Nice little game! I'd say that the main gameplay issue is that you can spam click to have a machinguning mortar (which is fun to see tho :D ), making the game probably too easy. You did an excellent job though, it was fun to give your game a try!
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Mortar Lumberjack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Gameplay | #8 | 3.455 | 3.455 |
How well does the game fit the themes? | #9 | 4.182 | 4.182 |
How much do you enjoy the game overall? | #13 | 3.091 | 3.091 |
Visuals | #13 | 3.364 | 3.364 |
Overall | #14 | 3.364 | 3.364 |
Audio | #20 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Three hours (no time for sound/music)
Comments
A simple but fun game! I like the little lumberjack character. It's unfortunate that there's no audio.
That's the kind of idea that would perfectly fit in the mobile game market! Definitely an expandable idea. I can totally see it working with leaderboards, a timer, upgrades and challenges!
Fun little game idea! The little camera shake was sweet! I would have loved some sounds tho! (I also ran out of time to add sounds lol)
A really interesting Idea ! Maybe a little too easy since there is no way to lose, but it's really enjoyable, ingenious and easy to understand ! :p
I think the game design on this one was really good! I really liked that the last row moved slower than the first, which gave you a fair chance of hitting the rotten wood in that row. I also feel like more rotten wood spawned in the first row, which made it easier to remove the rotten wood in the later rows without hitting any good logs. Really clever :D
All-in-all a really unique and manageable idea for this three hours game jam. The execution was also great! Of course some sound and music would have been nice, but I am sure you know this :P As others have said, a bit more juice would be amazing if you decide to continue working on this. Like particles when you hit a log or when you shoot, etc. Another little thing is that sometimes I hit two chunks of wood at the same time, which sometimes felt a bit unfair when it removed a good log as well (although it removed bad logs an equal amount of times, so it may not be a bad thing :P)
Great submission! I really liked it :)
I'm so happy that you recognized my "balancing" there! It was so simple, but worked right out of the gate when testing it. You just described my entire thought process while creating it. :'D
As this was my first 3-hour-jam, I'm so grateful for the positive feedback! Music, Particles, Post Processing, maybe even a timer + leaderboard will surely come in an update soon. :')
Yeah, I spotted that bug too. It is not intended and I will need to fix it ASAP. It just will feel better.
Thank you very much!
That's so kind of you. It was fun to compose some 8-bit stuff for the first time. I used a tool from itch.io for it. Would totally recommend it, much fun: https://terrycavanagh.itch.io/bosca-ceoil
Today I finally added an online leaderboard. Was much harder than expected, but I think I got it working now. :'D
@Felix very well done with the lumberjack artwork, I can understand I also ran out of time for sound and music, btw I also noticed you managed to put some game juice in the game like camera shake.
Controls also felt responsive, overall good entry man :D
I really like the sprite work. The jump and the camera shake after shooting are really satisfying and the concept is very original! Maybe making the logs fall progresively faster would make the game more challenging but in it's current state is fun too.
The lack of sfx or music is understandable, since 3 hours feel like a handful of minutes when making a game (I had the same problem >_<).
I would love to see this ported to mobile after a bit of polishing! Great job!
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