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Life Sacrificer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL | #16 | 4.286 | 4.286 |
DESIGN | #72 | 3.857 | 3.857 |
MUSIC | #113 | 3.643 | 3.643 |
SOUNDS | #170 | 3.357 | 3.357 |
THEME | #197 | 3.500 | 3.500 |
VISUALS | #238 | 3.714 | 3.714 |
INNOVATION | #301 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great pixel art awesome game and fun concept, plz rate mine
Interesting game and I like the controls of the player and the feel of the game. For me personally, the opponents are moving a bit too fast and the browser version was lagging. Maybe you can do something there in the sense of, if the opponent is unseen, he is deactivated and uses less or no performance. Overall, however, a very good game!
We’ve got something along the lines of that implemented. The pathfinding is just very performance-heavy even if it’s only a few enemies chasing the player at a time
Unfortunately, it seems, that godot games can easily lag in the browser.
Nice top down shooter! I got to 43 enemies killed, but nothing happened? When the enemy hits the player the camera has too much shake. If you can reduce it a little it would be perfect!
Hey, what platform were you playing on? A boss should spawn after 40 enemies are killed so it must be a bug of some kind
Very satisfying shooting, and I like the particles when you kill a monster. Good job!
Very well executed shooter. Reminds me a lot about Enter the Gungeon so it captivated me. Those enemies scared me at first - they are very fast. But managed to beat the game without much problems because I chose my perks very carefully. Music is great and visuals just good enough. Great entry
Overall a good game. The enemys were a bit too fast but really well designed. The hit feedback could be a bit more intense
To be exact enemies have a random speed from 130-270, the player speed is 240. This was to prevent the player from always running away from monsters and shooting at them at a safe distance.
Thanks for playing!
it was really fun to play, but it also was really laggy and i felt like i didn't get enough feedback when i hit an enemy. but it is a good game, keep up the good work!
had to give 1 stars for music and vidual because you used pre-made assets, still looked really nice though.
Thanks for the feedback!
The lag issues probably are because the Pathfinding is pretty performance heavy. I suggest to play the game on Desktop not in the Browser. That hitting the enemies doesn't give enough feedback wonders me. You get screenshake, sound and visuals when you hit an enemy. Also half of the art is self made, not all is from an asset pack :P
Either way thanks for playing!
Half? Really? We made only like 10 textures :]
And the asset pack gave us only about 10-15 :P
Fun gameplay! I tried to make the most op setup with the sacrificing hearts but still died lol
Cool concept love the camera shake when shooting and the sound effects!
Nicely done :)
It's cool, love that abilities choose
And music is really good!
That was a lot of fun! I really liked all the customization options. Really let you play the game differently each run through.
Also thanks for the 20kill life boost. That was a god send.