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That was pretty fun, and neat twist on the theme. I found you could just get spotted and kite the waiters around and get them stuck on the tables and stuff to escape, which turned the stealth game into a fun, chaotic run around the restaurant. Not a whole lot of criticism other than I think the vision cones were a bit inaccurate at times. I was getting spotted when I was outside of their FOV, but it was pretty minor. Well done implementing checkpoints, by the way! And also that was a lot of art for such a short amount of time! Fantastic!

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Yeah, I already know about this problem with the view cones. The problem is that the way I did it involves complex math to rotate the view cones and at 6 am the day before the end of the game jam (I worked the whole night) there just was no time to fix it.  I'm glad you liked the art and also the chaotic gameplay, it's true I spent a lot of time on the art.

I was honestly super impressed with what you DID manage to do with the view cones. That's a bigger programming challenge than I would have wanted to take on for a 7-day jam, so kudos for getting what you got in there. Also, the art really adds a lot to the game. I think overall I would have been better off spending less time on art and more on programming, but your art gives your game a really nice polish that makes the game feel much more "complete" and not like something made in 7 days :)