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(+1)

Fun and an interesting concept, but it doesn't have the Gameboy's 160x144 resolution, which is one of the rules.

This is my settings for the it

(1 edit)

Is rendering set to viewport? I definitely see more pixels than I should in your project.

Im not sure it shouldnt render more this is my full screen settings 

(1 edit) (+1)

For my project, I use Stretch Mode: Viewport, Aspect: Keep, and Scale Mode: Integer. That should keep it nice and pixelated.

This was my first time making a Gameboy style game and working with such a strict resolution, so I definitely made some mistakes there. Thanks for pointing it out! Next time I’ll use a proper Viewport setup so I can make sure it actually stays at 160x144.

(+1)

Glad I could help! Godot users unite!