Hey there, we just uploaded a build of a parkour platformer that we've been working on in our spare time. It's set in dystopian Rome and has a painterly artstyle and a dynamic post-rock soundtrack. We want it to be pretty to look at and relaxing to play. There's no combat planned, just movement.
In this playtest build is a tutorial level and a level set in a flooded part of the city. Would really appreciate your thoughts and playtesting :)
I always liked breaking games, going out of bounds and messing around with their movement. So I've tried to make our movement system versatile so that you can platform on anything with a bunch of parkour inspired movements.