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(+3)(-2)

As I've said on many of the other 1000 games that have come out in the past year with this exact formula:


if you got rid of the timer, the game would be better.. and all that would change is that an annoying factor that does nothing whatsoever but annoy the player would be gone.


period.

As someone with major cognitive issues, I agree. I need to relax but the timer makes it too difficult. It seems there are quite a few people who don't feel that way though.

If my brain actually worked I would have loved to make a game from this genre without a timer...

Yeah well my brain works fine and is very fast (IMO gold, memory olympiads, etc.)

And my point isn't that the timer makes anything difficult.

It's just stupid and unnecessary.

I agree with "unnecessary" but disagree with "stupid". Without the timer it can become a boring idle game if the dev isn't careful. might not be the right words... Without a timer people could sit on the gameplay screen for a long time and then get upset when they find out they hardly made any progress because they needed upgrades they could have afforded seconds into the gameplay session. I think having an indicator on the gameplay screen telling you have many upgrades the player can purchase could fix that issue. My preferred method is actually having upgrades available from the gameplay screen rather than having to restart each time you want to upgrade.

(+1)

that is my preferred way as well and I think it's the better way. the notion of "runs" is cute. but when it's tacked on to just *make* it that way.. then it feels arbitrary.