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finalbossblues

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A member registered Oct 27, 2015 · View creator page →

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Yup, translated really smooth to the gamepad.  😎 Thanks!

Super comfy, super cute, great gamefeel and tons of potential to expand in all sorts of directions. Great job! We're feelin' froggy and jammin' with the jams today!

They were replaced in the RPG-Maker formatted sheets with different roof tiles because the autotiles work differently. I thought I included them on the master sheet, so they could still be used for custom tiles or in other engines, but it looks like I missed them.

I'll upload them immediately as an extra "demo file" so they can easily be downloaded.

Good catch, thanks!

Yes absolutely! good luck on your project

https://finalbossblues.itch.io/beast-tribes-2/patreon-access 
Should work from here. If it doesn't connect it might be a site error, if so send me a DM on patreon and I'll take a look. thanks!

Not to my knowledge! There might be something out there, but it's beyond my skill. Good luck!

Same license as my paid assets, you just don't have to pay for em. Thanks!

If the water tiles work fine and the others don't, then that sounds like you're using the right sizes but likely have the tilesets in the wrong slots. RPGMaker has a weird system that expects tiles to be set up in a specific way: tileA2, A3, tileB, etc. The sets should work if you arrange them based on the tiletype in the filename. If you need more help send me an email with some specific examples of how they look in your game then I'll know for sure the problem.
thanks!

Yes thank you! There'll definitely be more :)

Should work since it's been updated.
Send me an email and we can figure out the specific problem you are having, thanks!

If you want the character to be directly behind the other one, that involves the alignment fix plugin. You can find it here:
https://finalbossblues.itch.io/time-elements-character-core-set/devlog/991387/al...

If your problem is with the pixel-scaling, that's a matter of style and taste so it's up to your choices. Thanks!

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Was the scaling wrong or was the alignment wrong? If you were using the plugin and the sprite was too big, you might be using the wrong export magnification. Send me the email and with an image of the problem (how it looks in your game) if you need me to take a look, thanks!

Not one yet? Hmmm, in that case I'll add it to the list. thanks!

Appreciate it :)

As for expressions: because  it'd just be too many animations to do custom emotes for all the possible combinations, I included a series of emote-like popups in the Elements Core Set that you can use for this purpose:



Hopefully that helps.
Thanks!

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There are no individual belt pieces because they'd be incorporated into the bottom(pants and legs) piece, or in some designs into the torso part. For staffs, there's a base series of "wands" in the first expansion that are intended to fill that role.



Thanks!

Maybe, I've done similar things on patreon but would need to compile something. Thanks for the idea!

Check out Bert's work! https://www.patreon.com/bitbybitsound

should be included in steam. If not, you can get the standalone plugin in the demo files here:
https://finalbossblues.itch.io/time-elements-character-core-set

Good suggestion, it's definitely on the list for future expansions. Thanks!

 For now it's set up where the download's available as a bonus for patrons at this link:
https://finalbossblues.itch.io/action-rpg-monsters/patreon-access
Thanks!

Usually they come with both color schemes, but looks like this one just has the TF theme included yeah-- if there's interest I can go back and add the full-color variants too  thanks!

Go ahead! But they don't come with RMXP format so you'd have to rearrange them yourself. Thanks!

Oh no, this is a different set with unique contents so it doesn't line up with other sets. Thanks!

They're designed to work in RPGMaker but it would be a style clash if you used them in the same project with the defaults. You can think of these as an alternative style choice. Thanks!

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They could be, but they're not packaged for it by default. They're the right size at 100% (16x16 tilebase) so you'd just need to reorganize them into the sheet format. Thanks!

The characters are generally about two-tiles high, with a base tilesize of 16x16. Included upscaled multiplications for compatibility with different engines. (Not all characters are necessarily the exact same size depends on the design,.)

should include it, thanks!

thanks! If apple computers are unable to run software like this without approving it as an "app" then we'll look into it, and for the time being, it might be best to find a workound that allows use of the windows version. Thanks for the heads up!

If you know of how to fix it then we can take a look, but since I don't have a mac then I don't know what to look for. For the time being the posted solution is the only one I know of. Thanks!

Thanks, I'll take a look!

Awesome job! Really shows the power of making your manual edits to make them your own characters. Nicely done.

This set was made before the Elements style was its own thing; because the tiles use a 16x16 tilebase they could fit with either character style though. thanks!

Not by me, maybe you can find someone more specialized in that type of illustration. thanks!

Yeah, definitely. The original time fantasy chests if they're not in this set, they're in the character pack iirc.

The elements hometown tileset pack has chests too, in a variety of colors. If you don't need a full pack and just want the chests alone, there's a few custom sets on patreon too. 
https://www.patreon.com/posts/new-treasure-36643897
https://www.patreon.com/posts/locked-chests-56082577

thanks!

No, this is a core set so it's not included in the patreon bonus packs. Thanks

Yeah, RPGMaker's unfortunately not that straightforward; it's not arranged like your examples: RPGMaker omits the middle sections, and pulls them from only four corners-- which requires each tile to be designed as half-tiles; resulting in the blocky effect. Tiled is much more flexible. Thanks!

That looks great!

Right now there isn't a real plan to make similar diagonal patterns for other autotiles, specifically because there's some engines where the autotile doesn't really allow it (in RPGMaker notably, they force them to be very square if you want them to be animated), but that's a good idea, and I'll keep that in mind for potential future patreon releases or expansions.

Thanks

Email's the best and it'll depend on the scope. I got your message, thanks!

I got you!

https://finalbossblues.itch.io/time-elements-character-core-set/devlog/991387/al...

Oh interesting, I never thought about the save screen, I'll make a note on the todo list, thanks!