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finalbossblues

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A member registered Oct 27, 2015 · View creator page →

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Yes commercial use is fine. Thanks

I don't have a date for the release for the Omega version, though the publisher has told me that it will be sometime this month. In the meantime you can use this one-- I am planning on creating a discount for the new one for people who have bought this version, if I can get it to work.
As for commissions, sure. Send me an email: http://finalbossblues.com/timefantasy/contact/
Thanks

Thanks!
Those things are of course because I had to cut for the time limit. I'm planning on revisiting the game in the future to expand on it.

The heroes have 4-directional walking animations. For attack animations, they have side-view RPG style animations for turn-based combat in this expansion pack:
https://finalbossblues.itch.io/side-view-animated-rpg-battlers
Thanks

The RPGMaker MV formatted ones should have it in the name - TileA1 for water, A2 for ground, etc. If you follow that you should be able to match them with the right database slots.
Thanks!

Vector art and pixel art really aren't compatible. It's entirely different approaches.

Your best solution would be to come up with some sort of system that zooms or multiplies the image sizes but keeps it scaled properly so it doesn't stretch and the pixels remain intact proportionally.
Good luck

Might be some sort of transparency error. If you send me an email with images I can take a look. Thanks

It should have versions for both. (But you might want to wait because there'll be a bigger and improved version coming out in a few weeks ;))

https://www.gamedevmarket.net/about/licences/

The primary difference is the license. The RPG Maker version is only for use in RPG Maker but this one has no restrictions.

Thanks

Yes. :)

You need to create the animations in the editor using the frames from the animation sheet. There is an example in the discord channel in response to your question earlier today.

It's different for each sheet, so it's kind of hard to say. Also, some animations are designed for flexibility-- for example, multiple animations in a row could be used together for a longer effect, or used individually.

I might write up some sort of guide eventually. Good idea!

Hmm.. I don't think I ever said that this pack includes monsters. Maybe you meant that comment for a different pack.

Anyways, if you're interested in commission stuff, you can aways send me an email: http://finalbossblues.com/contact/
Thanks

No credit necessary. Looks great!

I'm planning on eventually releasing window skin graphics in a future bundle or compilation. They are already made -- for now, they are available on my patreon for patrons.

Thanks

The original is based on a 16x16 grid, but this also includes the 32x32 version.

yes

If you bought this pack there on itch.io, then there's no engine restrictions and you are free to use it in a unity mobile game.

Good luck!

Yes, commercial use is fine!

You can find the full license here: https://www.gamedevmarket.net/terms-conditions/#pro-licence

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1. Lots of things! It's kinda hard to say, because they're designed to be versatile. They'd be mostly useful in fantasy combat situations, since the pack is focused on weapons and magical spells.

2. Sure. Not all the animations will fit perfectly-- but for the most part I tried to imagine how the animations could be used in turn-based battles and top-down action combat. A lot of the animations are variations of generic "impact" type effects, which would have use in lots of ways.

For more info, I'll paste this from the readme:

The primary goal of these animations is flexibility: 
Weapon animations are designed for use in traditional RPG battles as well as action-RPG combat. Frames can be flipped or rotated for further variety of application. Impact and effect animations, such as the smoke or dust clouds, should have a wide variety of uses, including as environmental detail.
Some parts of animations can be used in combinations with other animations. Some animations can loop infinitely -- hopefully it's clear which ones are capable of this.

Here's an example of one of the sword animations used in a top-down action scenario. The animation is flipped so it can work in each direction:


Hope that helps.

Thanks!

Thanks!

- I don't know about the white boxes. Can you send me an email with a screenshot? I'll take a look.
http://finalbossblues.com/timefantasy/contact/

- For the cliff tiles, good catch. Those are older and I just haven't updated with the new fully animated ones. Thanks!

Hi

1. If you get the pack from the RPGMaker folks (on Steam or RPG Maker Web), then that pack includes the characters and tiles. On itch.io (and other sites with the general license), the character and tiles packs are separate. So if you have the base Time Fantasy pack via an RPG Maker source, then you would already have the content from this pack and the base tileset pack.

2. The Mythical Monsters and Lich Crusades packs are exclusive for patreon. All unique content!

I hope that answers your questions.

Thanks!

I don't think there's a way to exclude a pack from the bundle. But right now since it's on sale it's still a better price than buying all the others individually!

Maybe! They would probably work with some styles of platformer but not others-- it depends on the perspective and type of graphics you are using.

You can see the side-view versions in the images-- I would suggest that you compare those to your style and see if they fit.

Thanks!

Hi! I just wanted to share with the community forums that I put all my Time Fantasy asset packs on a huge bundle sale. It's summer sale season!

https://itch.io/s/12069/time-fantasy-rpg-asset-bundle-summer-sale

I'll also dump a bunch of screenshots and images so this thread isn't just a link! For people who like to look at galleries of pixel art:





Thanks!

Send me an email. http://finalbossblues.com/timefantasy/contact/

(2 edits)

Here's the original tileset I used with this: Link

I thought that it was included as a part of this pack, but maybe not. In any case, it's free for anyone to use without usage restrictions.

Really cool!

Looks awesome!

(1 edit)

I get where you are coming from-- and also want to to advise caution.

Terms such as "discriminatory" and "hate speech" are poorly-defined-- with lots of room for "gray area"-- , and rules like these can be potentially abused by harassers in an attempt to censor people with whom they disagree. I hope that this doesn't open the doors for ideologues to put pressure on content and ideas that they personally don't like.

For the most part, I'll trust that the itch.io team will be able to make fair judgments and avoid that kind of scenario.

The vampire sets were originally released as a free download on my website (they're one of the first freebies I released! - http://finalbossblues.com/timefantasy/freebies/evil-transforming-vampires/) The lava was likewise originally released on my website, but it should be on the master "water" set with a 100% size. If you don't have that file, email me.

Here's a 100% version of the vampire chars I quickly put together for you: Vamps

As for the char1 set; those characters are exclusive for use in RPGMaker and weren't included in the "general license" version of the pack. If you're missing those sets and you're using RPGMaker, send me an email and I can give them to you.

Thanks!

Some graphics didn't fit on the RPG Maker sheets because of the size limitations, so the general sheets might have some extra stuff. If you're using RPG Maker, you're welcome to edit these pieces into the RPG Maker-compatible sets.

Thanks!

Yes but you will need to re-arrange the graphics a bit. The sizes are correct, the sets just aren't formatted for it.

Yes but you might need to re-arrange the graphics a bit. The sizes are correct, the sets just aren't formatted for it.

Set it up on itch.io! :D

Cool! Would love to check it out. Thanks

http://finalbossblues.com/contact/

No, those weren't made by me. They were made by someone else in the same style. 

Thanks

https://finalbossblues.itch.io/side-view-animated-rpg-battlers

The Old School Modern pack in the Unity store is sold through a publisher. I don't have direct control over it,-- but it should have the same content, yes.