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(-2)

really kills the fun having the whole field start populated with a ton of stuff. that's not how you make an incremental game.

should be empty and you build your first thing and dick around with it until you save up enough to build another thing which increases your income, etc. etc.

(3 edits)

they could literally start 'broken' or' something but should be there. more likely it could slowly zoom out

(+1)

the spawners should all be turned off when you start. 

most of the other things on the screen are traps or things to overcome the traps (though i guess on level 2 there are a lot of boosters given for free).

lastly, there are a lot of score zones that aren't super useful until you unlock the future marble spawners.

im thinking more about level design and will take all of this in mind for the next build.