Hey, first of all - thanks a lot for awesome assets! I'm currently developing a game as a hobby project, and actually want to make some parts of it open-source (engine code and some tutorial scenes), and have a question - would it be okay to redistribute some free parts of your assets with the engine as part of open-source repo, with the backlinks to your itch account of course?
Yep, I've already checked the license, it makes a lot of sense, and a lot of parts I like especially (like being especially hostile towards micro-transactions in games - thanks a lot for making effort to reduce amount of that stuff in our world), but unfortunately stance towards redistributing free assets as part of open-source projects wasn't 100% clear. Although it is a bit sad for me, because it makes their usage in open-source a bit clumsier, I do get that you probably want to have a tighter control over distribution, and I respect your right for this. Maybe it makes sense to update license to make it a bit more explicit, in particular the phrase "You may NOT resell or redistribute (either commercially or freely) my assets (including free ones) for other people to make their own products".
Thanks again for swift response, and of course for tons of great assets you made, recently spent about 200 euro on them, don't have a slightest regret!
Sorry for coming back with same topic - but one more question - would it be acceptable to put into open-source repo engine-optimised atlas of tiles used in a demo scene (see example in the attachment)? This could be a "middle-ground" - it would still be possible to run nice demo scene without requiring any extra downloads, but it would be a bit problematic to use this atlas to build new maps, as tiles are layed out without any logical order or guides. Of course, all these tiles originate from free parts of your assets, and of course there will be link to you as a source. Also I plan to do similar thing for free parts of farmer paper doll sprites - pack them into atlas, also trimming empty space, so it is optimised for game engine, but is problematic to reuse.
EDIT Deleted example atlas after receiving response