Day3.
Improved card effects, added mana, more cards, changed some spell behaviors, added hp bars
Hello to whomever reading this, I decided to start releasing a game every week and also start posting a devlog here as well, so this is a devlog for my first week's game.
I haven't decided on a name yet, but it's a tower defense where you use cards to fight back against hordes of enemies, I made something like this before on Scratch which I never released but I still thought it was a pretty decent idea so I decided to make it on Godot
Also if any of you are ever interested in collaborating with me for any of the games, with scripting, art, modelling anything you could help me out with, let me know, I'd really appreciate any help I can get!
Thanks for your kind words and a follow! I put a little more effort into making it look nice and stylized for this game and I'm really glad you liked the music as I am very proud of how it turned out. There is an explanation as to why I made it so difficult in the description in case you didn't read it, I do admit the balancing may be a bit off because of the time constraint haha.