Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SeldomOliver

62
Posts
6
Topics
5
Followers
6
Following
A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

Thank you for playing! With the SHADOW puzzle, you are actually supposed to line up the tumbleweeds, using the cows. As for the animation, I had to work with the space I had, and I laughed at it a lot too.

Hello, I recently spent a few weeks creating a save-data / UI / keybinding template from scratch in Godot. Using this in my game would save me about a week's worth of work. The template belongs to me and was not made for this jam, can I use it for my game?

Thank you so much! I was considering tile-based movement, but decided against it for player freedom. When the  jam is over I’ll make the player faster and the hitboxes smaller to make movement nicer.

A lot of soul, some simple but fun gameplay, and a touching story. Good job!

Thank you so much! I will definitely increase the walk speed after the jam is over.

This game's awesome! Satisfying and feels like a Gameboy Dark Souls.

This game's awesome! Satisfying and feels like a Gameboy Dark Souls.

Glad I could help! Godot users unite!

This game was fun! However, you did use more than 4 colors, and actual game resolution is higher than the Gameboy's.

Thanks for playing! Bitcrushing the song would've been cool, but also would've required more work than the time allowed, so the original was the better option.

(1 edit)

For my project, I use Stretch Mode: Viewport, Aspect: Keep, and Scale Mode: Integer. That should keep it nice and pixelated.

(1 edit)

Is rendering set to viewport? I definitely see more pixels than I should in your project.

I'm asking the hosts of the GBJam for permission to upload the fix, but for now there's a bug where burning the tumbleweeds makes them impossible to reset. It sucks, but if you want to beat the game, for now, know that burning a tumbleweed is a softlock.

Fun and an interesting concept, but it doesn't have the Gameboy's 160x144 resolution, which is one of the rules.

This game's awesome! The puzzles are very satisfying and interesting, and the art's great too.

I'm asking for permission to upload the fix, but for now there's a bug where burning the tumbleweeds makes them impossible to reset. It sucks, but if you want to beat the game, for now, know that burning a tumbleweed is a softlock.

(4 edits)

Around 20 minutes before the deadline, I realized my already submitted game SokoGold has a game-breaking bug that makes it easy to soft-lock. I made a quick fix and updated the page, but then I realized the issue was still there. I fully fixed the bug but the deadline had just passed.

Can I please upload the fixed files?

A really cool twist on classic Snake! Highscore 14, but tempted to try more.

Planetary community · Created a new topic Bugs
(1 edit)

A place where bugs will be reported.

Planetary community · Created a new topic Q&A

A place where I will try my best to answer questions!

Planetary community · Created a new topic General

A place to discuss the game.

An impressive score! Thank you, I spent most of the jam refining the gameplay, so it's nice to hear it paid off. I can definitely add an in-game tutorial after the jam.

Thank you for playing! Game preservation is very important to me. I'll make sure to add a tutorial after the jam and make the game more forgiving/accessible. To clarify for now, the customer's order is above them, and the inputted order is beneath them.

Pretty fun! Micro-games are always a treat.

(1 edit)

Perhaps I should put some more info in the page, thanks for playing!

Thank you!

Fun game! Would've loved it to be made 100% for the jam, but great nonetheless.

Decent fun!

(1 edit)

I'm glad you liked it! The controls are definitely something I need to fix after the jam is over, and I'll make sure to add in those arrow keys for a fellow left-hander.

Thank you! As for level 2, whenever it plays a little beep sound effect and the lungs flash yellow, you have to press R to regain the oxygen you are slowly losing (losing all of it restarts the level).

Thanks, the time constraint was a bit daunting. I never really thought about the inventory after I set it to F, the mouse attachment is an issue I'm hearing about for the first time and I'll look into it. You have to press R to breathe whenever the lungs flash yellow, pressing it late will cause you to lose oxygen. As for finishing the level, take out the target, pick up the body with E, stand next to the door, and press E to open it to go to the next level. My tutorial this time around was lackluster and the controls are a bit confusing, sorry.

(1 edit)

Pick up the target's body after you shoot him with E, then use E on the door (when standing right next to it) to progress. (The game's controls have since been updated)

(1 edit)

The game is a little unclear there. Pick up the target's body after you shoot him with E, then use E on the door (when standing right next to it) to progress. Glad you liked the art style and game idea. Indeed, my love for Portal is still alive.

I'll make sure to fix up the controls after this. Thank you so much for playing and I'm glad you liked the art!

Thank you so much for playing! I'm glad you enjoyed what you could, and I know the difficulty is a little whack.

The "lungs" are a breathing mechanic, every second or so they will flash yellow and there will be an "R" in the corner to indicate that you must take in a breath with the R key, because you are slowly losing oxygen.

I wish I had added little popup menus to describe the mechanics, but oh well.


Glad to hear you enjoyed the core of the game! Sadly music couldn't be made fast enough.

Thank you to all who played this original (but very buggy) concept, I now have a post-jam version on my itch which fixes all the major bugs and adds some new features! You can check it out here: alph26.itch.io/tartarisk

(1 edit)

Thank you to all who played this original (but very buggy) concept, I now have a post-jam version on my itch which fixes all the major bugs and adds some new features! You can check it out here: SeldomOliver.itch.io/tartarisk

Would love a rating! My game Tartarisk: https://itch.io/jam/brackeys-14/rate/3834370

My game Tartarisk: https://itch.io/jam/brackeys-14/rate/3834370

My game Tartarisk is a little grindy: https://itch.io/jam/brackeys-14/rate/3834370