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A member registered Nov 10, 2016 · View creator page →

Creator of

Recent community posts

I think the real question is "what am I finishing". In my case, I was finishing a feature submission to an open source game engine for review. That's not the same as a finished feature, but it is finished in the sense of completing what I set out to do during the month. Though I do get your point, and I think that's the real intent of the jam. It's what we should strive for, but different people have different goals, and the keyword for me in Finally Finish Something was the "Something" part.

Personal take:

  • Let's do these more often. Someone in discord mentioned every 6 months. I think that might be a nice experiment over the next year.
  • Time limit was perfect for me, so no complaints. I have personal retrospectives for how I used it, but no criticisms of the time limit itself.
  • I didn't use Twitter, though I did use it on Twitch. I recall a friend misinterpreted FFS as "For ****s Sake" which I found humorous, though I'm guessing that wasn't the intent. :P
  • As far as voting goes, I'll openly admit that I didn't do any of that. It wasn't about ratings or feedback for me. I wasn't looking for feedback, so I felt no obligation to reciprocate. I suspect many others were similar in this way - this jam is about the very personal matter of FINALLY FINISHING SOMETHING. Showcasing is a side-effect. Still, I feel kinda bad about doing nothing, but on a more practical note I had (and still have) other time-sensitive matters to attend to.
  • Collaboration wasn't really a factor for me. In my case it was personal goal, so the interpersonal support/encouragement was sufficient. :)
  • Vibe was good on discord, though the forum vibe felt less inviting for some reason. Can't place my finger on why.

Thanks for the feedback. I'll be sure to make it friendlier to multiple resolutions. In addition to the text displayed, you can change the window and frustum size in the INI file. I ought to have noted that, but I didn't even think to.

Man I haven't played one of these in ages. Hope to try it out!

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I'm working on an open source game engine contribution: data-oriented text styling with a custom markup language! It's been in the works for a big part of last year, but for a sufficient number of reasons (such as significant upstream changes) I decided to totally re-architect the underpinnings while keeping the overall design/interface and do a chunk every day to complete it on time. Normally I wouldn't want to re-work something like this when it's "so close" but it's actually blowing by quickly since I surgically extract a lot of the old code and know exactly what I'm doing this time around. I only work on it while Twitch streaming to document my process and give the game engine some more public exposure. I'm having a lot of fun with it. :D
The game engine
My channel where you can view recent recordings or watch it live

My public fork/branch

Not so sparkly and interesting to look at yet since I'm still wrapping up the data model and parser, but it'll get there. Check them out if you feel so inclined.