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A Bunny Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #20 | 2.858 | 3.500 |
Graphics | #22 | 2.960 | 3.625 |
Controls | #22 | 2.552 | 3.125 |
Overall | #28 | 2.364 | 2.896 |
Audio | #30 | 1.837 | 2.250 |
Originality | #31 | 2.041 | 2.500 |
Theme | #32 | 1.939 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
No.
Game Description
It's a game about a bunny who discovers the truth behind the princess's kidnapping
Discord Username
SpaceMarco #8068
Participation Level
Yes, this is my first Godot Wild Jam
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Comments
I really like this, the movement mechanics are super fun. The story is a little weird though. I gave up at the asteroid section in the void because I kept dying and there's no checkpoint there so it sucked walking all the way back.
thank you for your comment!
I will fix the game's issues and re-upload it very soon :)
Double jumping in time makes it sound like "RED ALERT! RED ALERT!" sirens.
I would think the score would be a bit more meaningful -- time based or reset/lose value when you die. You could call it something else (like a carrots collected meter) then it would be fine for the completionist (By the way, I got 600pts).
The easter egg at the top was fun to receive.
I really liked the fever dream of a story, but the rock jumping was quite tricky for me, especially with a long run down a corridor back to it each time.
Linux and OSX version would be neat
Yeah, I thought making it available on all 3 platforms (even if that's just by doing an html version) was a requirement of the jam?