Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sharpnova

137
Posts
2
Topics
2
Followers
A member registered Sep 10, 2019

Recent community posts

weird over engineered UI for a simple thing like the upgrades section. pinned/etc. is just totally unnecessary.

also just not a huge fan of the UI in general. everything that opens up is much larger than it needs to be for the content within it, meaning it just ends up blocking stuff behind it that you might have been looking at.

there's just a lot of egregious UI sins here. a few too many for me to stick with it. but i'll check back in in a month or so and see how things are looking.

best of luck

nice. you gonna expand it more and add prestige etc.?

great music. who/what made it?

there's a little thing running around on the screen.... and there's some.. art behind it..  and a currency is ticking up.


what exactly is going on?

the lowest tier unit just sits there and waits for them to come to him before he fights... and the 3rd unit.. walks to the right and ignores all enemies.


the help says "drag to reposition" but literally no units were draggable. whenever i clicked and dragged it just dragged the camera left and right which wasn't necessary anyway.


i like the art, very servicable pixel art. but you need to fix the bugs i mentioned above

(1 edit)

i'm not a fan of the cursor. it looks fine and works great in mining runs.. but when you're in the upgrade/menu/UI stuff and it's the bottom tip of the pickaxe that targets for clicking.. something about that feels overly specific and clunky.

i like the music. not sure how well the genres being mixed here mesh together though. but i'd probably buy this if you put on steam to try it out.

(2 edits)

differences with you aside, i do have this wishlisted on steam lol. i'm semi-hoping you leave "watts as a unit of energy" in the final version cuz i'll know you left it that way purely out of spite at me and i'll consider it a semi-credit.

but you'll get my $ regardless

what even are you talking about. it was obviously a mistake... they were using it to refer to energy lol. they obviously meant a joule. and this is a common mistake. the SPACEPLAN guy made the same mistake lol.

this is such unbelievable hedging. it's not that big a deal he made the mistake. and it wasn't that big a deal that i pointed it out so he could fix it. but hedging and pretending it's not a mistake.. well it was bad faith by the author and it's bad faith by you.

what are you talkihng about? did you even play the game? he was using watt to refer to energy.. and that was clearly a mistake on his part.

how did you end up thinking he just meant the word "watt" with no relation to how it relates to energy/power?

Yep I tested it on Steam and it worked perfectly. I wishlisted it too

great. it's a cool idea so i look forward to it! i'm actually talking to itch support about getting that guy who follows me around banned. lol

it was here, on itch

the full screen feature takes over the full screen but the game window stays the same size

(2 edits)

wishlisted


some feedback

the upgrade that pays you for marked bomb cells should probably have an additional upgrade tier beyond/behind it that gives you the payout whether you marked it or not. it's silly to be marking bombs you know are bombs.

and clicking a numbered cell that has its # amount of bombs marked should auto clear every cell around it. in regular minesweeper i think this is done by right+left simul clicking on the cell but it could be anything. it could even be a regular left click and it wouldn't override anything

also left clicking a bomb-marked cell should do nothing. it should block it. (just in case of a misclick)

You're thanking him, but I gave you genuinely honest feedback. The guy who told you I go around leaving hate comments is just a guy who didn't a comment I left once and now follows me around and trolls because he can't get over it.

boring. i liked the aesthetics though. i found the main gameplay loop very boring

yeah i figured the solver was doing a brute force. do you use any heuristics or does it just brute force every permutation? cool, either way. i like putting simulation stuff in my games too. just getting an AI to play snake was a huge pain

i like the idea a lot but finding the optimal configuration for a given piece set was absolutely a brute force affair. since it's solving for the optimal config, it would be nice if you added an upgrade that let the user see.. or at least get a hint at the optimal config.

Nope. Not the case. I criticized a bad element of a game and this guy got butthurt because of the way I worded something and had that like irresistable urge to talk shit. It's been a back and forth stemming from that.

Trust me, it's this Varii guy that is the immature troll.

didn't have to imagine anything. It was just you.. very apparently.

lol. forgot about you entirely. such a laugh to come back here and be reminded that some random weeb (likely fat with very pasty skin and a neckbeard who is definitely under 6' tall.. probably a lot under.. and definitely overweight is so unhappy with his life that he's raging at me.. over something that he started in the first place lolol


in fact i'm guessing from your low test demeanor that you prefer "they/them" ROFLROFLROFLROFL

feels pretty terrible. you move towards arrows.. but they jump around before you ever reach any enemy.. just feels janky and broken.

i'm starting to wonder if you're just a nice guy. you can see how much i enjoy how pissed off you are and how easy you are to bully and tweak into little outburst responses.

if that's the case then you are genuinely a cool person.

but we both know it's not. hahahaha

i wishlisted it. mainly cuz of the sound design. crisp and consistent. can't put my finger on why i like it. and i doubt you are aware of it either. probably just random luck on your part.

either way, it made the game enjoyable.

i'd say the biggest problem is the voice that is supposed to be tutorializing you talks in lore/story/setting terms when it should be explaining.. how to do something. like.. how you decode the glyph. do i want to make the whole noise thing brown or blue? or something else? how? why does "decode glyph" seem to just end the level or w/e and start a new one.

i generally dislike tutorials.. but if you're going to have one.. at least have it teach you stuff instead of just talking in story beats.

lmao i just came back to itch to play a few new prototypes and saw the little "1" in the corner and was like "oh ya that unhinged pissed off smoothbrain dev who is obsessed with me might still be raging" hahahahahaha

thank you for being entertaining af (in the saddest way possible)

lmao i ticked a nerve in you and now you're sputtering.

we laughed our asses off at the little weeb.

Ooh lol. I know you. I'm going to expose you on /r/incremental_games and on our Discord as an angry little ragebro

Lol. So you have an inferiority complex about really smart people like me. I got you to *jerk* out that rage response so easily haha

that is my preferred way as well and I think it's the better way. the notion of "runs" is cute. but when it's tacked on to just *make* it that way.. then it feels arbitrary.

Yeah well my brain works fine and is very fast (IMO gold, memory olympiads, etc.)

And my point isn't that the timer makes anything difficult.

It's just stupid and unnecessary.

what exactly were you thinking making the tab opener so much more expensive than the tab closer...?

As I've said on many of the other 1000 games that have come out in the past year with this exact formula:


if you got rid of the timer, the game would be better.. and all that would change is that an annoying factor that does nothing whatsoever but annoy the player would be gone.


period.

i clicked reply to reply to a comment here. it reloaded the page. because itch.io is terrible. i lost all progress. nah. i was at 950 million with everything maxed and i was NOT getting any streaks for several minutes.


thumbs down.

there are a million games in this specific genre.

not a single one of them wouldn't be improved if the dumb timer/fuel/energy mechanic was kicked.

if your entire tutorial was just a message box saying what you just said, right here, your tutorial would be 1000% better, more useful, more worth reading.

uh.. the tutorial is very long and explains absolutely nothing about what is actually going on or what the game actually is...

i generally dislike tutorials very very much so i appreciate that you let us skip it. but in this case the only reason i skipped it is because i could see it was utterly missing the mark anyway.

to be 100% clear.. and i want this to be helpful for you: the tutorial absolutely launches assuming the player understands what the game is about, what is going on, and the *type* of game it is. and i don't mean "incremental" i mean things like that it's a turn-based game.

it assumes the player knows absolutely everything important and then teaches them some mundane low level nonsense things.

it's not a tweak you need to do to fix it. you need to toss the tutorial completely, which you won't do because of sunk-cost fallacy (i know scripting out a tutorial is a pain. i've done it. a dozen times.. on games much bigger than this.) and then redo it. completely. which you won't. and i don't blame you.

better luck on your next game, sir.