Sounds cool! Go for it!
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Some of the RPGMAKER formatted versions use 32x32 versions of the tiles. Other than that, it's pretty fast to upscale them by 200%. Just keep "nearest neighbor" checked so the pixels don't blur.
As for expansions, you can expect more soon. :~)
@Minitrope This thread is pretty clearly about political views in the entertainment industry, particularly in the game development scene (and Hollywood has been mentioned too). There is a very obvious left-wing bias in those areas, regardless of which political party holds office. If you think that the "default" state of politics (particularly within these corporate-controlled entertainment industries) is not currently-left wing, then I don't know what to say. If you lived in America and thought such things, you'd be considered "out of touch". Things must be really different over in Europe!
>I don't think most of gamedev, leftists or not, start making a game to push an hypothetical agenda
Most gamedevs don't! You're right. Most of us just want to make games that we find fun to play.
Like I said in my post, it's not the gamedevs themselves, but the corporations behind them. The ones who do have an agenda are incredibly vocal-- vocal and in positions of perceived power, with corporate backing, and that's the problem we're talking about here. Imagine being a right-leaning person who works at a company like the one mentioned in the OP-- you'd have to keep quiet about your views for fear of being fired. I remember reading an article about a company where the boss sent out an email saying that anybody who voted for Trump would be fired. It's very 1984-esque.
This stuff wasn't really politicized at all up until a couple years ago when the big corporations began to feel threatened by the medium and started getting involved. Since then it's spiraled out of control.
My solution? Stay indie. ;)
I feel you brother.
These days, it seems that everybody who isn't a full-on Marxist is considered an "evil right-wing conservative". Disagree with any part of the accepted narrative, and you're branded and outcast, regardless of what your views are on other issues.
Note that a lot of this is because of pressure from large corporations-- you'll notice that these big companies are vocally political, shoving their opinions down everybody's throats whether we want it or not. It's most likely that their invisible bosses tell them to push a particular agenda, so they do so. Otherwise, nobody would even be talking about this stuff. A way to think about it: for generations, Hollywood has had a monopoly on mass media, and a lot of the wealthy powerful people have wormed their way into that system in order to use it to promote their worldviews. Control what people watch and see, and you control how they think.
Now that videogames are a potentially bigger form of entertainment than TV and movies, these same people are trying to take over. Videogames, if left to being "just fun"-- is too much of a threat to their established propaganda system. Their political agenda could really be any political agenda-- they've latched onto extreme leftism. It's really about control.
It's really sad. I just wanted to make pixel art and fun video games, and most people probably feel the same way. Did you see that presentation at GDC that talked about how all video games should be political? Games are supposed to be about FUN. I feel like I'm constantly bombarded with political stuff, to the point where it's simply pushing me further and further to the right.
The more they try to shame what they imagine to be wrongthink, the more it makes me feel like I have no choice but to speak up. This thread itself is a good example: we feel like we're alone out there because of the incredible pressure of "the left". In response, we want to announce our own politics just so that other people of a like mind feel less trapped-- the result: things just get even more politicized. It's a horrible cycle.
Best approach imo is just stick to your guns. Stay indie, work hard, and don't let Big Brother keep you down.
It's for commercial use for individual projects but not for reselling-- if you're selling an engine that's a special case, it might be reselling. Send me an email via timefantasy.net and maybe we can work something out.
There's a big bundle planned for the future, but it will also include upcoming packs that haven't been released yet. :)
I am not allowed to use the packs in more than one project/product. If I would like to do that, I need to buy the packs again, is that right?
If you use my graphics for multiple small projects nobody's gonna bother you. From my perspective that mostly applies if you have multiple high-profile products and in that case the price is inconsequential. So unless you're a big studio that's planning to get multiple frontpage games with these, don't worry about it. :P
What license does this pack have?
Can I modify the contents and use them commercially after buying them?
Yes, as long as it's part of a project and you're not re-selling the assets themselves.
Does this pack only work with RPGMaker or does it also work with other frameworks and engines such as Libgdx and Unity?
You can use it for anything. It's just the graphic files. Depending on your engine you might need to re-organize some of them, but you can use them in anything.
Yeah, the observatory tiles are awkwardly arranged in the set (there's a ceiling part underneath the dome tiles, but it looks kinda like a wall and I can see how it would cause confusion) -- use the walls/doors from the other B-layer houses. Here's a quick example I just put together for you: Observatory
Haven't made specific church tiles-- maybe I can add it to the set, idk-- I'll take a look thanks. :)
The poses are animated. They are simple 3-frame "idle / weapon ready" type animations, as explained in the description.
The animations are to provide additional personality to characters or cutscenes. They can be used in rpg-style battles if wanted but that was never their purpose.
Additional "battle animations" are on the to-do list for a possible future expansion. This is a LOT of characters though so that is not an easy task.
idk how hard or easy this would be but best explained with some edited screenshots:
(looking through the tracker there are some requests about similar things but maybe not exactly what i'm looking for)
Guess someone is using them in that game, but if that's about steam's policies then idk. If they are blocking you it seems like a reasonable anti-theft rule that just unfortunately doesn't account for indie games with freely-released graphics. Maybe someone will be able to sort it out. Don't know much else about it though so good luck.
Controller sensitivity is a thing. It's different for different people. Some people have the problem you do, some don't.
So I've decided that the best solution is to add a controller sensitivity option. Added onto the to-do list! Thanks for the feedback, it's helping. :)
I saw in the forums suggestions thread that emoticons have been suggested. i'm not sure what the admins have planned, but I've made emoticon sets in the past for forums and I was going to offer to make some, but then I had a better idea.
hey! this is a gamedev site and there are plenty of artists. lets work together to create an emoticon set for the itch community! :)
here are some that I put together today. it's just my first idea. it would be cool to see other ideas. colors of course can be changed easily
edit: some more
HO HO HO MERRY CHRISTMAS
I've got some free graphics for you! There are four trees, with three color varieties. These guys fit in with my asset packs but you they are free for use for anything.
I was originally going to make a decorated Christmas tree, but I decided that it would be better to release something more versatile, and more tree varieties are something that have been requested a bunch of times. More freebies on my timefantasy.net site too, if you haven't seen them before.
Have fun with them, and Merry Christmas.