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A member registered Aug 15, 2017 · View creator page →

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Thanks a lot for your video! It actually helped us discover a bug, fixing it soon!

Great, thank you! We are going to try on monday and let you know. Thanks again!

Oh, great to know you found the issue so quickly!

> auto tiling algorithm that uses a 64 tiles pieces

Wow, that's a lot of tiles. I believe the amount of tiles you already feature covers all variations, if not mistaken. I really wonder what you can actually do with 64 combination of tiles.

We will wait for an update, thanks a lot again!

Tileset Gen community · Created a new topic Some oddities
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Hey Eduardo, saludos desde Argentina!

I tried the tileset generator, on HaxeFlixel. My tiles are 35x35. Used Bitwise export option.

Here's the input:

Here's the generated tileset:

Here's ingame:

Now, there's some things:

First of all, the generated tileset has a gap. Not sure if that was intented, but is visible.

Second, there's some cases where the tiles just won't be placed properly. Works 90% of the time, but a bottom left corner ends up missing sometimes. Not sure if is a problem on Haxeflixel's end or what.

Regardless, is a great tool, super practical, but wish there's some way to make it work perfectly.

If you know what's up, please let me know. Thanks a lot!

EDIT: tried your original tileset, same results:

EDIT2: Just noticed the tile gap is not present in your tiles. Perhaps it was a problem on my image input.

This looks incredible fun to play, downloading! Remember to please post this video of yours as your game page trailer!

Great stuff! Wish we could use it. The variations and connections are great. Do you exclusively are doing pixel art work? Because we are looking for someone who can do this, paid work. Thanks!

Great! Thanks you for helping us! We added you on the special thank you credit list. Cheers!

Thanks a lot for taking your time to send us this. From the log can't clearly see what would be the issue. Anyhow, we created another build for you (build 50). Please, give it a try and let us know if does run. In case it crashes, if you can share a simple log like #46, #47 would mean a lot. Thank you!

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Thanks a lot mate! We created a new build just for you (version 49). It shouldn't crash at startup and we removed the caching of sounds because looks like its causing issues. Also we enabled -verbose mode to, hopefully, have more information in case it crashes again. Please let us know how it worked out for you. Thanks again!

Wow, that's actually super useful since we are having issues with sound at the moment and not sure why and don't understand why sometimes it happens and sometimes dont. Do you happen to have the full log just in case? How does it run on Linux (performance wise)? Thanks!

Other players experienced the same. Seems like the game detects input in a wrong way. Go to Options -> Disable Joystick (even if you don't have one). A proper fix is in the way!

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Make sure the game has focus. Also try fullscreen on options. If you have a gamepad connected game will switch to joystick controls instead. WASD and arrow keys are default on keyboard.

Oh, that's very sad to hear. Glitches of this kind are very very rare and when they do happen you can usually walk out. However, if you can somewhat send us a screenshot of the exact location we could investigate further. Thanks for playing!

Oh, thanks for reminds us of that. The new UI still needs a few tweaks. Fixing it on next update!

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We will have that in mind. Thanks tons Lewis, stay super cute!

Linux version is planned in the future! MacOS is sightly more complicated as we don't own a Mac, but if there's enough interest we will try to do our best to have it available on all platforms.

Thanks for your feedback Lewis!

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We just enabled the much more fiendly comment box. Sadly it removed the posts from the old community (there weren't many though). Here's the featured videos people posted:

Thanks for doing such a great video. It is now being featured in-game, on the main menu :)

It's very sad to hear that the game crashed at the end of the video. A hot fix is now available here. desktop app updated the game already :)

This version is performs better and disables the debug mode, in your case, so that the player indicators could be seen:

Thanks again for your work!

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Do you need technical support regarding errors while playing SUPER Cute Alien? Feel free to ask here!

Current issues, that might or might not happen:

  • Custom([file_write,stderr]) at launch: Sometimes, this error will pop-up right when the game opens. It usually happens when different versions of the game were opened (developer, demo or public version). Opening it again might solve the issue. If not, please delete your save data, which is located at "AppData\Roaming\SETENTIA\SUPER Cute Alien".  Select all files and hit delete. They will be created again at lunch.

We value your input

Let us know how we can continue improving our game for you.

Feel free to report any bugs on this topic.


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  • Be clear: explain how to reproduce the problem, step by step, so others can reproduce the bug, or understand the request.
  • Make sure you've got the latest version. Bug might have been fixed already!
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