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(+1)

Haha thats quite valid. My initial thinking was since it's a primarily active incremental game it didn't need to be a priority, but as I think about it more, I can see how it would be nice to leave the harvesters alone for a run. Sorry this was a bit of a dealbreaker, but i really appreciate you trying it out and leaving feedback! This will definitely be fixed soon!

here's one idea: you could add an upgrade that will auto start a run ever X seconds. and have it start as a pretty high X with upgrades to reduce it.

but not if you are dead set against idle play in which case nm