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#CGAJam - Tombstone Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 3.703 | 4.000 |
Gameplay | #31 | 3.086 | 3.333 |
Graphics | #32 | 3.395 | 3.667 |
Overall | #35 | 2.893 | 3.125 |
Sound | #83 | 1.389 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game. I included it in my CGA Jam compilation video series, if you’d like to take a look :)
@Tekugare Thanks! Writing a turn-based tactics game was probably a bit too ambitious with the time I had. I was pushing to the last several minutes, trying to squeeze in a little more, but I only really ended up introducing some last minute bugs. =P
I gotta commend you on all the art! It looks great and the turn based system looks like it took a lot of love!
Notice: Tombstone Tactical.zip is the official CGA Jam version.
v0.1.47 should not taken into consideration when voting. We're still working on the project and this version contains some post-jam bug fixes.
@mdmnk & @NPJarcade: Thanks, guys -- We're definitely going to keep working on the project. Still a lot of bugs and issues I wasn't able to address before the deadline that I'm going to clean up, while refactoring, then we'll start filling the game out some.
Really nice concept!I liked the turn based combat and you can tell you you've worked really hard on it! My guys went down like sacks of potatoes but I still got the importance of strategizing and planning every move carefully. I'd like to see where this is going :)
i like the look and feel of this game. I think you need to slow the menus down when the computer takes its turn -- allow the player to press a button to confirm they've had a look at the menus -- when I played it I found that it zoomed through each move so quickly that I couldn't keep tabs on what was happening -- that said I think this has a lot of potential and would like to play an expanded polished version.
Thanks, Ash. It was a lot of fun deviating from the structured, calm progression of coding into the dark and messy, desperate writing of spaghetti code, while attempting to hit the game jam's finish line. I intend to release a patched version in a few days (maybe at the end of the jam).
After that, we're probably going to rewrite the engine cleanly and continue working on this project.
I love turn based tactics games like this! It looks amazing and is a lot of fun, I'm sure you could keep expanding it to something much bigger.