Am vetting this game for a site and 'other generated games' here can be read as an admission this whole game is reliant on ai, based also on some of your text flagging as ai in detectors. The concern from me is ai is changing too fast so there is no precedent to moderate it with, It's painful and needs to be slowed down. i just want with you to say that this is whatam thinking. If you can document the source code I would be less concerned but if it's like these people with a 'casual game development' side hustle I have in mind to try and convince people to avoid it.
laleyou
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Is quite fun.. if you could export a web build, turn on run in background(idle), credit the music, some of those things and it would be easy to share more widely. also not sure the prestige displays properly, and you may want to have the money multiplier bonus scale with longer runs, as that's common.
The issue is not knowing.. as you say they sound sweet but it's unknown where they are building off, so it has nowhere to exist in the brain. It's a bit off topic and hard, so WILL say keep in mind for next time. not everyone who plays the game will say it's good so try and find other developers you trust too for somewhere to stand vs only feedback okay, it's a general idea
oops i mean, it doesn't matter much as the game is pretty good but my initial feedback would be hoping the music isn't ai. A way to do this is to like songs based on liking the person who made them, and after checking the accounts you mention many were uncontactable and with tags on the songs saying ai generated. I know a lot of people kindof listen to random music but it's a bit frustrating for me. I could just mute it, but seems worth saying.
Not having saving is quirky and okay if it's not intended to be idle, it's funny to consider a 'save' system that does a forced prestige currency reset on closing the game (not a suggestion just for fun..). Idle is a whole thing that involves optimization/simplification in order to multitask. It's difficult to involve in a game like this without meta upgrades, but with long rounds there can be different strategies that may not be fully idle and require types of check-back/micro management. Clicker wise, you may assume auto clicker will be abused if click isn't given any kind of cooldown, so click and autoclick isn't a real dichotomy as it exists here now. Noticed though you take less damage for clicking on multiple nodes at the same time, so if there was prestige you could limit the number of rounds available to cause optimization, and like decision making reason to pick between types of run.... Anyway there u go, btw this was picked up on Incrementaldb's radar but not added for being too simple, but it's good so yea
its like platform except you discern the safespots
its like snake you be accurate or its hard
its like dancing a show or test options in gravity
its like sleeping tiered can still play
your like everything can consistency of or concentrate responses
its like a mystery puzzle you look at it until its still mysterious
^somehow it saved what I almost said time ago.. atm mostly caught on the uks intangible environment, seems to really lean in on it compared to more basic shot pattern such games and with this constantspeed limiting the variations ,I like the idea of it as a cat version of imagination... want a way to idle all the variations as a easy path for seeing such rooms properly is important, maybe by setting up lots of replay shadow sylvies it would quickly get exciting, but not like an infinite amount and you press to rerelease them and toggle which one to edit control of.. ,and then have a meta layer of different paths through the rooms and setting up in each one.. oh yes readers giddying up on gaming fantasy today
I have been normal and thinking the similar way. Even with so much power there is such a divide between 'ambition' and plain stuff, which keeps tripping me up and it's so hopeless to do both. Not even that it's especially difficult to work with either one it's just the lack of both. It was always going to reduce to some kind of 'backloop hellscape, being able to calibrate it to offload to other people is good but really so painful (does this make it unpainful?) vs not doing that and still having it work somehow
I don't like reading, but I earmarked you to bane that and you did good job a plenty here. I need to respect stories even ones with no reflection in my past nor owned resonation to take forward.. because they'll still do that with other people, obviously. I liked recognizing the relative humanization of the soldiers when Corris got naked, and everything about the puzzle section (idk the bad end though I could never feign to lose that one hehe). Hope this story imparts a sweeping sense of holism to many readers as it surely is primed to!,
This is what I think of playing the game.. I was talking while playing, although the difficulty remained normal and so didn't need to say anything, but such various things happened? It seems the lords were actively conspiring to direct me, contributing to the feelings in the game. though I played desperately, I am satisfied with what it is like not to tame the lords contained ininside this game.
The theme to deepen relationship with world is special here because how its implemented, I think it actually undermines initially connecting with the world in the players own way. Can try and make sense of this like, you just use things that come from the game itself to learn it as a type of efficiency, well the game is moreso expressive for you which is nice.
From what I can tell itch.io has a quirk with what happens when you update the game which breaks the reference to it on galaxy in a way that hasn't been fixed yet... if you can get github pages working on your source code that is what others have done, hope it works out they are going to have more advanced feedback and greenlight features soon at least. you'd be taking a leading role for active game development on there at this point which would be cool but yea anyways
lmao heck if I am going to suggest anything will let you play your own game.. rot13 spoiler text: V whfg yvxr ubj serr fcvevgrq vg vf, be ng yrnfg gur jnl lbh ner shaal. V guvax vg rfpncrf n ybg bs pbzzba gencf fb vg'f qrsvavgryl zrzbenoyr naq crefbany rira vs lbh qvqa'g trg gbb sne. V qvq yvxr ubj vgf cerggl hapyrne jung gb qb nf gur cynlre ohg jvgu n riraghny ernfba, nf gung vf n avpr srryvat fb lbh tbg yhpxl va gung jnl vs lbh jrer jbaqrevat ohg bgure gura gung lrf.
Epic game.. looks way more intimidating than it is, me and my plimbos learned to fly. From an incremental perspective it's cool how a literal arbitrarily complex space can be made navigable with nice upgrades. also like in it being generally rough you kindof smoothed out the worst of it but i'm left guessing for parts where you didn't whether it is actually that bad etc fun loose balance.
Hello, these are good incremental thoughts and work... You can read something like this https://melodicambient.substack.com/p/living-in-the-relational-playworld to escape the youtube videos, and can also consider posting to our main website https://galaxy.click!!
I feel like this game uses a high amount of elder competence, i guess as it applies to 3 hours. my first score was 15, but as a kindof god gamer i noticed the floor and how it suggests a dev strat of sticking to it and jumping around with sweet pseudo gravity.. i put on some gaming music and used some yin energy to get 20 something. also its funny the patterns similarities to pristine danmaku hell, but really not really, nice to think about 'survival phases' again. after that i had a bit of personal fun looking for patterns in the..patterns which well did not really help casually, that is all i did and no better score atm
It is very fun!! . Hits on everything I love, about mazes, and more ! - the small asset use, I struggle with because it makes sense but when you are trying to make as many assets from it to use it kind of reverts the situation for me. the checkpoints I too find weird 'cause there is like a coercion into memory component vs just keeping intentionality but then memory isn't the focus. the finale i found great by striking me as a completely different game and i had to re sort out what i was appreciating and i hadn't experienced that mid game so entirely. Could say way more of course, and get away with it, game goes crazy hard and it's inspiring the sensibility that went into it could shine through like that.

I can not learn.. atm did this lightning strategy with poseidria for 35 seconds