> But yeah, add the credit anywhere you find it plausible/feasible - no nitpicking there - and we are gold, redistribute it with your tool to your heart’s content!
Thank you, will of course do!
> I am more than happy to be able to contribute to it in such a small manner
Thank you again, but it is no way small manner - as I'm a software engineer, and totally not an artist, having an ability to redistribute nice looking content as part of examples is a really big deal for me. Also, I guess you putting link back to my project gave me quite some traffic yesterday - and I hope one day that will become two-way :)
> If you need more complex proof of concepts I will gladly hand you a key for each full tileset
No need - I stumbled upon your assets by buying that ICE out of Minnesota bundle, so I do have keys for majority of your assets, and a couple that were not included in that bundle I've bought in addition - both because I wanted to experiment with your portrait assets, and as a way to support you more
> for these, I would ask to not redistribute the full version, of course.
Again - for small examples accompanying software tools and libraries full version is not needed in any way - main thing is to demonstrate in a beginner-friendly way how to work with software, not throw some complex scenes. So, for repack tool I imagine most probably just an wilderness tileset would suffice, just to demonstrate (and also double-serve as an automated "smoke test") how that tool processes human-friendly data into tightly packed engine-friendly. Or for that other library I'm planning to open - just two tilesets, demonstrating how to build two interconnected maps, between which player can move. Something in this vein. And demo versions of your tilesets are more than enough for that purpose.
I might come up at some point with an idea of a small game, using full version of your assets, but that would be closed source definitely, so no worries there as well. And at this point I wouldn't look into future that far - even though so far things go more or less smooth, I did have some very surprising shit in last few years, including suddenly moving to another country with my family, learning new language and building life from scratch, while already being in 40.. yeah, I prefer not to make any too far-stretched plans anymore :D
> let me know if you find any weirdness on the fonts. I am still a newbie when talking about fonts
As I said - I'm not an artist, I earn for my living by being a backend engineer, so I'm even more newbie with that. But I did indeed modify roots font a bit (https://github.com/skhoroshavin/phaser-pixui/blob/main/example/public/assets/mana_roots.png), namely in the following ways:
* I've vertically elongated umlauts (these dots above ä, ö, ü) a bit, making them two pixel high each instead of one pixel, to make them more visible - and I decided to do that in "vertical" way instead of horizontal because it is how these are actually handwritten in Germany
* I've reduced height of all other accents and moved them a bit lower, so that total height of this font would go down and become comparable with normal latin letters - because I wanted to have one font that allows small line distance and hence more dense text
If you like it - feel free to copy back to your open font assets - it is CC0 anyways :) I also wish these fonts had Cyrillic symbols, but that's a stretch, I understand.






