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(1 edit) (+1)

For my project, I use Stretch Mode: Viewport, Aspect: Keep, and Scale Mode: Integer. That should keep it nice and pixelated.

This was my first time making a Gameboy style game and working with such a strict resolution, so I definitely made some mistakes there. Thanks for pointing it out! Next time I’ll use a proper Viewport setup so I can make sure it actually stays at 160x144.

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Glad I could help! Godot users unite!