Hello there, Matheus! Sorry for the late response.
Unfortunately, all my commission slots are taken until January. :/
slimelvl2
Creator of
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Hey everyone!
I’ve just published the Mini NPC Pack, a collection of chars, facesets and portraits for RPG Maker MV/MZ, built to be light-hearted, cute, and ready to drop into your projects.



Since it feels like more of a dev-to-dev product, I figured I’d share a few quick behind-the-scenes notes that might be useful for other creators too.
• Consistent style: I kept the linework and palette uniform so different characters fit together easily to other RPG Maker MV/MZ assets.
• Engine-ready: All files are pre-sized for MV/MZ, no cropping needed.
• Expressive variety: Each character has multiple expressions.
• Built for expansion: The pack is designed as a foundation for future themed collections (villagers, regions, factions, etc).
If you also create and sell assets here, how do you usually handle your releases and announcements?
Do devlogs work better, or the community board? I’d really like to exchange notes and learn what works best for others here.
Thank you!
- slimelvl2Great feedback! I've been adding more humans to the PixelNME - RPGM packs, though it sounds like more devs are wanting humanoids on the other packs as well. I'll keep that in mind for the next packs. Maybe TLF04 will still be more focused on monsters, but definitely will add more human/humanoids to the current series.
Thanks for the feedback, Firesoul!
I believe I already made a Lizard-man in the PixelNME The Last Fantasy 03 pack, although I think you might be suggesting something more humanoid than the current creature (please correct me if I’m wrong) 😅
If that’s the case, I agree. I’ll take a look through my FF artbooks to see if I can find some inspirations that aren’t just Bangaa, since nothing specific comes to mind right now. If not, maybe it’s a better fit for a different pack.
Either way, it seems like people are really looking for more humanoid creatures, and I’ll definitely keep that in mind.
Thanks so much for the feedback!
Gostei muito da ideia de precisar escolher entre atacar os inimigos ou utilizar a iluminação para navegar melhor pelo cenário. Isso até estimula o jogador a evitar o conflito e usar mais o dash. Muito interessante! Infelizmente, morri 4x e acabei desanimando de pegar as estrelas novamente, mas aí é coisa de jam mesmo. Com certeza isso poderia ser melhor implementado com mais tempo de desenvolvimento. ^^
Ótimo trabalho de todos!
- Quando passa de fase, várias vezes fui arremessado para o alto. ._.
- Em uma das tentativas que iniciei o jogo, fui hardlock pelos inimigos e não consegui mais atacar.
Mas o pulo ao sfx do Streets of Rage é ótimo! :P Inclusive, tem vezes que o personagem não pula, mas o som sai. Talvez o gatilho do som seja o input, e não a ação de pulo?
Curti a ideia de trem infinito!
E eu, em minha ingenuidade, achando que Silent Hills tinha sido cancelado! :|
A movimentação tá ótima e a trilha também. Em geral, concordo com o Chester.
E por fim, por mais labiríntico que seja, acho que um poooouco de variedade no ambiente ajudaria bastante. Alguma forma de distorção na imagem ou no som de acordo com a proximidade da mãe também poderia ficar interessante (só ara não se perder ~15 min de "progresso". :D
Ótimo trabalho!
Amazing project! It would be awesome to see this project with more content (levels, guns, panels, targets, challenges...)! The whole "someone playing with crayons" vibe and aesthetics worked very well! We've also made the sound effects vocally in our project and it's a very fun way to save time! Hahaha!
Amazing job!
Amazing idea and execution! Loved it!
It's like the game truly plays against the player and having that by design is a very interesting choice!
One thing that it's clear in your game is how much effort you've put in having the three different guns feeling much different from each-other, with both their pros and cons!
The music matched very well with the visuals, which is definitely a plus!
























