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slimelvl2

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A member registered May 15, 2019 · View creator page →

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Valeu mesmo! Bastante coisa para se considerar.
Não tinha conhecimento do conceito de pain points. :O

Demorei para entender por que alguns ataques não "encaixavam". e as diferenças entre os personagens. Fora isso, muito legal! 

Parabéns! Tudo muito bonito, agradável e respondendo bem!

- Quando passa de fase, várias vezes fui arremessado para o alto. ._.
- Em uma das tentativas que iniciei o jogo, fui hardlock pelos inimigos e não consegui mais atacar.

Mas o pulo ao sfx do Streets of Rage é ótimo! :P Inclusive, tem vezes que o personagem não pula, mas o som sai. Talvez o gatilho do som seja o input, e não a ação de pulo?

Curti a ideia de trem infinito!

Também senti falta de um trabalho de efeitos sonoros, mas a trilha está excelente. A direção de arte e as ilustrações brilham muito e o poster bolado da Pitty é bom demais. Só acho que perde pontos em "Áudio" por não ser a capa do Admirável Chip Novo. Fora isso, parabéns! <3

Sucesso em forma de jogo!

E eu, em minha ingenuidade, achando que Silent Hills tinha sido cancelado! :|
A movimentação tá ótima e a trilha também. Em geral, concordo com o Chester.
E por fim, por mais labiríntico que seja, acho que um poooouco de variedade no ambiente ajudaria bastante. Alguma forma de distorção na imagem ou no som de acordo com a proximidade da mãe também poderia ficar interessante (só ara não se perder ~15 min de "progresso". :D
Ótimo trabalho!

Curti o visual, o áudio, a mecânica de dano, a presença de história... Mas não vi muita referência ao tema além da intro. Talvez esteja no final, mas não consegui avançar muito. Mas funcionou muito como um shooter, parabéns!

Olha, eu realmente não entendi... ._.

Tive esse mesmo "problema" que o rafahnovaes comentou (referente ao launching do protagonista). A abordagem do tema "Mãe" foi bem criativa e a movimentação é bem precisa! Parabéns! 

Curti muito! Destaque para a estética 1bit. <3

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Great job! Though I thought I did good this time, but could only manage to make it in 78s. :(
Congrats, Felix!

Hahaha! No way! But I'm glad you liked them! ^^

Amazing project! It would be awesome to see this project with more content (levels, guns, panels, targets, challenges...)! The whole "someone playing with crayons" vibe and aesthetics worked very well! We've also made the sound effects vocally in our project and it's a very fun way to save time! Hahaha!
Amazing job!

Amazing idea and execution! Loved it!
It's like the game truly plays against the player and having that by design is a very interesting choice!
One thing that it's clear in your game is how much effort you've put in having the three different guns feeling much different from each-other, with both their pros and cons!
The music matched very well with the visuals, which is definitely a plus!

You have a very nice idea there! Maybe the Dark Souls of the tower climbers (just kidding)!
But seriously, that was challenging! The designs, both game design and visual design, are solid and very well done. As Wuppos mentioned, I've also felt a little bit of inconsistency for how far the shots would push me away and I've also had some trouble for clicking outside the game's window. But these are certainly only """flaws""" caused by the development time limit. Another great entry!

Good job! I feel a little bit dumb for taking so much time to figure out that a second shot was possible, but the concept is pretty good and I believe you should update your game indeed! I suggest having some kind of feedback that the player shot was a correct (maybe merging particles' colors?) and also some way to indicate what's the order of the shots. Maybe that's already explicit and I didn't get it. :P

Congratulations!

2100 points! A very well executed idea, Wuppos! I've loved the simplicity of the visuals and sfx. Reminded me a lot of Downwell. It's definitely a game about balancing safety and risk! Loved it!
I've already mentioned it before in a comment for another entry, but that's the kind of game that would be perfect as a mobile game with some upgrades, maybe different patterned enemies, and such! Great job!

Great game! The slime physics are very convincing and the aesthetics are also very well done. Very nice how you've used complimentary colors and the sound effects are also very pleasing!
It's great that you've managed to add different stages to the game as well.

That's the kind of idea that would perfectly fit in the mobile game market! Definitely an expandable idea. I can totally see it working with leaderboards, a timer, upgrades and challenges!

Hello there! Would love to work in something simple, but fun, as a way to get experience and create something interesting. 
If you're interested, please, let me know here or on Discord (VanillaBro#9232).

Thank you!

https://slimelvl2.itch.io/lucidnina

Great level design and visuals, tight controls and adaptive music! SPOILER: I got only to the part where the yellow ball comes out of the "Sun", but after rolling it to the pit, I don't know where to go. Congratulations! :D

Very fun game! One of the games that better suits the Jam's theme! Congratulations! I liked the art style, the soundtrack (even if it's a little bit repetitive), the gameplay, the UI and most of all: the idea. Reminded me a lot of Frog Fractions! <3

It's incredible to have this level of polish for a week of work. Hollow Knight was one of my favorite games since a long time, but while I can feel it as inspiration, it doesn't feel like Superhero Academy is a copy by any means. I think using more high-tech stuff (such as lasers and electrified stuff) for environment's dangers would fit the setting better than spikes, but this is such a minor thing among many great things in the game (like the tight platforming for example). The music score also fits the game very well and match the visual style perfectly! Great job!

My bad, then! Sorry I didn't get it before! :P

Hm, indeed, Hernz! I didn't think it was necessary because I learnt it from avoiding falling at first. Since it was natural, I assumed there wasn't the need for an instruction, but that's something to think about, yeah! Thanks for the feedback!

Enemies often were very close to the player, but wouldn't attack anyway. Otherwise, when the player is "above" the enemies, the enemies attack from a higher distance.

Other than that, fun game! I'm not sure of how it relates very well to the theme, but the OST is great!

That's a fun idea, but the aniations and visuals at all could be a little bit more polished. After learning how to attack, for example, the sliding movement felt difficult to mater. Maybe it could be nerfed if the amount of enemies was slightly lower.

Sure! Thank you, Tobias! Just left a small review on your game too! 

Thanks again! :D

That's amazing! Thank you for your feedback! <3

Hey there! :)

As the title says, we're a programmer and a visual artist looking for an audio designer to join this Game Jam!
Looking for someone interested in have fun and preferably someone who's looking forward to the theme announcement in a few hours! :P

If you're interested, please, send me a message on Discord: VanillaBro#9232

Thanks!