It seems like the whater affect causing the real problem in the desert : )) (It seems a reflection affect in the whater used too much GPU.)

Thank you for the nicely collected results! It helps me a lot!
In regards random events. There is a system in it. Neer to the right gate of the starter vilage. There is a marked point where sometimes a small spider hive, sometimes a bandit camp spawns. (I will going to increase the number of these places and events types)
This is my first game, so I have to rewrite the code each time I have to add a new feature and integrate modules to the existing code.
After 6 months of programming I had the idea to make it multiplayer. (I hade to rewrite the most of the code.)(And this is why not all mechanic is multiplayer. See the Dialoge system.)
(Some parts I rewrote 4 time : )) )
Now 2 years free time is in the project and I really want to make it happen.
Ok, I know whats going on.
You collected all the 3 stones (killed the monsters and pick up the stone.). (Atleast this is the current quest state.)
You already placed one of them to one of the 3 pillars in the vilage.
Just walk around at the 3 entry of the Vilage and click to the empty pillars to place the stones.
(I think the problem is: the description of the quest is too long.)
Good luck!
Hi!
I todays update i released the option to share the items.
If you drop it on the floor the other players can pick it up. (Not the most sofisticaed, but works.) For gold sharing you can click on your gold in the inventory and drop a selected amount.
So fare i don't have idea about how to debug your quest bug.
In this folder: %USERPROFILE%\AppData\LocalLow\DefaultCompany\Steel and darkness\
You can find't your characters saved data files.
If you could send me the heroename.questdata file, I could check it on my computer.
Thank you in advance!
Have a nice day!
Hi,
Today, I released a new version with some smaller changes.
I couldn't find the problem with the missing two stones.
Normaly each should be droped from a same looking red colored monster in different points of the map segment.
Was the red monsters there just not dropping, nothing?
Could you please re try with the current version?.
Thank you, and a Happy New Year!
- Difficulty climbing stairs or high houses (bandit hideouts), clicks not being detected properly or pathfading issues
<<Yes it's an issue I put it on the buglist
- Text appearing outside the dialogue box
<<With todays patch it should be fixed
- Add an option that allows our character to attack repeatedly as long as the enemy is targeted
<<The design is: If you keep the mouse pressed it should repeate the attack on the target
- Dialogue problems with Asmund, making the quest impossible and preventing story progress
<<With todays patch it should be fixed
- Unable to pick up the "My Scroll" scroll
<<Yes it wasnt't planned to be pickable. (Bad design. I put it to the bug list)
Oh, it would be great if we could trade items in co-op!
<<I have an idea but it will take time to implement. It's in the feature list now.
You were absolutely right. With my code refactoring I coused an issu in the lifecycle of the quest manager. (In my Unity editor it was runing in the right order, but) In production the quest points like (NPCs) loaded earlier than the Quest manager (The source of the quest states). In todays update I fixed it with some of the mentioned issues. Thank you! Your help is briliant!
Sorry, but the translation is unclear sometimes.
- Quand une partie en coop est lancé seul l'herbergeur de la partie peu parler aux personnages.
-You mean the NPCs? This is part of the current concept. I will take it as feature for the future.
- Item visible et recuperable de maniere aleatoire entre les joueurs
-I think it's ok that each player have it hes own loot and shop.(Like in D3,D4)
- XP gagner en commun
Yes each player get's XP for any activity in the game, like quest or kill. I tought it's ok, but as it is, but if you have a proposal for a better implementation I can take it as feature.
- quetes absentes ou non fonctionnel
What was the last quest before losing the thread?
- probleme de chargement "world" si seed est entrer
As first idea i wanted to have random generated dungeons, but after all I skiped it. I going to remove the field.
- Zone bloquer sans collider
Which area, where?
Thank you for patient testing of the game!
Merry christmas and happy new year! : )
You are right! The stones are developer tools. I have a code that activates them only in the editor, but at some point it seems I activated them manually. (Will be removed.)
Sepllbooks:
1. Put it to the fastbar (Socets between the healthbar and manabar)
2. Mouse on the target and use the numbers on the keyboard
Hi!
I'm a big Diablo fan and at some point, I tought I try to make a "similar" game. I know it's not how it works . One none expert guy vs a product created by experts. But I really like to work on the project. Now it's 2,5 year I spent from my free time. But at least I reached the point that I have the most of the story, and some items some spells. The game is free and supports co-op story play (even the storry is not completed (70%)).
Thank you if you try it out!
An well come any feadback!