Because others already said good luck, i hope yall will also have a lot of fun.
Recent community posts
Nice game, but I found myself using shield more, than sword itself, cause bounced bullets from shield can also kill enemies. Also after I chose tutorial option, play button refused to work for some reason.
Was it meant to be a rage game? Also more I player it, more I realized, how Badly is bunny controlled, when it's stopped time, which made me try not to use it. But sfx and visuals are great tho.
I know, this is third game with this concept of losing health on attack I made. I'll later probably add some better reward, or something for encouraging players to kill enemies. For now, there is only the fact, that enemies have quite low health and the massive amount of healing stations.
Thanks for the feedback. I know about the lava and have fixed version ready when the jam ends. I'll also work on a movement. Music is probably not gonna be added, cause I'm bad at making it (go play my other games and you'll see, what I mean).
I am making a game, where you are exploring an ancient temple, where the main boss has telekinesis, so he controls the corpses of all previous explorers like you - thus making him technically the only real enemy in the game.
What do you think about this game idea?
Literally everything BUT player looks amazing.
Game also needs balancing. Soldiers are basically a joke, and parkour is too hard, lot times i just fell over and needed to repeat lot of hard jumps again.
Great game, but horizontal movement feels a bit too slidy to me, and i had no idea, where i was going.
I would suggest adding minimap and make you stop moving instantly, after you stpo pressing arrow keys.
thanks for your suggestions:
- good point, i will in next update
- i tried, it didn't work
- i know, but it does it only in web build, if you download game, it's only covering half of the screen