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Sham4you&me

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A member registered Oct 07, 2022 · View creator page →

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Well... That's sucks. Thank you for the info, at least now I knew that it's not my incompetence.

Can someone tell me how and what food to get that our fellow three headed demon needed to freshen themselves up the second time?

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Oh, if that the case then I can see what you're trying to do... But if this was supposed to be comedic, I think the issue here happened because everything from the start of the game is pretty much always been straight up serious — I mean you even introduce a lot of interesting dynamic and interaction at the start, so the intention of being comedic in this part kinda got washed away. Not to mention that everything kinda went to far, that even if it was comedic since the start, the play is kinda got way too intense, it wouldn't be great if the wrong person got faced by this part...


Thank you for listening to me btw, I hope what I said didn't discouraged you or make you feel any unnecessary feeling... I wish you could get even more better in the future, and yeah — as always, keep up the good work.

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While the artwork is not really my cup of tea, I honestly love all the things this game had to offer. The most things I found pleasing is the dynamic that it had, it was quite charming, quirky, and although it had a quite simplistic presentation; it was oddly complex as well. I also love the many interactivity that it had, from the mini games and puzzles, and presentation of choice and decisions is perfect... I really love what you do in here.

BUT... and this is a quiet BIG 'BUT'.... what is happening on the day of we visit Jiro!? What's up with that intense and really and I MEAN really intense and uncomfortable Conflict. It really left a really bad taste in my mouth, I don't like the whole conflict that you implemented in there, specially with how easily everything resolved at the end; considering the intensity of the conflict at hand. Also the way that the conflict seems to just disappear, and everything just turn fine, felt really... REALLY WRONG.



[Spoiler] 

to go in detail I don't like the whole play with Jiro (which is a kind of father figure to Mert) is blatantly Sexually as*aulting his supposed Son and his friends, and then to have the conflict to just settle with a simple sorry... Like I said before just felt really wrong. Because this topic isn't something to just be taken lightly.



Now, this one thing doesn't really make me hate the whole game, but I gotta say... I don't like how uncomfortable that part is. I think there's a better conflict to be played at here, a conflict that way more appropriate with the dynamic that you're trying to have. A topic that less intense, like maybe it's better to play the focus of the conflict with Jiro strictness, rather than his "Sexual urge". I get that you want to make a game with sensuality, but this isn't something to be taken lightly for a "Just Because"... I do love this game, and I want it to be succeed. So yeah, I'm sorry if I sounded harsh, but it's just something that needed to be addressed. I do wish the best for your project, and keep up the good work.

My guess is, we probably could get on with Ett in Gabe's route, since he also became prominent in that route... I mean if the bed scene in the cells isn't such a big clue, I don't even know what is...

Yeah... My guess is that the fragments didn't come in order, so the 39th maybe available in next update of any of the route. Or! It just such a bitch to get...

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But... Did you get the 39th fragments in your play? I just need to know if it was possible to get, it's okay if you don't know how exactly to get it... Thanks 

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So... Did anyone finally know how to get the 39th fragments? If did, can I please get the answer on how to get it? And how many fragments in total that I need to expect exist in the game? Also how can you get the rest of the extras CG?

So... Did anyone finally know how to get the 39th fragments? If did, can I please get the answer on how to get it?

Nevermind guys... I GOT IT!!! HAHA YEAH!!! 

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can somebody please tell me what do i need to do to get this two cg here on mark's route, it's been driving me insane . . . like GOD end me . . . there's also about 3 more cg from Hiro's route, but I haven't try to get it my self yet, so yeah if I can't, I'm sorry that I probably gotta go back here and ask for more help.

"WOW..." it's all I can really say the moment I finished it, this is just amazing. I really like the story, the progression of the mystery, and I specially like the balancing of the main character personal drama with everything else in the story. everything just fit in perfectly, without any one of them getting in the way of the other. This is truly one of the best, and I can't wait for the next built... Keep up the good work

This was beautifully put together, the story is paced perfectly despite it's limitation and short runtime, it ease you with soft moving comfort without dragging you by the ear. my only critique was probably on some of it's dialogue that felt a bit weird, like for example 'ahead, rest stop, we eat' you could have put more to make it felt natural, but over all that's just the only minus point that i got. All an all i would love to see this story got expand, with more build up, back and front conflict, tention and all... that would've been really great. Hope to see you with another game again.

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I could be wrong, but I think there's an inaccuracy in Tai's Route, specially regarding the closure for Dom. Like at the end it was told that he and Axel didn't get together because he didn't go to the arcade, but I don't know why it plays out as if he did it deliberately, when he in fact doesn't go because he had to clock in for work for that rat guy (I'm sorry I forgot his name). Not just that somehow everyone include the MC suddenly sees him as the one in the wrong, despite being the one who tell him that they understand and that it's okay. Once again, I might have missed remember it, but if my memory are true... This inaccuracy is not just distracting but quite confusing, so I hope you could fix it when you can. I get it that in this route Dom had share one moment of Selfishness, but tbh he also had share quite a lot of good quality as a character. So... Just at the least, give him a nice closure, rather than having him absent in the whole epilogue and framed as shellfish character.

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Wow thank you for doing this, you know we could've just downloaded the version from the development log, and yet you still gave us an easier access to it... I really appreciate that you do this for us. I also hope that our opinions on the new version of the story didn't hinder you to continue the game in any way that you wanted it to be, keep the good work 👍

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Bro... being critical is good... But there's no need to be this overtly critical. Just state what's wrong plain and simple, follow by what make it work, make a more gentle approach to your input and suggestions. By the third paragraph you just rambling nitpick. You're not confronting a big game developer company here, you talk to a small team, that do it out of passion.

I think I can download previous build through the development log. And anyway, just finished it... And I can't wait for the next update. Don't rush yourself there, good results takes time.

Hahaha yeah... I'm sorry, it's really jarring seeing how big the change is, I might've sound upset but trust me I'm not — just confused about it. Yeah... Maybe it's also because I love the old subtle story approach. But hey I'll get used to it.

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Yeah sorry for my lack of vocabulary, "throwing away" is such a harsh word I agree. But that's basically what it is, you scrap the old story — keeping a few part and apply new approach to it. 

I get and noticed the point you said about making it easier to write when I play the game, not just that I also found that in the old version you introduce too much route into the story, when some character doesn't add anything or build any significant into the MC — Like Clarance and that dragon guy (Sorry I forgot his name). The three only sensible character to build any significance is just Tiger, Presodal, and Marcus. Not to mention if you considering putting different topic you could've explore based of their characterization, you could made the route more richer. Like for example Tiger route explore an emotional distress or the importance of strength and compassion, Presodal explore sexuality and composure, while Marco explore the meaning of reliability and trust.

Now putting all that aside complex to me is not right word for the new version, maybe what you mean is a "Compact" story. Because that's how it felt to me, with how everything unfold quite quickly amd all the emotional weight is presented in a faster sequence, when the older version present all that emotional weight in a way that more subtle and gradual.  For example like rather than having the problem with MC's parents in a conversation, the older one had us met his father and see the emotional distance first hand. But like I said, although I prefer the presentation of the old version, the new one still definitely writen in a really great way.

Anyway, I would love to revisit the old version before the changes, can I ask on which built did you start to apply all this changes? I would like to see the update before it. 

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I can't say that my English is perfect either. I don't mind the change of day to chapter, my only ick is the change with the story, the flow isn't as smooth and flexible as the old version. And your writing is still great as always, it's just the changes feels like unnecessarily throwing out all the previous great writing you've put your efforts into. I still love the game regardless, it's just take a lot from me to get used to with all the changes, it's tough to do but now I find new appreciation for the changes. Keep it up!

Ps. It didn't stink, it's still great.

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I haven't finished the game yet, but I must've said, I love it as always. But I haven't played this game in a while, an had finally back again to see the new update and ohh boy... to said that I don't like all the changes in the current version, is such an understatement. The removal of the old prologue before the route option is the first to caught my attention. I like the prologue in the older version more, since it gave you a glimpse into all the characters you had in your choice, the surface of their personalities and the possibility of what you'll uncovered if you follow through with one of them. In this current version, I just had the route option at the start confront me, I find that quite rough in play. Not to mention all the changes in the story, i'm playing Tiger's route and in the current version I also found his character is not as well written like older version, although he still as rugged rough and tough, the approach of his "vulnerability" Isn't as gradual like the old one with his roughness who had a hint of wise and restraint. Because I stopped to write this when he suddenly beat me up in a rage, that's what tick me off, all this change in story just had me baffle. The old Tiger character writing had him approach the MC in his own gentle way, never pushed to far and with restraint even with how pissed he was. It is odd to me how he just beat the MC in emotional rage like that, it was an odd change of his character development phase, and quite frankly out of his character. I still love this game and would definitely follow it's update, but I must've said that the changes in the story that I've seen so far really made a very glaring issue to me, it had lower it score for me and it's not pleasant to me since this game story always comfort me — specially with how well the character is written. I just hope you could change how the story flow back to the older version — specially in Tiger's route,  because how you writing all the character is really perfect. But since it's just an opinion of one person, I wouldn't hold to much hope on that. Also... Love the change and addition of new artwork you add here. 

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I haven't finished the game yet, but I must've said, I love it as always. But I haven't played this game in a while, an had finally back again to see the new update and ohh boy... to said that I don't like all the changes in the current version, is such an understatement. The removal of the old prologue before the route option is the first to caught my attention. I like the prologue in the older version more, since it gave you a glimpse into all the characters you had in your choice, the surface of their personalities and the possibility of what you'll uncovered if you follow through with one of them. In this current version, I just had the route option at the start confront me, I find that quite rough in play. Not to mention all the changes in the story, i'm playing Tiger's route and in the current version I also found his character is not as well written like older version, although he still as rugged rough and tough, the approach of his "vulnerability" Isn't as gradual like the old one with his roughness who had a hint of wise and restraint. Because I stopped to write this when he suddenly beat me up in a rage, that's what tick me off, all this change in story just had me baffle. The old Tiger character writing had him approach the MC in his own gentle way, never pushed to far and with restraint even with how pissed he was. It is odd to me how he just beat the MC in emotional rage like that. I still love this game and would definitely follow it's update, but I must've said that the changes really made a very glaring issue to me, it had lower it score for me and it's not pleasant to me since this game story always comfort me — specially with how well the character is written is. I just hope you could change how the story flow back to the older version, because it's really perfect. But since it's just an opinion of one person, I wouldn't hold to much hope on that. Also... Love the change and addition of new artwork you add here.

This was a really nice and cute game, I love the characters dynamic in this, the story is really sweet and interesting. I can't say much beside, I'm really looking forward to seeing how this goes... 

I didn't expect the switch up that the game had, but I really love what the prologue did. The story really hit me personally there, and the characterization is so nice. I'm still not sure about the later story about, but I'm interested to see how it will goes.

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Oh...so there are some part theres had no background...okay, thank you for the clarification. And somehow, I feel embarrassed for over thinking it like that.

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Hi, I wanna to tell something. There's a error in this update of the game, some image that is missing, image of Background ( The 'gimnasio_noche' from the first boxing match scenario) and character ('harold' the Character's father), Everything else seems fine. sorry to bother you, but it really bugging me, because I can't see my own father. (Oh and...the version that I  played is,  the android version) I hope you can fix this soon. Okay...that's it. Thank you.