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Sfowl

10
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2
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A member registered Jul 21, 2018 · View creator page →

Creator of

Recent community posts

Thank you, and yeah I agree, it was my first attempt at voice acting and was pretty rushed but it was quite fun to write.

Loved it. I set up some pretty cinematic "shots" while jumping around like an idiot into spikes and shooting the wall. Good idea and good work

Thank you, that means a lot to me

The confetti and what sounds like an old movie projector for its sound effect were really satisfying to me. I could imagine flipping and rolling for quite some more time if you expand on this. It was fun. Good work.

I really enjoyed it. There were times when I got frustrated with having to quickly swap cartridges only to realize I was being silly and there was a far simpler solution. It was really satisfying to learn the game and feel like a true movie hacker when I was swapping out floppy disks all over the place to control my robot.

Great job. The charming art style and music mesh together very well and the level design was clear and intuitive. That chicken wizard is getting a serious workout with those legs. It's nonstop.

Thanks, I really appreciate it. I just now remembered after looking at your icon that one of the phrases you can type in the game is about kangaroos. It was very late at night when I was writing and I am now somewhat concerned over what garbage made it in. I can't have anything ruin the mature tone I am going for.

Fantastic work man. It was honestly a blast to play. It's a great idea that was wonderfully implemented. I could see room for plenty more puzzles and platforming if you choose to do so.

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Thanks for the feedback, and sorry about that experience. The hitbox is a set-sized circle larger than the letters so it would include blank space, however, I probably made the hitboxes too small so I can see how it would look to be working the way you described. I wanted the game to be stupid but I probably went too far.

Nice work. The sprites and overall art style are very well done and I found the whole game to be charming.  Good idea with that main mechanic. It offers both a wide variety of possibilities for puzzles and makes the combat more intense.