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A jam entry

#CGAJam - Tombstone TacticsView game page »

Turned-based Tactical game. No HP. A single bullet will likely severely injure or kill you. Watch friendly fire.

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Visit #CGAJam - Tombstone Tactics's game page

Results

CriteriaRankScore*Raw score
Theme#173.7034.000
Gameplay#313.0863.333
Graphics#323.3953.667
Overall#352.8933.125
Sound#831.3891.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Interesting game. I included it in my CGA Jam compilation video series, if you’d like to take a look :)

Developer

@Tekugare Thanks! Writing a turn-based tactics game was probably a bit too ambitious with the time I had. I was pushing to the last several minutes, trying to squeeze in a little more, but I only really ended up introducing some last minute bugs. =P

(+1)

I gotta commend you on all the art! It looks great and the turn based system looks like it took a lot of love!

Developer

Notice: Tombstone Tactical.zip is the official CGA Jam version.

v0.1.47 should not taken into consideration when voting. We're still working on the project and this version contains some post-jam bug fixes.

@mdmnk & @NPJarcade: Thanks, guys -- We're definitely going to keep working on the project. Still a lot of bugs and issues I wasn't able to address before the deadline that I'm going to clean up, while refactoring, then we'll start filling the game out some.

(+1)

Really nice concept!I liked the turn based combat and you can tell you you've worked really hard on it! My guys went down like sacks of potatoes but I still got the importance of strategizing and planning every move carefully.  I'd like to see where this is going :)

(+1)

i like the look and feel of this game. I think you need to slow the menus down when the computer takes its turn -- allow the player to press a button to confirm they've had a look at the menus -- when I played it I found that it zoomed through each move so quickly that I couldn't keep tabs on what was happening -- that said I think this has a lot of potential and would like to play an expanded polished version.

Developer

Thanks, Ash. It was a lot of fun deviating from the structured, calm progression of coding into the dark and messy, desperate writing of spaghetti code, while attempting to hit the game jam's finish line. I intend to release a patched version in a few days (maybe at the end of the jam).

After that, we're probably going to rewrite the engine cleanly and continue working on this project.

(+1)

I love turn based tactics games like this! It looks amazing and is a lot of fun, I'm sure you could keep expanding it to something much bigger.