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Schweini007

63
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A member registered Jun 17, 2019 · View creator page →

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Hi,

 I am a programmer who uses Godot since 2018, although I have been working more with C++ since two years.

I want to refresh my Godot skills through this game jam, and would like to have one or two other Godot users with me for this ride. It's important to me, that we won't crunch, and can have a good time. I am from Austria, so it would be preferable for you to live in Europe too, so we can communicate with everyone awake :D.

If you're interested, message me on Discord: Schweini#9402

The Pixelorama AUR packages are distributed by different maintainers.Please contact them and make them aware of the new update :)!

Chromebook is a variation of the Linux operating system.

Among Us only supports Windows, so I don't really understand how your Son was able to play the Game without using Tools like WINE or Proton.

I suggest to look at this tutorial: https://beebom.com/install-play-among-us-on-chromebook/

A lot of different ways of playing the game on a chromebook are described here. Maybe one of them works for you?

Appreciate the Linux Build, thank you!

Are you playing on the stand-alone version? HTML5 versions never work as good as on desktop.

To be exact enemies have a random speed from 130-270, the player speed is 240. This  was to prevent the player from always running away from monsters and shooting at them at a safe distance.

Thanks for playing!

And the asset pack gave us only about 10-15 :P

Thanks for the feedback!

The lag issues probably are because the Pathfinding is pretty performance heavy. I suggest to play the game on Desktop not in the Browser.  That hitting the enemies doesn't give enough feedback wonders me. You get screenshake, sound and visuals when you hit an enemy. Also half of the art is self made, not all is from an asset pack :P

Either way thanks for playing!

Really neat visuals, but sadly short :(

I think you should have offset the camera so that the ship is in the bottom half of the screen so you can see the obstacles.

Also congrats on your first ever submitted game jam game!

For anyone else reading this post and wanting to apply, I am sorry but our team is now full.
I wish you best luck for the jam!

Hi!

I am a fairly experienced Programmer and less experienced Game Designer with the Godot Game Engine and am looking for a pleasant teammate with which I can make a smaller game without crunch. You can DM me with any skill (Programmer, Artist, Game Designer...), as long as we are just having a good time making the game.

Please DM me over Discord: Schweini#9402

Cheers!

This looks great!

Any chance there`s gonna be a linux version?

Would love to play this <3

The image functions do not work with the selection tool yet. The selection will get a big update in 0.9 tough.

Also, please do not hesitate to open an issue here if you find any bugs:https://github.com/Orama-Interactive/Pixelorama/issues

I never wanted to get that far, but the game hooked me :).


Great work, John!

To whom?
If you mean the developers, join the Discord under here: https://discord.gg/GTMtr8s

I would love to play this game with my Brother, but it is again Windows only?!

Are there problems with the Linux and Mac Builds?

Try this one: https://docs.google.com/uc?export=download&id=1VZyz82ezuH_SHxdGpLTGdUmKYl7KsECU

Whenever you have troubles with Pixelorama you can always ask on the Discord Server, there we can hear your calls for help faster ;), the main developer is also more active there.

And if you have found a bug or something different that needs to get fixed, you can always open an issue on Github: https://github.com/Orama-Interactive/Pixelorama/issues

Could you try the latest 0.8-dev version?

Here is the link for web: https://orama-interactive.github.io/Pixelorama/early_access/

For downloads: https://github.com/Orama-Interactive/Pixelorama/actions/runs/235084700

(If the downloads are greyed out you have to sign into Github)

You can see the current state of the Turkish language support here: https://crowdin.com/project/pixelorama/tr#

You are also able to contribute translations.

I totally agree with both of these issues, I which I could have improved over a lot of time, but I had a small time window. 

It is out of your control what the outcome of the dice score is :) 

Great, that you came that far! You could have pressed 'R' to teleport to the last spawnpoint when you were falling (Just a tip ;) )

I'm glad you liked it. And about the bats which were blocking you, you can press 'R' to teleport to the last campfire!

Yes, polishing isn't really my thing (that's why most of my games lack on it). But I'm very glad you liked the controls!

Linux and OSX version would be neat

Sweet short little game, I loved it!

It would be nice if you could provide a Linux and OSX version, thanks

Thanks for the feedback, John! I'm glad you liked the movement and the secrets. That's what I mainly focused on. I updated the game and now the bass isn't that loud anymore ;)

Thanks, for the feedback, I considered to let the double jump reset but scraped it, but I think because I still have time I'll implement it. The visual feedback when hit I also consider doing. And the ambience I should probably turn down, yes.

It is, but I like the goose how it is right now, just so cute

There is in fact explanation at the itch page. An there stands: That you can reactivate blocks with the right mouse button

Thanks for the feedback! I really would've loved to play your game but I am a linux user, so I can't play it.

You can reactivate block with the right mouse button if you have a bug collected

This game is really charming! I had to smile all the time. And then there was the genre change which was incredible funny! Loved it!

I think this game would be very enjoyable to play if there weren't the collisionboxes out of hell. It got really frustrating when I touched one pixel of an object. I also think it's unnecessary to let the walls kill you if you touch them. It also happened a few times to me that when I got into the goal I accidentally pressed R and schwupsdiwupsch I was back at the beginning. I think this game could be very much fun if it wasn't that frustrating.

Interesting look and interesting game. The way the bugs are used is very creative but often causes that you get stuck -- very frustrating. But overall very good game

Lovely game