You need to create the animations in the editor using the frames from the animation sheet. There is an example in the discord channel in response to your question earlier today.
Recent community posts
It's different for each sheet, so it's kind of hard to say. Also, some animations are designed for flexibility-- for example, multiple animations in a row could be used together for a longer effect, or used individually.
I might write up some sort of guide eventually. Good idea!
1. Lots of things! It's kinda hard to say, because they're designed to be versatile. They'd be mostly useful in fantasy combat situations, since the pack is focused on weapons and magical spells.
2. Sure. Not all the animations will fit perfectly-- but for the most part I tried to imagine how the animations could be used in turn-based battles and top-down action combat. A lot of the animations are variations of generic "impact" type effects, which would have use in lots of ways.
For more info, I'll paste this from the readme:
The primary goal of these animations is flexibility:
Weapon animations are designed for use in traditional RPG battles as well as action-RPG combat. Frames can be flipped or rotated for further variety of application. Impact and effect animations, such as the smoke or dust clouds, should have a wide variety of uses, including as environmental detail.
Some parts of animations can be used in combinations with other animations. Some animations can loop infinitely -- hopefully it's clear which ones are capable of this.
Here's an example of one of the sword animations used in a top-down action scenario. The animation is flipped so it can work in each direction:
Hope that helps.
1. If you get the pack from the RPGMaker folks (on Steam or RPG Maker Web), then that pack includes the characters and tiles. On itch.io (and other sites with the general license), the character and tiles packs are separate. So if you have the base Time Fantasy pack via an RPG Maker source, then you would already have the content from this pack and the base tileset pack.
2. The Mythical Monsters and Lich Crusades packs are exclusive for patreon. All unique content!
I hope that answers your questions.
Maybe! They would probably work with some styles of platformer but not others-- it depends on the perspective and type of graphics you are using.
You can see the side-view versions in the images-- I would suggest that you compare those to your style and see if they fit.
Hi! I just wanted to share with the community forums that I put all my Time Fantasy asset packs on a huge bundle sale. It's summer sale season!
I'll also dump a bunch of screenshots and images so this thread isn't just a link! For people who like to look at galleries of pixel art:
I get where you are coming from-- and also want to to advise caution.
Terms such as "discriminatory" and "hate speech" are poorly-defined-- with lots of room for "gray area"-- , and rules like these can be potentially abused by harassers in an attempt to censor people with whom they disagree. I hope that this doesn't open the doors for ideologues to put pressure on content and ideas that they personally don't like.
For the most part, I'll trust that the itch.io team will be able to make fair judgments and avoid that kind of scenario.
The vampire sets were originally released as a free download on my website (they're one of the first freebies I released! - http://finalbossblues.com/timefantasy/freebies/evil-transforming-vampires/) The lava was likewise originally released on my website, but it should be on the master "water" set with a 100% size. If you don't have that file, email me.
Here's a 100% version of the vampire chars I quickly put together for you: Vamps
As for the char1 set; those characters are exclusive for use in RPGMaker and weren't included in the "general license" version of the pack. If you're missing those sets and you're using RPGMaker, send me an email and I can give them to you.
Some graphics didn't fit on the RPG Maker sheets because of the size limitations, so the general sheets might have some extra stuff. If you're using RPG Maker, you're welcome to edit these pieces into the RPG Maker-compatible sets.
RPG-style combat animations are done! They'll be released in a few weeks!
As for other extra animations for NPCs like the executioner, good idea for a mini-expansion. Or even as some more free updated or through Patreon!
Thanks so much! I won't let you down!
Thanks! I think the first artifact was in the Hive area, in a hidden wall-jump section, if it's the right one I'm thinking of. Either way, thanks for playing! The final area is a real platforming challenge. I do want to revisit it someday and make more levels in the style of the final area, when you have all the abilities unlocked! It can get really acrobatic.