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(+3)

pretty weird for an incremental game to pause when it doesn't have focus. literally even clicking out of it, but keeping focus on the tab.. still freezes it... so this game has zero idle to it. if it did, i'd be quite interested i think.

(+1)

Haha thats quite valid. My initial thinking was since it's a primarily active incremental game it didn't need to be a priority, but as I think about it more, I can see how it would be nice to leave the harvesters alone for a run. Sorry this was a bit of a dealbreaker, but i really appreciate you trying it out and leaving feedback! This will definitely be fixed soon!

here's one idea: you could add an upgrade that will auto start a run ever X seconds. and have it start as a pretty high X with upgrades to reduce it.

but not if you are dead set against idle play in which case nm