Thank you so much!
satchmo1991
Creator of
Recent community posts
Great job! The graphics looked pretty good, actually! Especially for a week-long jam. I would suggest your character being smaller, having a smaller hitbox, the cameras moving smoothly instead of by step, or all of the above. It was very difficult to know when you were about to get caught, especially without a grace period of any kind. Cheers!
Thank you so much for the feedback! Endless Mode was actually the original implementation of the game. By the time I almost had it working, I decided to have a "boss" character come in and give you instructions. Then I thought of a bunch of funny jokes, and the game shifted to the story mode. So at the end of the jam, I just had to do one or two small things to make Endless Mode viable. If I could go back in time, I would have only done story mode like you suggest and fleshed that out even further.
Obviously the first level is scripted so that the belt starts zooming by and you can't keep up, but after that the only penalty to missing too many dots is that you get the "bad" ending. Pre-loading dots on the belt randomly helps ensure the player actually finishes the level, but once I added the ability to take dots OFF the belt, that allowed the levels to essentially be endless and never progress. With more time, I would have safeguarded against that for sure. Great feedback! Thank you again!
Well done! It's certainly satisfying knocking all those pieces around. Physics simulations are always fun to mess with. It's pretty easy to knock pieces off the screen and softlock yourself, though, so if you continue to develop the game, I would consider implementing safeguards against that. Cheers!
Thank you so much for the kind words! I struggled with the monotony for sure. I was caught between adding more gameplay and adding more story and I went with finishing the story and adding an "endless mode" which was about as much as I could accomplish in the time allotted. I figured if I could make it a fun 5-10 minute experience, that was good enough. Thanks again!


