Regarding Cyrillic symbols - if you decide to support Russian language, that would be "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдеёжзийклмнопрстуфхцчшщъыьэюя". To also support Ukrainian you'd need to add "ҐЄґє" (there are also "IÏiï", but these already exist in your font). For other languages, like Belarussian, Bulgarian, Serbian and Kazakh I guess a couple more symbols might be also needed, but these needs to be looked up on Wiki. If you decide to implement that and have questions regarding correctness and/or readability, feel free to ask me, as Russian is my native language, plus over last years I also learned some Ukrainian basics.
Viewing post in Tiny RPG - Green Wilderness comments
> Aight, I will hold you to that promise if I get to that! :D
Deal :D
Now - I've updated my pixel tools project with new font packer and included your example assets (for fontpack and tilepack). Please double-check that attribution is done properly everywhere, and I'm not violating anything:
- Project page: https://skhoroshavin.itch.io/pixel-tools
- Devlog update: https://skhoroshavin.itch.io/pixel-tools/devlog/1399548/v07-fontpack-example-assets
- Github page: https://github.com/skhoroshavin/pixel-tools
- Release archive: pixel-tools-windows.zip (giving direct link to windows build, but example content is same for platforms)
Thank you for releasing some of your assets into the wild :) but I also came around to say I've also created an example of integrating those texture packing tools with phaser engine, and also deployed a live demo (very primitive, just to demonstrate basics, but still):
- Demo: https://pixel-tools-phaser-example.pages.dev/
- Source: https://github.com/skhoroshavin/pixel-tools/blob/main/phaser-example
Hmmmm, I see. My bad, didn’t read the full link, thought it to be an itch page lol nonetheless, it is great to see the assets in action in a bigger project. The tilesets don’t get enough love - I am about to make 48x48 version of those to see if people who use RPGMaker are more interest in them. Not that you can’t use 32, but it requires some settings/files to be changed. Nonetheless, I digress!