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(3 edits) (+1)

Regarding Cyrillic symbols - if you decide to support Russian language, that would be "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдеёжзийклмнопрстуфхцчшщъыьэюя". To also support Ukrainian you'd need to add "ҐЄґє" (there are also "IÏiï", but these already exist in your font). For other languages, like Belarussian, Bulgarian, Serbian and Kazakh I guess a couple more symbols might be also needed, but these needs to be looked up on Wiki. If you decide to implement that and have questions regarding correctness and/or readability, feel free to ask me, as Russian is my native language, plus over last years I also learned some Ukrainian basics.

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Wow, thank you a bunch, mate!

Yeah, on the long run I might add those to make the fonts more complete, so more people can use then on their games without trying to figure out what font would match while making their localisation.

Aight, I will hold you to that promise if I get to that! :D

> Aight, I will hold you to that promise if I get to that! :D

Deal :D

Now - I've updated my pixel tools project with new font packer and included your example assets (for fontpack and tilepack). Please double-check that attribution is done properly everywhere, and I'm not violating anything:

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That is absolutely perfect, mate. Thank you so much for this exchange! :D

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Thank you for releasing some of your assets into the wild :) but I also came around to say I've also created an example of integrating those texture packing tools with phaser engine, and also deployed a live demo (very primitive, just to demonstrate basics, but still):
- Demo: https://pixel-tools-phaser-example.pages.dev/
- Source: https://github.com/skhoroshavin/pixel-tools/blob/main/phaser-example

Amazing work once again! :D I haven’t added this particular demo to the list yet - but both the Pixel Tools and PixUI are already there.

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Demo is not a separate project - sources are part of pixel-tools repo, and demo page itself is just a tiny cloudflare deployment, with no connections to itch - so I'm not sure it can or even should be added. Dropped there just for you to check out use of your assets, nothing more :)

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Hmmmm, I see. My bad, didn’t read the full link, thought it to be an itch page lol nonetheless, it is great to see the assets in action in a bigger project. The tilesets don’t get enough love - I am about to make 48x48 version of those to see if people who use RPGMaker are more interest in them. Not that you can’t use 32, but it requires some settings/files to be changed. Nonetheless, I digress!