@Tekugare Thanks! Writing a turn-based tactics game was probably a bit too ambitious with the time I had. I was pushing to the last several minutes, trying to squeeze in a little more, but I only really ended up introducing some last minute bugs. =P
Prime Function: Holt
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Notice: Tombstone Tactical.zip is the official CGA Jam version.
v0.1.47 should not taken into consideration when voting. We're still working on the project and this version contains some post-jam bug fixes.
@mdmnk & @NPJarcade: Thanks, guys -- We're definitely going to keep working on the project. Still a lot of bugs and issues I wasn't able to address before the deadline that I'm going to clean up, while refactoring, then we'll start filling the game out some.
Thanks, Ash. It was a lot of fun deviating from the structured, calm progression of coding into the dark and messy, desperate writing of spaghetti code, while attempting to hit the game jam's finish line. I intend to release a patched version in a few days (maybe at the end of the jam).
After that, we're probably going to rewrite the engine cleanly and continue working on this project.
Looking forward to this game-jam! Quick question, could we get RGB or hex values for the specific hues of each palette? I'm getting a lot of tone, tint, and shade pollution and I'm having a little trouble extracting the core palette.