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(+1)

Hey, I've tried using that guide, it gave me quite mixed results, especially with classic TF tilesets like Houses and Outside - while on its own they looked great, when pasting to map based on new Hometown Elements tileset they looked quite out of place. However, I remembered, that I'm a software developer after all, and built this evening a small tool, that creates a LUT based on set of pairs TF and Elements tilesets (I used Hometown, Castles and Caves Elements tilesets with their corresponding TF recolours), and then applies this LUT to any other TF tileset. And results are pretty good, IMHO - below are a couple of screenshots of a couple prototypes. On first screenshot converted objects are oak, inn and wooden log, on second - oak, birch, wooden cross and gravestone with yellow flowers. So, now the question - do you mind, if I put this tool (including generated LUT, but of course not including source tilesets) on GitHub as an open-source repo? If for some reason you're against this idea - I'd be happy to hear some counter-proposal that would still allow for people, who bought your tilesets, to do easy conversion from TF to Elements style. And a disclaimer "just in case" - this tool doesn't use any neural networks or anything like that -it is just a good old simple look-up table with linear interpolation between nearest neighbours.


That's cool! Absolutely sure, I've got no problem with you sharing that. Nice job!

(1 edit) (+3)

Took a bit time to tidy up the code and write a bit of documentation, but here is the result: https://github.com/skhoroshavin/pixel-tools Please let me know whether this looks clean enough for average user, or whether you have any concerns/wishes regarding root readme. Also, if you have a Windows PC I would be very grateful if you could test windows build (I have only Mac M1 at home)

UPD Also created an itch.io page: https://skhoroshavin.itch.io/pixel-tools

Thanks for sharing!
I don't understand the programming stuff so much 😵 but seems like a time saver.