I'm so happy you enjoyed the game so much! And congrats on your 11 mil lmao!
I'll keep the auto spin feature in mind for if we ever decide to make another game like this, thank you for the feedback!
I'm glad you enjoyed the game! I've learned that making a game with good presentation is but as important as good gameplay so I've been trying my best to get better in that department, so I'm glad I teamed up with sum and gabone_audio, they I think they nailed it!
As for the text, yeah it seems like other people are having the same issue, nobody pointed that out during development so it went unchanged since I first made the UI for it unfortunately.
Actually the map is fully procedurally generated! You can see in the Gallery all the iterations of the maze generation I went through!
I did want to make an small animation for when the enemies turn into the evil version but there was a slight miscommunication regarding how they spawn in and didn't have the time to do it lol.
We're all very happy you enjoyed our game so much!
Hello to whomever reading this, I decided to start releasing a game every week and also start posting a devlog here as well, so this is a devlog for my first week's game.
I haven't decided on a name yet, but it's a tower defense where you use cards to fight back against hordes of enemies, I made something like this before on Scratch which I never released but I still thought it was a pretty decent idea so I decided to make it on Godot
Also if any of you are ever interested in collaborating with me for any of the games, with scripting, art, modelling anything you could help me out with, let me know, I'd really appreciate any help I can get!
Thanks for your kind words and a follow! I put a little more effort into making it look nice and stylized for this game and I'm really glad you liked the music as I am very proud of how it turned out. There is an explanation as to why I made it so difficult in the description in case you didn't read it, I do admit the balancing may be a bit off because of the time constraint haha.