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Shiko Sama | HK 3D Scene& UX Artist

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A member registered Nov 25, 2022 · View creator page →

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(8 edits)

Looking for collaborators – UE5 Folk Horror Demo (15–20 min)

Revenant of Tsushima is a first-person Edo-period folk horror project currently entering demo / vertical slice production.

We are building a 15–20 minute playable demo to pitch to Japanese publishers and prepare for Kickstarter, and we are looking for serious collaborators to join the demo phase.

This is not a concept-only project. Core worldbuilding, narrative structure, and visual direction are already defined.

🔮 Project Snapshot Engine: Unreal Engine 5 Demo length: 15–20 minutes Genre: Spiritual horror / folklore adventure Perspective: First-person (slow-paced, immersive)

Setting (demo):

  • A corrupted rural shrine village at night
  • Limited paths shaped by spiritual seals

Demo goal:

  • Vertical slice for publisher pitching
  • Kickstarter preview build

🧭 Narrative Context (Demo Scope)

You play as Mawa Tsushima, a sealed shrine maiden who awakens after a failed ritual known as the Nine Shrines Sealing (封神九社).

The demo focuses on:

  • One contained village location
  • Light interaction & ritual-based mechanics
  • Ambient horror through sound, silence, and implication
  • A VO-driven ending teaser introducing Mawa’s fractured identity

No combat. No large open world. This demo is intentionally contained and achievable.

Roles We’re Looking For (Demo Phase)

We are recruiting for the demo only, with potential continuation after publisher / crowdfunding evaluation.

Unreal Engine Programmer

  • Simple triggers & interaction logic
  • UI & basic ritual systems
  • VO / subtitle sync (No heavy combat or AI systems)

Japanese VO Coordinator / Assistant PM

  • Assist with voice agency communication (e.g. Voice Kit)
  • Help organize recording workflow & scripts
  • Cultural / workflow advice welcome

Narrative Designer (EN / JP / CN)

  • Assist with demo script polish (approx. 800–1200 words)
  • Help refine folklore tone & cultural nuance

2D Artist (UI / Style Guide)

  • UI layout (ofuda, ritual symbols, minimal HUD)
  • Supporting concept art for demo presentation

3D Character Artist

  • 1–3 characters (stylized Edo semi-real)

Focus on mood & silhouette over realism

💰 Compensation / Credit

Paid or revenue-share, depending on role and scope

Full credit in:

  • Demo build
  • Trailer
  • Publisher pitch materials
  • Priority consideration for full project / Kickstarter phase

Details discussed transparently before commitment.

🧑‍🎨 About the Lead Developer

Shiko Leung – 3D environment & UX-focused developer Founder of Aurora Studio (Hong Kong)

Previous shipped work includes:

  • OMSI 2 Add-On: Project Numazu – OMSI 2 Add-On, commercially released with Aerosoft GmbH
  • Ether@Net – narrative-driven HK urban spirit investigation project

This project builds on years of environment-driven storytelling and cross-cultural production experience.

Studio website (background / previous work): https://aurora-studio.org

📩 How to Apply

Please include:

  • Preferred role(s)
  • Short intro
  • Portfolio / previous work
  • Availability & timezone

Casual questions before applying are welcome.

🎥 After the Demo

Once the demo is complete, we will:

  • Prepare publisher outreach (Japan-focused)
  • Launch Kickstarter preview materials
  • Expand the team selectively for full production

does asian mean no one care?

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I never studied game design. For six years, I worked as a telecom technician in Hong Kong—installing fiber, climbing rooftops, fixing routers. But my real passion lived elsewhere: in 3D modeling, simulation games, and the dream of creating worlds.

Somehow, this strange path led me to develop Project Numazu, a Japanese coastal bus simulation DLC for OMSI 2, published with Aerosoft (Germany). Here’s the story.

How It Started

Back in school, I discovered 3D through SketchUp. Later, I fell deep into OMSI 2, an old but beloved bus simulator released in 2013. It wasn’t shiny or modern, but it gave me something powerful: the ability to recreate real streets.

I started small—my own neighborhood in Hong Kong. A lamp post here, a street corner there. Slowly, I realized this old German sim could capture the atmosphere of Asian cities in a way no other game did.

From Struggles to Breakthrough

Hong Kong isn’t the easiest place to be an indie developer. I had no funding, no formal degree, and even went through personal bankruptcy. But passion was stubborn.

In 2024, I reached out to Aerosoft with a portfolio. Months of emails later, they gave us a chance. Project Numazu became an official DLC, with cross-border production between Hong Kong × Guangzhou × Germany. Aerosoft even supported us with milestone funding—helping me upgrade hardware and outsource Japanese sound design.

Building Numazu in OMSI 2

OMSI 2 is old. Its engine predates Aqours’ debut (yes, that’s 2015!). But instead of chasing graphics, I focused on atmosphere:

  • Real bus routes from Numazu, Shizuoka.

  • Port districts, morning traffic, evening rush.

  • Details like fish markets, the giant water gate, and the city’s coastal rhythm.

When we launched our first trailer, I expected a quiet reception. Instead, in 8 days it reached nearly 8,000 views on YouTube, with over 250 likes. Taiwan’s largest game media, Bahamut GNN, even covered it. Suddenly, what started as a niche sim mod had an audience.

Looking Ahead

In September 2025, I had the chance to present Project Numazu at Tokyo Game Show’s German Pavilion—a surreal milestone for someone who once spent nights fixing fiber lines on Hong Kong rooftops. Meeting players, press, and even city officials who recognized the map felt like a dream turning solid.

The journey doesn’t stop there. This December, I’ll be part of SIGGRAPH Asia 2025 in Hong Kong, bringing both the DLC and my broader indie projects to an audience of artists, researchers, and developers. It feels like the perfect bridge: from simulation enthusiasts to the wider creative tech world.

Why Share This

I’m posting this here because I know many indie developers struggle with the same doubts I had: no degree, no funding, no “perfect” engine. But passion + persistence + community really can move things forward.

If you’re curious, here’s the trailer page👉

Thanks for reading—and if you’re also building something against the odds, I’d love to hear your story too.

✨We are building a 15–20 minute DEMO to pitch to publishers & Kickstarter – and we need your help to make it unforgettable.

👀 Demo Concept

  • Title: Revenant of Tsushima《津島・魂鬼》
  • Engine: Unreal Engine 5
  • Target Length: ~15–20 min playable demo
  • Setting: Edo-era Japan (尾張国津島神社 → 駿東郡農村)
  • Genre: Spiritual horror / folklore adventure / narrative-driven
  • Perspective: First-person (slow-paced, immersive)

🧭 You play as: A sealed shrine maiden Mawa Tsushima, waking within a cracked spiritual seal. Accompanied by a wandering onmyoji and an ox cart, you must traverse through a forgotten village, uncovering fragmented memories, eerie presences, and the consequences of a failed ritual…

🎯 Focus of the Demo

  • One primary scene: A corrupted rural shrine village at night (with limited access paths & spiritual seals)
  • Core loop: Light interaction, spiritual sensing (符咒 / 牛鈴系統), ambient horror tension
  • Narrative arc: Introduce Mawa’s identity crisis → hint at the sealed Nine Shrines (“封神九社”) pilgrimage
  • Ending: Cutscene-style teaser or VO climax (e.g.「私は、善子じゃない……」)

Target output:

  • A working .EXE demo build
  • A trailer for publisher pitching
  • A vertical slice for Kickstarter preview

🧑‍💻 What We Need – For the Demo Only!

  • 🔧 Unreal Engine Programmer: Simple triggers, light interaction, UI logic, VO sync
  • 🎭 Japanese VO Coordinator / Assistant PM: Help contact voice agencies (e.g., Voice Kit), prep voice workflow
  • 🧠 Narrative Designer (EN/JP/CN): Assist scriptwriting (around 800–1200 words) + folklore polish
  • 🎨 2D Artist (Style Guide + UI): Concept art for Mawa, UI layout (with ofuda/spell UX elements)
  • 🧱 3D Character Artist (1–3 Models): Mawa + Tojo + 1 additional figure to support demo’s narrative or atmosphere. (stylized Edo semi-real)

🧑‍🎨 About Me (Shiko)

  • 🎮 Lead Developer of Project Numazu – OMSI2 DLC (published by Aerosoft)
  • 👻 Designer of Ether @ Net (a Hong Kong x Spirit Network narrative indie)
  • 🧱 Focus: UX / 3D environment / design direction
  • 🎌 Passionate about Japanese spiritual culture, local shrines, and folklore horror This demo is my tribute to 10 years of creative obsession and spiritual storytelling. If you’re passionate about atmospheric worldbuilding, minimalist horror, and cultural narrative — we might be a great match.

📩 Apply Now! Contact: shikosama215@gmail.com/ Discord @shiko.sama.215

Include:

  • Your preferred role(s)
  • A short intro
  • Portfolio or previous work (itch, artstation, github, etc.)
  • Availability / timezone

💬 Discord interviews available upon request!

🎥 Bonus Once the demo is complete, we will: *Prepare Kickstarter / indie publisher outreach (Like Playism)

pushh

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Pushh

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(3 edits)

✨We are building a 15–20 minute DEMO to pitch to publishers & Kickstarter – and we need your help to make it unforgettable.

👀 Demo Concept

  • Title: Revenant of Tsushima《津島・魂鬼》
  • Engine: Unreal Engine 5
  • Target Length: ~15–20 min playable demo
  • Setting: Edo-era Japan (尾張国津島神社 → 駿東郡農村)
  • Genre: Spiritual horror / folklore adventure / narrative-driven
  • Perspective: First-person (slow-paced, immersive)

🧭 You play as: A sealed shrine maiden Mawa Tsushima, waking within a cracked spiritual seal. Accompanied by a wandering onmyoji and an ox cart, you must traverse through a forgotten village, uncovering fragmented memories, eerie presences, and the consequences of a failed ritual…

🎯 Focus of the Demo

  • One primary scene: A corrupted rural shrine village at night (with limited access paths & spiritual seals)
  • Core loop: Light interaction, spiritual sensing (符咒 / 牛鈴系統), ambient horror tension
  • Narrative arc: Introduce Mawa’s identity crisis → hint at the sealed Nine Shrines (“封神九社”) pilgrimage
  • Ending: Cutscene-style teaser or VO climax (e.g.「私は、善子じゃない……」)

Target output:

  • A working .EXE demo build
  • A trailer for publisher pitching
  • A vertical slice for Kickstarter preview

🧑‍💻 What We Need – For the Demo Only!

  • 🔧 Unreal Engine Programmer: Simple triggers, light interaction, UI logic, VO sync
  • 🎭 Japanese VO Coordinator / Assistant PM: Help contact voice agencies (e.g., Voice Kit), prep voice workflow
  • 🧠 Narrative Designer (EN/JP/CN): Assist scriptwriting (around 800–1200 words) + folklore polish
  • 🎨 2D Artist (Style Guide + UI): Concept art for Mawa, UI layout (with ofuda/spell UX elements)
  • 🧱 3D Character Artist (1–3 Models): Mawa + Tojo + 1 additional figure to support demo’s narrative or atmosphere. (stylized Edo semi-real)

🧑‍🎨 About Me (Shiko)

  • 🎮 Lead Developer of Project Numazu – OMSI2 DLC (published by Aerosoft)
  • 👻 Designer of Ether @ Net (a Hong Kong x Spirit Network narrative indie)
  • 🧱 Focus: UX / 3D environment / design direction
  • 🎌 Passionate about Japanese spiritual culture, local shrines, and folklore horror This demo is my tribute to 10 years of creative obsession and spiritual storytelling. If you’re passionate about atmospheric worldbuilding, minimalist horror, and cultural narrative — we might be a great match.

📩 Apply Now! Contact: shikosama215@gmail.com/ Discord @shiko.sama.215

Include:

  • Your preferred role(s)
  • A short intro
  • Portfolio or previous work (itch, artstation, github, etc.)
  • Availability / timezone

💬 Discord interviews available upon request!

🎥 Bonus Once the demo is complete, we will: *Pitch to JP voice agencies (main: Kobayashi Aikyan(Famous with Tsushima Yoshiko) as Mawa) *Prepare Kickstarter / indie publisher outreach

Sure! (But at the moment those is made with AI😭😭

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👻 Greetings from the spirit road.

We’re Aurora Studio, an East Asian indie team behind OMSI 2 Project Numazu DLC and Ether@Net.

Our next project is Revenant of Tsushima — a first-person folk horror game about shrine pilgrimage, spiritual rituals, and forgotten gods across the Tōkaidō.

🎴 Game Page: https://shikosama.itch.io/revenant-of-tsushima

🪬 Features:

  • Explore decaying Edo-period shrines
  • Interact with rituals through seal charms and relic UX
  • Ox-cart spiritual travel system
  • Inspired by Fatal Frame, Mundaun, and Japanese folklore

🔮 We welcome:

  • Feedback on UX
  • Comments on shrine concept
  • Fans of slow horror & ambient stories

Let the pilgrimage begin.

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your id?

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Hello everyone,

I am looking for passionate and talented individuals to join me in creating a unique horror puzzle game titled "Ether @ Net". Our game will be developed using Unreal 5 and is targeted for the PC platform.

Project Overview:

  • Game Title: Ether @ Net
  • Platform: PC then Console
  • Genre: Horror Puzzle
  • Engine: Unreal 5

Game Context / Story: In "Ether @ Net", players take on the role of Alex Wong, a network technician who receives a mysterious service request from a grieving daughter. As Alex delves deeper into the investigation, he discovers a series of cursed residences, each with its own unique ghosts and stories. Players must solve puzzles, interact with spirits, and uncover the truth behind these haunted homes.

Current Team Needs:

  1. Programmer:
    • Experience with Unreal 5
    • Knowledge of C++ scripting
    • Ability to implement gameplay mechanics, puzzles, and AI behaviors
  2. 3D Artist:
    • Experience creating realistic environments and characters
    • Ability to create assets that match the horror and eerie atmosphere of the game
    • Proficiency in software like Blender, Maya, or similar
  3. Sound Designer:
    • Experience creating sound effects and music for horror games
    • Ability to create immersive and unsettling audio experiences
    • Proficiency in audio editing software
  4. Writer:
    • Ability to craft compelling horror stories and dialogues
    • Experience with narrative design and creating emotional connections with characters
  5. UI/UX Designer:
    • Experience designing intuitive and engaging user interfaces
    • Ability to create HUD elements and menus that fit the horror theme

What We Offer:

  • A collaborative and creative environment
  • The opportunity to work on a unique and engaging horror puzzle game
  • Credit for your contributions in the game's credits

How to Apply: If you are interested in joining our team, please send a brief introduction of yourself, your portfolio, and any relevant experience to shikosama215@gmail.com or contact me via Discord @shiko.sama.215.

Looking forward to working with you and creating something amazing together!

Best regards,

Shiko

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We are assembling a passionate and talented development team to bring the MVP (Minimum Viable Product) of our upcoming mall tycoon game, Soaring Tales of Skylines, to life. This is an exciting opportunity to work on a unique project in a collaborative environment with a profit-sharing model.


Who We’re Looking For

We’re seeking individuals for the following roles:

1. 2D Artist

  • Create visually appealing assets, including characters, environments, buildings, and UI elements.
  • Maintain a cohesive art style and provide concept art for gameplay and marketing.
  • Experience in UI/UX design is a bonus.

2. Programmer

  • Develop and implement game mechanics, including grid-based systems, map editing tools, and Steam Workshop integration.
  • Proficient in C# and Unity (or similar engines).
  • Experience with simulation/management games is a plus.

3. Music Composer/Sound Designer

  • Create an immersive soundtrack and sound effects tailored to the game’s aesthetic and theme.
  • Experience in creating music for simulation or tycoon games is preferred.

4. Writer

  • Develop the game’s narrative, including compelling storylines, dialogue, and character arcs.
  • Write engaging descriptions for in-game events, items, and locations.
  • Experience in creating narratives for simulation or tycoon games is a plus.

5. Project Manager

  • Oversee and coordinate the team’s progress, ensuring milestones are met on time.
  • Facilitate communication and collaboration between team members.
  • Experience in game development pipelines and task management tools is essential.

Requirements for All Roles:

  • Passionate about game development and creating unique experiences.
  • Strong communication skills and a collaborative mindset.
  • Proficiency in English (written and verbal).
  • A solid portfolio or previous work demonstrating relevant skills.

Why Join Us?

This is a rev-share opportunity, meaning compensation will be based on a percentage of the game’s profits post-launch. As an MVP project, we’re focusing on a foundation that can grow into a full-fledged game with future updates and enhancements.'


About the Game

Soaring Tales of Skylines is a mall tycoon game that combines management mechanics with engaging storytelling. Players will design and manage their dream shopping centers while uncovering captivating narratives through unique character interactions.

How to Apply

If you’re interested in joining this ambitious project, please send your portfolio and a brief introduction to Discord: @shiko.sama.215 Specify the role(s) you’re applying for in your message.

Let’s build something extraordinary together!

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(1 edit)

🚪 The elevator of secrets is calling you! In the latest update for Ether @ Net, we bring more terrifying corridors and mind-bending puzzles. Explore eerie environments like the one below, and discover the hidden mysteries of this haunted world. 👀

Check out our latest Twitter post for more sneak peeks and updates: Twitter Link

📷 Screenshots:


🔦 Wishlist Ether @ Net on Steam today!


Hello everyone!

We’re thrilled to share the latest progress on Ether@Net, our indie horror game that is steadily evolving into an immersive experience. Here’s what we’ve been working on lately:

Visual Enhancements

We’ve focused on crafting chilling environments that elevate the horror atmosphere. Here are some highlights:

  1. Interior Spaces:

    • Our indoor environments have received significant refinements. Detailed textures and atmospheric lighting contribute to an eerie setting, enhanced by flickering lights and unsettling decorations.

  2. Nighttime Views:

    • The game now features vibrant neon signs contrasting against the dark backdrop of the night, adding intrigue and unease, perfect for a horror experience.

  3. Creepy Restrooms:

    • The dimly lit bathroom scene enhances the unsettling ambiance, making it a key element of the horror experience.

Gameplay Mechanics

We are currently fine-tuning gameplay mechanics to further enhance the horror experience. Expect more interactive elements that will draw players deeper into the narrative and environment.

What’s Next?

As we continue to develop Ether@Net, we’ll be focusing on:

  • Expanding the storyline and character arcs.
  • Integrating sound design that complements the visuals for a fully immersive experience.
  • Gathering feedback from our community to improve gameplay elements.

For those interested in the latest news, feel free to check out our Steam Page for additional insights and updates.

Thank you for your ongoing support! We can’t wait to share more updates and a playable demo in the near future.

Stay tuned for more updates, and don’t hesitate to drop your thoughts and suggestions in the comments!


Step into a world where the digital and supernatural collide in Ether @ Net, a thrilling adventure set in the heart of old-school Hong Kong. Follow the story of Alex, a daring network technician, and his enigmatic companion, Lily, as they uncover the secrets buried deep within the city's ancient architecture.

🕵️ Explore Old Hong Kong: Wander through the richly detailed streets, alleys, and buildings of a city where time seems to stand still. Every corner holds a mystery, and every shadow hides a secret.

🧩 Solve Intricate Puzzles: Use your wits and the mysterious powers of Ether to manipulate the digital realm, crack codes, and unlock hidden passages as you piece together the truth behind the eerie happenings.

👻 Encounter Supernatural Forces: Prepare to face restless spirits and otherworldly entities that blur the line between reality and the unknown. Will you have the courage to confront them?

🎮 Gameplay Highlights:

  • Immersive Atmosphere: Lose yourself in the game's hauntingly beautiful environments, filled with rich details and a compelling narrative.
  • Dynamic Puzzle-Solving: Engage with puzzles that challenge your logic and creativity, each one designed to enhance the story's progression.
  • Engrossing Storyline: Dive into a narrative that weaves together elements of horror, mystery, and the supernatural, keeping you on the edge of your seat.

Join Alex and Lily on a journey like no other, where every discovery leads to more questions and every step forward reveals the past’s dark secrets. Can you unravel the mysteries before it's too late?

📅 Ether @ Net is currently in development. Wishlist it on Steam now and be among the first to experience this unique blend of technology and mysticism.

🔗 Visit our Steam Page

Follow us on social media for the latest updates:

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(2 edits)


Step into the role of Alex, an internet technician called to solve a string of strange network issues in a seemingly ordinary Hong Kong apartment building. But these aren't your everyday glitches. You'll soon find yourself facing otherworldly forces, deciphering cryptic symbols, and uncovering the forgotten histories that haunt these walls.

What awaits you in the darkness?

  • Supernatural Encounters: Face ghostly apparitions and manipulate otherworldly energies.
  • Tech-Driven Puzzles: Use your skills to solve intricate puzzles that blend the digital and supernatural.
  • Atmospheric Exploration: Uncover the secrets of meticulously crafted haunted apartments.


Don't let the darkness consume you. Wishlist "Ether@Net" on Steam now and stay updated on our progress!

Our Steam Page! & X & Twitter!


Coming Q1 2026!

Inside I forgot to update lol

Hello everyone,

I am looking for passionate and talented individuals to join me in creating a unique horror puzzle game titled "Ether @ Net". Our game will be developed using Unreal Engine 5 and is targeted for the PC platform.

Project Overview:

  • Game Title: Ether @ Net
  • Platform: PC then Console
  • Genre: Horror Puzzle
  • Engine: Unreal Engine 5

Game Context / Story: In "Ether @ Net", players take on the role of Alex Wong, a network technician who receives a mysterious service request from a grieving daughter. As Alex delves deeper into the investigation, he discovers a series of cursed residences, each with its own unique ghosts and stories. Players must solve puzzles, interact with spirits, and uncover the truth behind these haunted homes.

Current Team Needs:

  1. Programmer:
    • Experience with Unreal Engine 5
    • Knowledge of C++ and Blueprint scripting
    • Ability to implement gameplay mechanics, puzzles, and AI behaviors
  2. 3D Artist:
    • Experience creating realistic environments and characters
    • Ability to create assets that match the horror and eerie atmosphere of the game
    • Proficiency in software like Blender, Maya, or similar
  3. Sound Designer:
    • Experience creating sound effects and music for horror games
    • Ability to create immersive and unsettling audio experiences
    • Proficiency in audio editing software
  4. Writer:
    • Ability to craft compelling horror stories and dialogues
    • Experience with narrative design and creating emotional connections with characters
  5. UI/UX Designer:
    • Experience designing intuitive and engaging user interfaces
    • Ability to create HUD elements and menus that fit the horror theme

What We Offer:

  • A collaborative and creative environment
  • The opportunity to work on a unique and engaging horror puzzle game
  • Credit for your contributions in the game's credits

How to Apply: If you are interested in joining our team, please send a brief introduction of yourself, your portfolio, and any relevant experience to shikosama215@gmail.com or contact me via Discord @shiko.sama.215.

Looking forward to working with you and creating something amazing together!

Best regards,

Shiko

push

(1 edit)

Hello everyone,

I am looking for passionate and talented individuals to join me in creating a unique horror puzzle game titled "Ether @ Net". Our game will be developed using Unity 6 and is targeted for the PC platform.

Project Overview:

  • Game Title: Ether @ Net
  • Platform: PC then Console
  • Genre: Horror Puzzle
  • Engine: Unity 6

Game Context / Story: In "Ether @ Net", players take on the role of Alex Wong, a network technician who receives a mysterious service request from a grieving daughter. As Alex delves deeper into the investigation, he discovers a series of cursed residences, each with its own unique ghosts and stories. Players must solve puzzles, interact with spirits, and uncover the truth behind these haunted homes.

Current Team Needs:

  1. Programmer:
    • Experience with Unity 6
    • Knowledge of C# scripting
    • Ability to implement gameplay mechanics, puzzles, and AI behaviors
  2. 3D Artist:
    • Experience creating realistic environments and characters
    • Ability to create assets that match the horror and eerie atmosphere of the game
    • Proficiency in software like Blender, Maya, or similar
  3. Sound Designer:
    • Experience creating sound effects and music for horror games
    • Ability to create immersive and unsettling audio experiences
    • Proficiency in audio editing software
  4. Writer:
    • Ability to craft compelling horror stories and dialogues
    • Experience with narrative design and creating emotional connections with characters
  5. UI/UX Designer:
    • Experience designing intuitive and engaging user interfaces
    • Ability to create HUD elements and menus that fit the horror theme

What We Offer:

  • A collaborative and creative environment
  • The opportunity to work on a unique and engaging horror puzzle game
  • Credit for your contributions in the game's credits

How to Apply: If you are interested in joining our team, please send a brief introduction of yourself, your portfolio, and any relevant experience to shikosama215@gmail.com or contact me via Discord @shiko.sama.215.

Looking forward to working with you and creating something amazing together!

Best regards,

Shiko

Hello everyone,

I am looking for passionate and talented individuals to join me in creating a unique horror puzzle game titled "Ether @ Net". Our game will be developed using Unity 6  and is targeted for the PC platform.

Project Overview:

  • Game Title: Ether @ Net
  • Platform: PC then Console
  • Genre: Horror Puzzle
  • Engine: Unreal Engine 5

Game Context / Story: In "Ether @ Net", players take on the role of Alex Wong, a network technician who receives a mysterious service request from a grieving daughter. As Alex delves deeper into the investigation, he discovers a series of cursed residences, each with its own unique ghosts and stories. Players must solve puzzles, interact with spirits, and uncover the truth behind these haunted homes.

Current Team Needs:

  1. Programmer:
    • Experience with Unity 6
    • Knowledge of C# scripting
    • Ability to implement gameplay mechanics, puzzles, and AI behaviors
  2. 3D Artist:
    • Experience creating realistic environments and characters
    • Ability to create assets that match the horror and eerie atmosphere of the game
    • Proficiency in software like Blender, Maya, or similar
  3. Sound Designer:
    • Experience creating sound effects and music for horror games
    • Ability to create immersive and unsettling audio experiences
    • Proficiency in audio editing software
  4. Writer:
    • Ability to craft compelling horror stories and dialogues
    • Experience with narrative design and creating emotional connections with characters
  5. UI/UX Designer:
    • Experience designing intuitive and engaging user interfaces
    • Ability to create HUD elements and menus that fit the horror theme

What We Offer:

  • A collaborative and creative environment
  • The opportunity to work on a unique and engaging horror puzzle game
  • Credit for your contributions in the game's credits

How to Apply: If you are interested in joining our team, please send a brief introduction of yourself, your portfolio, and any relevant experience to shikosama215@gmail.com or contact me via Discord @shiko.sama.215.

Looking forward to working with you and creating something amazing together!

Best regards,

Shi

My discord shiko.sama.215

My discord shiko.sama.215

I am Shiko a Indie Studio Founder that is my project GDD
https://docs.google.com/document/d/1qv5KO1H3s1FD1HGdJdOwv7Q76iH8tfcUiOEpGvgvAIo/edit?usp=drive_link

push

https://itch.io/t/3940790/seeking-team-members-for-ether-net-a-horror-puzzle-gam...

First Person 3D Horror game

Can you work with me? Discord: shiko.sama.215

Nice, can you work with me? 

my DC id @shiko.sama.215

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