This pleases me greatly! Thank you! I much prefer to go through itch than steam since I haven't ever purchased anything on steam and never log into my account. Looking forward to the final release!
Sanguine-Oni
Recent community posts
I'll be honest, I hardly gave this game a try because of the "earn money" minigame. It is impossible for me using my laptop's built-in mouse. I always fail due to needing another second more to hit the last letter. After wasting two in-game days, I figured F it. If I can't make money, why try progressing the story at all. It also doesn't help there is no tutorial. It just slams a bunch of pound signs on the screen, making me just sit there the first time expecting the mini game to begin when the timer hit 0, like it was a 'ready, set, GO!' timer. I took a shower, washed dishes, studied for school, then failed repeatedly at earning money. Giving up there, sorry.
You had me at 'succubus' ... but lost me at the repetitive gameplay loop and everything else. And, unless I missed it somehow, there was no intro or anything explaining the egg timer or its use or what the numbers represent or anything (story-wise, I mean. I know they track your turns). The title of the game doesn't even enter into the gameplay outside of it being an egg recording your used turns on the bottom right. I found this game truly annoying and not fun at all, sorry. Especially with the inability to speed the dialogue up, making me have to sit through it over and over for each attempt.
Edit: Forgot to add that when I got the second ending, two of the screens were pure black. Only the kissing animation ever happened - and even then, only after I let it sit on the black screen a bit. Windows 11 if that helps.
I have no clue how to even obtain assistant drones. You don't really have a good tutorial, if there even IS one. The menu for navigating all features is a random screen with some images that bring you to things like the collections and some for upgrades, but nothing is clearly marked or displayed. As for your "three bombs" statement... that is absolutely false, as I have used ALL my bombs EVERY TIME,*EXCLUSIVELY* waiting for that boss to spawn before using them. And it does. Not. Die! So, either there is an issue with the Windows version, or that is completely falsified information.
I'm not trying to sound rude, but that reply pissed me off as it completely ignored several things I stated in an evasive way while feeling demeaning as well. For one thing, you lack a proper management screen. If you want people to find all these features other than the 'this is locked behind patreon' BS, then maybe label things clearly. Secondly, how can you say nothing has been changed when that video shows the enemies dying in LITERALLY 2 hits, maybe three, and the reaper and snowmen take 5-6 for me with all my blasters and everything at max / level 6? Third, you ignored how the stage boss COMPLETELY BLOCKS ALL DAMAGE from that carrier boss once it spawns. Didn't even note that. Failed to comment on it. Because THAT is the REAL issue. Not the other crap. Being able to actually DAMAGE the carrier boss would allow it to eventually die and let the player focus on the stage boss.
Anyway, no need to reply, I'm done with the game. It was a typical shmup. Enjoyed the hand-drawn art style and evasion of AI use. Sincere kudos to that. Gameplay was about as expected of a generic shmup, but that is understandable as there isn't a lot you can do to deviate there. Having customization and the ability to grind upgrades was my favorite part. Wasn't a fan of a few of the enemies and bosses, particularly the one that dive-bombs at you for impact damage, and a couple enemies that travel off screen (top or bottom) then stay there indefinitely, like the one in the base / training area tended to do (the tiny orb). Also, disliked the confusing map. I kept thinking there was a secret path I could take because you pre-display hard mode paths without explaining how the hard mode areas unlock after beating the final boss. I'll also note, I unlocked a lot of the aliens without doing their stages. They unlocked when I'd get blown up and it would show me a random alien. If I went to the collection screen, they would then be listed, such as the Stage 5 alien being unlocked when I died in Stage 2.
edit: just watched your new video. That carrier boss is out for SO LONG without the final boss appearing. For me, you can count to 3 after the carrier boss appears and then the stage boss arrives; at which point the carrier ducks behind it and stays there, making it literally invulnerable. 3 bombs can't get off in time. By the time the second bomb is on-screen detonating, the boss is already spawned in and in front of it. Again, playing on Windows 11, if that helps too.
I think I see the issue. Your resource video is severely outdated. It is over a year old. The enemies I called tanky are dying in a quarter to half the hits it takes me to kill them with a fully maxed out ship. Meaning, somewhere along the lines, they got upped in their HP, be it intentional or not. That one ship that summons them is the sole factor between making your game decent and garbage. I'll add it is also a different color, being bright orange at parts for me, further proving it was modified since this video was uploaded. Removing that enemy or weakening it would solve the problem I see MANY people stating they have in comments with the game being unbalanced for stage 9.
Last level made me uninstall. Like the above comment, it has too much difficulty. Tried several times and couldn't get the boss below 3k HP. Here's the issues: 1) You have brought bosses back. That isn't fun when you have to face the real boss, but it is fine because they are killable. The real issue is number 2) You have one enemy that spawns and spams fodder enemies that are just too damned tanky. Reapers and snowmen that died in a hit in the stage they were from now SOAK bullets. Each one is like a mini-boss in how tanky they are, and there are just too many on screen. Add to that you'll never stop them from spawning because that boss enemy that spawns them in spawns in too late into the stage. The boss spawns in shortly after and covers it like a f-ing shield. It is unfair to make an enemy that is neigh invincible, especially while having to face a real boss simultaneously.
Edited for a typo.
Definitely like the direction the story is taking.
Also, side note: was a little confused when trying to load my old save because we went from version 1.0 to 0.2 in the file, so, just tossing out here for others that 1.0 was probably meant to be 0.1 and was a typo in the folder names. Be careful not to delete the wrong folder.
Alright, tried it for a bit with a guest account. Not a fan of the start of the story with how your character just flat out r*pes a person and shrugs it off nonchalantly. It sets a bad vibe and tone for the direction of the rest of the game with both the character's personality and how fast the sexual shit happens. Typically, there needs to be a build-up. Make the player invested and desire the female, edge them a bit, then let them see the scene. There's no emotional investment and it is just sex for the sake of nudity and sex. Too fast too soon, making the game appear like it will just be a r*pe simulator.
The game format is very similar to many games I've played via Mikandi app back when I tried it out, so I see why you had the Google account thing... it is a typical cash grab of "microtransactions to purchase energy" format. Also, your what is clearly AI art is going to do you in as a lot of players will avoid or give negative ratings for games using AI art. I personally don't care, but the art styles are inconsistent and it is obvious. Grandfather looked to be made with a perchance.org Ghibli filter, the lewd scene had decent art, then the character of Floe on screen afterward looks like neither.
The combat portion was fun and unique, but I wasn't a fan of how it doesn't go into a different screen and zoom in. Playing on my laptop it is difficult to keep track of my HP and what damage I am doing when it is only the top part of a small rectangle.
But ultimately, yeah, sorry, the mobile microtransaction-focused build of the game made me uninstall without doing more than two runs. If I wanted to play a game that has energy limits I'd do so on my phone where that type of thing is expectant.
As far as feedback for your other games, I doubt I'd give them a try with how I felt about my first few minutes playing this one, no offense. This one just hit me wrong in many ways. But, I'm just one person, so my sincerest best wishes with this.
Completely detest Patreon as a whole. Never made an account and never plan to because of things they have done to other devs such as stealing their funds and banning them solely for adding non-sexual minors to the story such as little brothers and sisters who have absolutely zero lewdness and are there for plot and immersion. I think I'll just pass on trying this, sorry. Thanks for the info though. Truly appreciate it. Thought this was just a typical visual novel game, not meant to be something needing to have an account for.
I'm holding off trying this until a save that doesn't require cloud is implemented then. Call me old fashioned, but I like my game saves to store on my hardware and not be accessible to third-parties. Maybe I'm just paranoid, but it seems super shady having to log-in to google to play a game that isn't on google play and is single player with no ads or features that would require google at all.
Okay, cool, thanks! Because when I played the demo I enjoyed it, but it wasn't something with enough content yet to keep me invested long due to early early stage of development, obviously. That being said, I'm very interested in seeing where this goes. Like if there will be a full campaign with preset goals and such and whatnot. Because, if so, or if I enjoy the additions in the future enough to feel it will keep me replaying a long while, I'd like to be able to purchase it or drop money toward it via itch. I don't like subscription-based programs and I am fully against Patreon for their BS they have done to other devs like The Arcadean.
Love the art style. Love the parodies of characters from my youth. Only complaint I have is the game seems to like to have a lot of latency issues and crashes often. For example, I can click to go to the next text spoken, but it may take a few seconds before it does so, and sometimes not at all, making me spam on my left mouse hoping it does something. Other times, if the location changes (like when you exit the school from the inside) it just outright crashes the game after making my screen flicker between inside and outside. When it does this, it uses new and old images. For example, I finished the Geography class and met with the group in the hallway. They departed and I backed out screen-by-screen to the outside where it showed the goth chick. Then, my screen began flickering to an image of the hallway outside the geography class with the group standing beside me, and the lone goth by herself before the game crashed. I'm on a Windows 11 laptop btw. That flicker between older scenes and the new one happened almost every new location change. At least 25% of the time.
I just loaded the game and holy crap these color choices for the text, man. First off, if you go to 'Preferences' you can't read things like the fullscreen or windowed options because it blends in with the background. Secondly, first screen of the game... that green text blends into the background in a weird way. If you do a background box, typically you use a color that is darker, like an opaque black, not a weird pastel pink...
Can't play this game with these colors. Strains my eyes too much. Sorry. Got like 5 screens in and gave up.
Okay, gave this game an hour of my time. It crashed thrice from different things, such as the fishing mini game, entering the portal the first time, or simply trying to exit the app by choosing quit. (Playing on a Windows 11 laptop for feedback). Got bored trying to find the demon girl. The journal says to go through her portal, but when I did it kept saying she wasn't there. Went looking for her, found her at night by a shore. It cut to morning but quest didn't update. Kept trying to find her and couldn't. So, yeah... giving up here. Wasn't really feeling the story or characters (every chick thus far has huge boobs, which I'm not into and find a turn-off as well). I suggest either removing the night time scenic view scenario from triggering when you need to find her, as well as making the journal more real-time and on point since it just says to 'go back to her' even though that task has been done. Anyway, best of luck with this, I'm just not feeling it.
I'm mostly a console gamer, so I am not sure if you'd find them on steam or where, but the other two games I play are Hidden Through Time (though the first one is better than the second because the second one they added crappy trophy / achievements to that made the online community clutter the custom-made maps with just a single object on the screen for easy milking), and the Hidden Cats In series, with Tokyo being my favorite for the amount of content in it.
Super excited and thrilled to see this isn't a dead development! I can't wait! I play a LOT of hidden object / person games (middle-aged man who grew up collecting and still collects Where's Waldo books) and this was by far one of the top three I have played! Can't wait to see the final product up for purchase!
Nothing works for me as far as upgrade stations. Waste the time unlocking them, but once I enter them, nothing happens. I am able to rotate the camera, but no stat increases, as another user said, if anything, it makes it all slower. For example, the healing station, if I sit inside it between waves, I can go from maybe 24 to 43 HP. Walking around cutting wood or simply standing still I heal to 100. Game is just unfun in its current build. trying to cut down trees and dodge crap is a nightmare of a chore, I may add. Made worse by upgrades that simply do not work or take so damned long for any increase it is a 'why bother'.
For those who want to know about actual gameplay: You run around as a chick who the game says 'is always naked' but is not naked at all. You have an insanely slow-spinning axe rotating around you to chop trees. Meaning you are trying to use WASD or arrow keys to drunkenly move around trees that take three hits each to get 1 wood. For the purpose of unlocking upgrade stations that are SUPPOSED TO improve stats and progress, but in truth are so slow to increase stats they are useless, or they slow things down rather than improving them. Meanwhile, you get bombarded with waves of enemies, further slowing down the dreadfully slow farming of lumber process as you run in circles drunkenly more, this time to kill the giant spiders that appear to be the sole inhabitants of this forest you are in. I use the term 'forest' because the game calls it that. In truth, it is not dense enough in trees to be one as trees are so spread out that you'll seldom hit more than 2 at a time in your circle of range.
Everything about this game is a lie or horribly set up. Not nude. Not really an upgrade. No reason to progress, if there IS progression. Descriptions from what the dev say here and what are in game are different (for example, the bench says it increases healing, making it sound as if sitting in it makes you heal faster, not that it increases your HOT (Healing over Time) rate when NOT in the bench.
This is like one of those games you'd find on Switch rated M but aren't more than T for teen outside of a couple AI generated art images.
Grats to you. Meanwhile, I tried to re-install just now twice, and both times the unity logo screen gets to 90% then stops and has this message: "Unable to parse Build/LH3DWEBGame.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug." So, less likely anything to do with my laptop, and most likely incorrectly configured upload by the dev.
Trying to update the game via Itch app for the windows version by clicking "update" makes the update start then immediately fail. Opening "manage" and choosing "Install" for the second file option brings up this error:
It seems the old folder was named "mall-creeps" and the new one is "MallCreeps". Not sure if that makes a difference though, considering I couldn't do a fresh install via the app. I was able to download it from the website, however. But, regardless, due to the folder name change, the Itch app is stuck in an eternal loop of wanting to update as it doesn't recognize the new folder name.
I can also add, it returned me to the start of day 2 with the money I had at the end of the night, so there may also be an exploit where you can close the app out (without returning to the menu and choosing exit) and then re-open it to restart the day with the money you had when you closed, effectively giving you infinite time to make the money for rent in one day without buying upgrades at all.
All honesty, my favorite part of this announcement was seeing you say you were adding a scene for your own amusement. Not enough devs cling to the 'this is my game' mentality. Don't lose that! Seen too many games on here I gave up playing somewhere through the dev process because the devs began listening too much to fans for the story and scenes and it began changing their writing noticeably. It is your vision first, and when you love what you do it will often make for a better ending product. Looking forward to the release of the update!
The dev has openly said they were originally AI generated. But I believe the new ones are hand edited by an Itch user named stalnoyhui who had posted some edits similar to this a few days ago on the main page's comments board if you go look. He had offered to edit the photos saying "I can hand edit these for you to look like this."
I said the detail of the clothes looks better. I even started with that, what the hell are you even debating there? You're arguing with yourself on that point. I wasn't debating that. The girl dropped from twenty-something to looking like jail bait in the face, first of all. Her hair and face went from mature silent type to Shinobu of Love Hina kind of timid mousy. It changed the female into an entirely different one. There is a difference between 'upgrading detail' and 'changing a character completely'. As for me saying I think the left one looks better, I didn't say that. Nowhere did I even imply it. All I said is I prefer the more mature characteristics to the childish bashful ones. They both have ups and downs, I just detailed both. Clothing and shading is better on right. Mature look is better on left, including the inability to see the eye well as if you ever used a camera you'd know that focusing on the foreground blurs the background slightly, even on nearby objects and even with extremely high-end cameras.