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satchmo1991

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A member registered Jan 02, 2021 · View creator page →

Creator of

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Thank you so much!

Gah! That was on my radar as a possibility to account for, but I just never got around to it. I wish I had. Can't do it all in 7 days, though, you know? Thanks for playing!

Great job! The graphics looked pretty good, actually! Especially for a week-long jam. I would suggest your character being smaller, having a smaller hitbox, the cameras moving smoothly instead of by step, or all of the above. It was very difficult to know when you were about to get caught, especially without a grace period of any kind. Cheers!

The idea is great, but I really think there needs to be some feedback as to when the controls are going to invert. As it is, it's very difficult to plan your move not knowing when you are going to move the wrong direction. Great job submitting to the jam!

Fun little idea here! Great job submitting it to the jam!

Sorry, the game was broken for me. Great job submitting, though!

Thank you so much for the feedback! Endless Mode was actually the original implementation of the game. By the time I almost had it working, I decided to have a "boss" character come in and give you instructions. Then I thought of a bunch of funny jokes, and the game shifted to the story mode. So at the end of the jam, I just had to do one or two small things to make Endless Mode viable. If I could go back in time, I would have only done story mode like you suggest and fleshed that out even further.

Obviously the first level is scripted so that the belt starts zooming by and you can't keep up, but after that the only penalty to missing too many dots is that you get the "bad" ending. Pre-loading dots on the belt randomly helps ensure the player actually finishes the level, but once I added the ability to take dots OFF the belt, that allowed the levels to essentially be endless and never progress. With more time, I would have safeguarded against that for sure. Great feedback! Thank you again!

Good job submitting to the jam!

Great job! Spelling out PLAY to start the game is a clever mini-tutorial.

Great job submitting to the jam! That was a challenge!

Cute cozy game. Great job submitting to the jam!

Great job submitting your first game! You should be proud! I hope you learned a lot during the week.

Very cool! It's definitely on the side of prototype as opposed to game like you said, but I think there's a solid idea there, and what you have is well-executed! Cheers!

Nice job!

Well done! It's certainly satisfying knocking all those pieces around. Physics simulations are always fun to mess with. It's pretty easy to knock pieces off the screen and softlock yourself, though, so if you continue to develop the game, I would consider implementing safeguards against that. Cheers!

The web version appears to be broken. The scaling was off and it kept crashing. Great job submitting, though!

This was really cute!  I like the idea a lot. Ironically, my wife used to be a book publisher and now she manages a book store, so sorting books is second-nature in my house :)

Thanks for your submission! This was fun!

Very nice! I would love to see you develop this concept more after the jam. The idea is really good and I feel like there is a lot of potential! Well done!

I found it very confusing. The art is nice, but it's clear you were up against a time crunch. Cheers!

I'm sorry, but the game didn't work for me. It completely glitched out. Pressing 'e' multiple times moved the player beyond the bounds of the game as well. Thanks for submitting!

Good job submitting to the jam!

Thank you so much for the kind words! I struggled with the monotony for sure. I was caught between adding more gameplay and adding more story and I went with finishing the story and adding an "endless mode" which was about as much as I could accomplish in the  time allotted. I figured if I could make it a fun 5-10 minute experience, that was good enough. Thanks again!

Thank you  very much! I appreciate it!

Thank you so much for the compliments! In the first level, did you put the wrong color dot on the belt? You should give that a shot real quick and see what happens. It's my favorite hoke in the whole game. Thank you again!

Thank you very much for the compliment! I almost re-bound the interact key and implemented re-binding for the player, but I kept going back and forth about whether it was better for the key to be a bit awkward or not. That's why player feedback is so important, right? Thank you again

Thank you so much!

Really cute idea! I think you should keep working on it. I found it really charming and the art style has a lot of potential. Some really good stuff in there. Cheers!

Not sure if you meant to put the correct shape in the top corner or if that was a dev tool that was left in, but it trivialized the gameplay a bit. Fun idea, though, and I would keep working on it after the jam. Cheers!

Man, that was a surprising hit for me! Well done! Definitely had a frantic quality that I really like. I would recommend you keep working on that one after the game. Cheers!

Thanks for your submission! I hope you had a good time making it!

Great job on the game, man! That's a pretty idea.

Very interesting project. Thanks for submitting!

Thank you very much!

Thank you so much!

Lol! My wife and I had a good laugh about that. Glad you caught the reference. Thanks for playing!

I really liked this one! I think this mechanic really has a lot of potential. Obviously you were limited on time, but with some more polish, I think this game would be great! I recommend you keep working on it. Cheers!

Looks like you already know about the bug. Looks cool, though!

Lol, thanks for the hint. At least you submitted something! Cheers!

Pretty cute game! I like the art and the parallax effect a lot. The music was charming as well. Great job, cheers!