job overall! Cool take on the theme :)
Imp in a wheel! Love the title :D
Nice job realizing this concept--the puzzles are interesting, too! Game play reminded me of some of the rotating stages in rayman legends. It's probably bias from that, but I found myself wanting to be able to independently turn the level without moving the imp. That being said, it all worked very nicely. Good job with a cool concept!
Nice choice of music! The atmosphere reminded me of an N64 game in a good way. I feel like the tether could've been a little more useful--it felt like things weren't especially different if I just steered my way through things. That being said everything worked nicely and I had a good time. Good job!
This was really great! The audio was synced super well, and the system for upgrading worked really well. I like all the design decisions you made like limiting the beats that were selectable and giving enemies and damage a meaningful audio cue. Art and animation also worked really well with the rhythm. Such a fun and polished game!
The length was helpful in trying out the different options without taking too long. It was a fun text-based adventure game! It's definitely didn't understand all the different possibilities, but I would have appreciated getting more story based hints as to what I should be doing--it felt like trial and error was my only option. That's definitely no easy task to create so many possibilities and connect them all, though!
I had a good time playing and was happy to get the good ending--nice job!
Really nicely done take on the survivors-like genre with music! You did a great job of visually representing the looping system and it was clear how my choices affected the music. I played in the browser, which worked well, but the syncing could probably be tighter (which is no easy task!). Stylish and fun, nice job!
I really like the visuals and concept! The system worked really well and the flow of enemies felt like they matched the abilities well. That being said, it's pretty difficult. To be good, I needed to memorize the order of moves so that I could always jump to the right loop for jumping and punching, but with 3 disparate loops, that's pretty tricky. I wonder if there's a clever way to make the action loops feel a little more forgiving without being too easy. Just some thoughts and feedback!
In general I was drawn to the art and concept plus everything is really well executed--great job!






