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am trying a pacing score system for it where the methods of platforming each jump can get the staleness, and you try to be all stylish à la that but not so much that you forget things. helps if trying things out is too open, and wow yes open to pure joy..

formalities if still tiering or confusing are to decide a particular medium out of your moves to try and express the jumps with. if many jumps are solved by one medium can call it that season. and you can remember the seasons.. then can understand your moves as accessories that are make up able from the seasons and.. is a cycle, am not confused, will play it up with this game now it makes me feel well and wanted to share now also okay.

oh actually for an example the jump staleness, it maybe seems just for navigation challenge.. i mean  is there exploration staleness too, and how would solve information challenges.. aha jump is just one move, or an abstract symmetry.. a symmetry across many seasons is an accessory, maybe no clear lead to a medium but could be, such thing..

taking it pretty slow..  oops most of what said unrelated to game atm hopefully someone else comments,

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Sylvie's friends are so cute yet different from me huh olala