This post just saved me downloading this. I would have uninstalled on the verification screen for the same reasons, so thank you for the warning.
Sanguine-Oni
Recent community posts
I'd also suggest widening the screen or moving several objects as some of them are on the edge and frustratingly missable. At least three items I didn't even see because they are half cut-off or more by the screen's edge. But, I mean, those are very small complaints. So, all things considered, great game. Would like to see a lot more floors in the sequel, if you make one. The elevator concept is a unique spin on the point n click genre. Kudos for originality! It made me feel like I was playing something unique and new!
Traps being rebought being an issue I agree with 100%, but I'd also like to make a very small request of the cursor color... it blends in way too much with the background when not hovering over "save" or similar buttons. Constantly losing sight of it. I'd suggest brightening it a bit into a crimson-ish or deep purple so it is visible but keeps the macabre tone.
I thought the itch thing was taken care of like a month after it happened. I support H-game devs via Visa/ Bank card all the time on here...
Also, about the romance and partner issue, I may have a suggestion. The very first VA I ever played and liked had you play the entire game and then asked you which girl you wanted to date. Once you chose the girl, that was the ending you had. You basically secretly dated them all without the others knowing unless they were best friends or such up to that point.
I also would ask if there is a way you can make it so the 'skip' button stops at the screen for the film's tally. Having to button mash my way through the same dialogue every night is slightly annoying because skip zooms passed the screen letting me know how much I made. It is either that, or I skip it then slam the "back" button to see.
Edit: I just realized something... why are we working for a daily payment anyway? Wouldn't uploading the films become a revenue in the way actors in commercials and TV shows get small paychecks for every time they are aired or YouTubers when they are viewed so much?
Edit 2: Never mind! LOL I just unlocked research and see the ad revenue! LMAO. Definitely need a way to boost Research Points (RP) gained. Glad I chose research as my character's bonus, because, damn if that shit doesn't become time consuming and pricey - especially with the fluctuating earn each night if you don't save scum.
First time I have seen this game listed. Wasn't expecting so much content already! 4 hours in and still more to play of what you have so far is truly impressive for a start. Only three small typos so far is actually impressive as well for what I assume is a solo dev. The only things I would like to see are animations instead of still images (though I know that is hard and probably will never happen, so no biggy), and maybe a guide beside the girls' names that shows their possible earned income if you choose them that night so I don't have to go to the character bio page every time. Like: Amy 127-202. Sam: -12 - 347. And maybe a way to change the girls' offered pay on the fly. I felt bad after offering Amy so little pay because I was unsure of how much I would make, being she was my first investment. On that point, I just realized a foreshadowing stat viewing would have helped with that. Like, had I known I'd be making a profit of around 150 a night I would have offered her more. Maybe when the screen for choosing what the girl will make pops up have an option to click for a clue of profit, like if you click it, it will say "estimated average profit: 150 per night" so people who don't want such a foreshadowing could just not click it, but those of us who do could more fairly pay the girls from initial offer.
Oh, also, I genuinely teared up at once scene. No clue how to do spoiler tags on here, so I won't say what part. But you got my feels hard. Kudos! Great work so far!
Looking forward to being able to place the stat point I gained. Stats and character customizations such as cosmetics / outfits are always fun in any game for me. Seeing the stat system told to be incorporated made me excited for it!
*Edited for grammar due to my A-key popping off my laptop as I typed lmao*
No, I never use the SFW sets lol I just woke up, updated the game and was like "Wow, I went from like 60-80 or more packs down to about 15-25 and none of them look like real humans anymore (though I am aware they are all AI generated) like the Home set, for example - all of those were gone. And tbh, I stand by my statement of it makes it a huge inconvenience and flat out blocks some people from accessing those packs anymore if they lack a means to sideload the content; I.E. a PC. But, I've never seen anyone do an "update" that removes most of the content that existed prior. That's absurd, imho.
Been a follower of yours since finding this game two+ years ago, before DLC was even a feature. In that time, I told my friends about how you kept adding packs and features in free updates and how they should download the game. HOWEVER! Last time I updated it on the phone was about a year ago, shortly after including the update for the custom images... until today.
I updated today to find 90% of the packs are missing and a pop-up saying the one I used is now DLC. Not cool, dude. I have a lot of choice words and am attempting to quell them into silence with much difficulty. First off, if the packs are in that 1-gig file, then maybe make the DLC accessible to those without a ****ing PC to move the file around. Also, having the directions need to go to discord just seems like a shameless plug for getting discord members. I have both a PC and am tech savvy enough to get it working without needing to join your discord, but that doesn't mean everyone will meet both requirements. I see absolutely ZERO reason you had to REMOVE packs and separate them from the base game - your pop-ups own wording btw; "Has been removed from the base game and is now DLC".
Anyway, uninstalling, dropping to one star, and unfollowing unless I feel there is a DAMNED GOOD and NON-EXCUSE reason.
*Edited "maps" to "packs" as I wrote the wrong word*
Enjoying the game, but could use a bit more in terms of descriptions for things. For example, spent all that time getting the garden to 100% but nothing appeared to be unlocked for doing so. A new subtext under the 100% would be nice. A few other areas could use similar.
Edit: Before I forget... minor bug. I tested this many times with several different places / actions and it is a 100% occurrence, but if you end with an action (say tending the garden) the game doesn't give credit for it unless you have another action - even if it fails - set up to immediately go into. For example, The Tend the garden take 800 stamina. If I have 830 and it ends and loops to the new day with my remaining 30 I don't get any progress on tending the garden. But, if I set the action to 2 counts of tending the garden, or one of tending the garden followed by any other action, then when the first one ends it gives the progress toward it immediately.
Playing on Windows 11 via full download, not browser btw
You're still talking a monthly subscription just to buy a single DLC... It doesn't even let me see what DLCs or DLC pack I'd be getting exactly because all that info is blurred and locked on the website unless you agree to it. No offense to you, as I've been in your discord for a long time and it is the Subscribestar's layout not you, but it makes it kind of shady and pathetic business practice to block out what you'd be getting completely. I refuse to do monthly payment plans. So, no, my previous statement stands with "just sell the damned DLCs individually".
Can't wait to own the full version. I know I said that before, but truly, I mean it! Thanks for these little s-nippets of previews. The beach one looks like it will be really fun. Hoping you have something goth like a haunted house themed one. Either way, love the art style and little animations! Here's hoping your numbers keep rising! If you ever release on console, I'll grab a copy for my Xbox for sure, as well as for PC!
Oh, I plan to. I wasn't trying to insult it. Like I said, I noted that it is in early stages of development. I said "in its current state" in an attempt to pointedly detail I wasn't trying to offend or insult. Just was saying what I personally felt should be prioritized. Control-wise, it plays smoothly, albeit I suck with keyboard for everything. That being said, I feel I was doing pretty well even for my lack of WASD skills. Would suggest, also, a description of damage and range for weapons in the shop, as well as changes when upgraded / combined.
The balance is highly off. You never feel like you're getting stronger. In fact, you feel weaker each level. There seems to be no way to make the DNA be worth more, which I think is the real issue. Survivors games are always roguelite, not roguelike, and have an EXP% increase option and ways to make subsequent runs easier with permanent upgrades. This game lacks both, making upgrading your weapons and character insanely hard, and in later levels outright impossible. Made it to stage 12 or 13 and it was a chore and just not very rewarding or fun to me beyond level 5. Each level felt and looked the same, just the enemies became bullet sponges. Upgrading weapons by combining them made me feel even weaker, because I lost DPS by fire rate when doing so - 6 guns shoot more often than 5 do logically - but you don't have enough DNA to buy a replacement weapon after combining. Interesting concept, but definitely missing a lot to make it work in its current state.
I'll be honest, I hardly gave this game a try because of the "earn money" minigame. It is impossible for me using my laptop's built-in mouse. I always fail due to needing another second more to hit the last letter. After wasting two in-game days, I figured F it. If I can't make money, why try progressing the story at all. It also doesn't help there is no tutorial. It just slams a bunch of pound signs on the screen, making me just sit there the first time expecting the mini game to begin when the timer hit 0, like it was a 'ready, set, GO!' timer. I took a shower, washed dishes, studied for school, then failed repeatedly at earning money. Giving up there, sorry.
You had me at 'succubus' ... but lost me at the repetitive gameplay loop and everything else. And, unless I missed it somehow, there was no intro or anything explaining the egg timer or its use or what the numbers represent or anything (story-wise, I mean. I know they track your turns). The title of the game doesn't even enter into the gameplay outside of it being an egg recording your used turns on the bottom right. I found this game truly annoying and not fun at all, sorry. Especially with the inability to speed the dialogue up, making me have to sit through it over and over for each attempt.
Edit: Forgot to add that when I got the second ending, two of the screens were pure black. Only the kissing animation ever happened - and even then, only after I let it sit on the black screen a bit. Windows 11 if that helps.
I have no clue how to even obtain assistant drones. You don't really have a good tutorial, if there even IS one. The menu for navigating all features is a random screen with some images that bring you to things like the collections and some for upgrades, but nothing is clearly marked or displayed. As for your "three bombs" statement... that is absolutely false, as I have used ALL my bombs EVERY TIME,*EXCLUSIVELY* waiting for that boss to spawn before using them. And it does. Not. Die! So, either there is an issue with the Windows version, or that is completely falsified information.
I'm not trying to sound rude, but that reply pissed me off as it completely ignored several things I stated in an evasive way while feeling demeaning as well. For one thing, you lack a proper management screen. If you want people to find all these features other than the 'this is locked behind patreon' BS, then maybe label things clearly. Secondly, how can you say nothing has been changed when that video shows the enemies dying in LITERALLY 2 hits, maybe three, and the reaper and snowmen take 5-6 for me with all my blasters and everything at max / level 6? Third, you ignored how the stage boss COMPLETELY BLOCKS ALL DAMAGE from that carrier boss once it spawns. Didn't even note that. Failed to comment on it. Because THAT is the REAL issue. Not the other crap. Being able to actually DAMAGE the carrier boss would allow it to eventually die and let the player focus on the stage boss.
Anyway, no need to reply, I'm done with the game. It was a typical shmup. Enjoyed the hand-drawn art style and evasion of AI use. Sincere kudos to that. Gameplay was about as expected of a generic shmup, but that is understandable as there isn't a lot you can do to deviate there. Having customization and the ability to grind upgrades was my favorite part. Wasn't a fan of a few of the enemies and bosses, particularly the one that dive-bombs at you for impact damage, and a couple enemies that travel off screen (top or bottom) then stay there indefinitely, like the one in the base / training area tended to do (the tiny orb). Also, disliked the confusing map. I kept thinking there was a secret path I could take because you pre-display hard mode paths without explaining how the hard mode areas unlock after beating the final boss. I'll also note, I unlocked a lot of the aliens without doing their stages. They unlocked when I'd get blown up and it would show me a random alien. If I went to the collection screen, they would then be listed, such as the Stage 5 alien being unlocked when I died in Stage 2.
edit: just watched your new video. That carrier boss is out for SO LONG without the final boss appearing. For me, you can count to 3 after the carrier boss appears and then the stage boss arrives; at which point the carrier ducks behind it and stays there, making it literally invulnerable. 3 bombs can't get off in time. By the time the second bomb is on-screen detonating, the boss is already spawned in and in front of it. Again, playing on Windows 11, if that helps too.
I think I see the issue. Your resource video is severely outdated. It is over a year old. The enemies I called tanky are dying in a quarter to half the hits it takes me to kill them with a fully maxed out ship. Meaning, somewhere along the lines, they got upped in their HP, be it intentional or not. That one ship that summons them is the sole factor between making your game decent and garbage. I'll add it is also a different color, being bright orange at parts for me, further proving it was modified since this video was uploaded. Removing that enemy or weakening it would solve the problem I see MANY people stating they have in comments with the game being unbalanced for stage 9.
Last level made me uninstall. Like the above comment, it has too much difficulty. Tried several times and couldn't get the boss below 3k HP. Here's the issues: 1) You have brought bosses back. That isn't fun when you have to face the real boss, but it is fine because they are killable. The real issue is number 2) You have one enemy that spawns and spams fodder enemies that are just too damned tanky. Reapers and snowmen that died in a hit in the stage they were from now SOAK bullets. Each one is like a mini-boss in how tanky they are, and there are just too many on screen. Add to that you'll never stop them from spawning because that boss enemy that spawns them in spawns in too late into the stage. The boss spawns in shortly after and covers it like a f-ing shield. It is unfair to make an enemy that is neigh invincible, especially while having to face a real boss simultaneously.
Edited for a typo.
Definitely like the direction the story is taking.
Also, side note: was a little confused when trying to load my old save because we went from version 1.0 to 0.2 in the file, so, just tossing out here for others that 1.0 was probably meant to be 0.1 and was a typo in the folder names. Be careful not to delete the wrong folder.
Alright, tried it for a bit with a guest account. Not a fan of the start of the story with how your character just flat out r*pes a person and shrugs it off nonchalantly. It sets a bad vibe and tone for the direction of the rest of the game with both the character's personality and how fast the sexual shit happens. Typically, there needs to be a build-up. Make the player invested and desire the female, edge them a bit, then let them see the scene. There's no emotional investment and it is just sex for the sake of nudity and sex. Too fast too soon, making the game appear like it will just be a r*pe simulator.
The game format is very similar to many games I've played via Mikandi app back when I tried it out, so I see why you had the Google account thing... it is a typical cash grab of "microtransactions to purchase energy" format. Also, your what is clearly AI art is going to do you in as a lot of players will avoid or give negative ratings for games using AI art. I personally don't care, but the art styles are inconsistent and it is obvious. Grandfather looked to be made with a perchance.org Ghibli filter, the lewd scene had decent art, then the character of Floe on screen afterward looks like neither.
The combat portion was fun and unique, but I wasn't a fan of how it doesn't go into a different screen and zoom in. Playing on my laptop it is difficult to keep track of my HP and what damage I am doing when it is only the top part of a small rectangle.
But ultimately, yeah, sorry, the mobile microtransaction-focused build of the game made me uninstall without doing more than two runs. If I wanted to play a game that has energy limits I'd do so on my phone where that type of thing is expectant.
As far as feedback for your other games, I doubt I'd give them a try with how I felt about my first few minutes playing this one, no offense. This one just hit me wrong in many ways. But, I'm just one person, so my sincerest best wishes with this.
Completely detest Patreon as a whole. Never made an account and never plan to because of things they have done to other devs such as stealing their funds and banning them solely for adding non-sexual minors to the story such as little brothers and sisters who have absolutely zero lewdness and are there for plot and immersion. I think I'll just pass on trying this, sorry. Thanks for the info though. Truly appreciate it. Thought this was just a typical visual novel game, not meant to be something needing to have an account for.
I'm holding off trying this until a save that doesn't require cloud is implemented then. Call me old fashioned, but I like my game saves to store on my hardware and not be accessible to third-parties. Maybe I'm just paranoid, but it seems super shady having to log-in to google to play a game that isn't on google play and is single player with no ads or features that would require google at all.
Okay, cool, thanks! Because when I played the demo I enjoyed it, but it wasn't something with enough content yet to keep me invested long due to early early stage of development, obviously. That being said, I'm very interested in seeing where this goes. Like if there will be a full campaign with preset goals and such and whatnot. Because, if so, or if I enjoy the additions in the future enough to feel it will keep me replaying a long while, I'd like to be able to purchase it or drop money toward it via itch. I don't like subscription-based programs and I am fully against Patreon for their BS they have done to other devs like The Arcadean.
Love the art style. Love the parodies of characters from my youth. Only complaint I have is the game seems to like to have a lot of latency issues and crashes often. For example, I can click to go to the next text spoken, but it may take a few seconds before it does so, and sometimes not at all, making me spam on my left mouse hoping it does something. Other times, if the location changes (like when you exit the school from the inside) it just outright crashes the game after making my screen flicker between inside and outside. When it does this, it uses new and old images. For example, I finished the Geography class and met with the group in the hallway. They departed and I backed out screen-by-screen to the outside where it showed the goth chick. Then, my screen began flickering to an image of the hallway outside the geography class with the group standing beside me, and the lone goth by herself before the game crashed. I'm on a Windows 11 laptop btw. That flicker between older scenes and the new one happened almost every new location change. At least 25% of the time.
I just loaded the game and holy crap these color choices for the text, man. First off, if you go to 'Preferences' you can't read things like the fullscreen or windowed options because it blends in with the background. Secondly, first screen of the game... that green text blends into the background in a weird way. If you do a background box, typically you use a color that is darker, like an opaque black, not a weird pastel pink...
Can't play this game with these colors. Strains my eyes too much. Sorry. Got like 5 screens in and gave up.
Okay, gave this game an hour of my time. It crashed thrice from different things, such as the fishing mini game, entering the portal the first time, or simply trying to exit the app by choosing quit. (Playing on a Windows 11 laptop for feedback). Got bored trying to find the demon girl. The journal says to go through her portal, but when I did it kept saying she wasn't there. Went looking for her, found her at night by a shore. It cut to morning but quest didn't update. Kept trying to find her and couldn't. So, yeah... giving up here. Wasn't really feeling the story or characters (every chick thus far has huge boobs, which I'm not into and find a turn-off as well). I suggest either removing the night time scenic view scenario from triggering when you need to find her, as well as making the journal more real-time and on point since it just says to 'go back to her' even though that task has been done. Anyway, best of luck with this, I'm just not feeling it.