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Sanguine-Oni

407
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6
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7
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72
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A member registered Feb 07, 2023

Recent community posts

Really enjoying this game. Went and bought it on Steam. Only complaint is I thought Zoey was the prettiest character the moment I saw her... then you ruined her just as fast.

Aww that's really kind of you. I appreciate it. But I don't need a special thanks. I always feel that the whole point of playing an in-development game is to assist the dev with feedback as an alpha tester should. I'll gladly join your discord server to better assist and post feedback there, though. :) Just know this account name is not my account I use on there.

LMFAO Yeah, because that isn't suspicious. Nice try. Like I'd ever give you my email.

Awesome! TYVM, my guy!

Definitely much MUCH better. Still not perfect, but only a slight delay for me now, rather than sitting there for 30+ seconds. Thank you!

tool*  Sorry, I couldn't resist correcting your typo due to the subject of the post XD This is just a joke jab at the irony, not a genuine mock, btw.

LOL Look! Another locked link! And it isn't even to the discord he claims it to be to! Nor is it on his actual dev page on here!

@Vexdrow did you just start learning how to use a computer today and look up some idiot's guide to scamming?

I'm calling scam now. Too much suspiciousness from Vexdrow. First, the random follow of my account. Next, the fact one of his games is a $30.00 twenty kilibyte HTML file with the entire description page showcasing ZERO skill in proper CSS to even setup the plain text correctly. This game that has NO description and is a $10 26 MB zip file (too small a file to be anything other than a single image or a virus). And the fact that every thread he made is locked by him or has a link to his account from what appears to be a dummy account that FORGOT TO UNLOCK THE LINK, which sounds more like the same person who couldn't use CSS or HTML to size and center text from earlier. 

Android version says it was removed due to illegal content for me.

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Nope. This has happened to me in one other game and the dev had to fix it. Until it gets resolved, I simply stopped playing because I spend more time hovering over a button than I do reading text or enjoying the game, and to me that is more frustrating than fun.

Game has a really bad latency problem for me on Windows 11 on my HP Insperon laptop. Dialogue runs at normal speed, but navigation is a chore as I have to wait 30+ seconds for icons to become clickable, and then stay hovered over them for a few seconds before it lights them up and makes a sound cue that they are chosen, and THEN I can click them. When I say navigation icons, I mean the circles, the map, and the words like "sleep" or "use computer" or "investigate". Animations are fine, however, so it makes zero sense it would be a graphic chip issue if it can run the CG animations but not a simple mouse-over highlight registry.

Yeah, I saw the Alley Charm's silhouette on the shelf, but so far I only have figured out how to get the donut lol

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Heya. Thanks for reaching out. Honestly forgot all about this game, but I went and tried the new update.

Game is much MUCH better now. Enjoyable, though still what you expect of a match 3 game and nothing really all too unique. It feels like the classic Newgrounds flash ones I played in 2003. That's not a bad thing, by the way. Balance is definitely fixed, and I greatly thank you for making Rias free too. I was able to complete all of Rias and the starter chick's levels with 3 stars for every level just now with only having to reply two levels I got less than three stars on and only having to use one mallet item (because the level started with zero moves but didn't shuffle like it was supposed to - I assume because it was the starter setup and I hadn't moved anything prior, so the game's mechanics got confused).


That music though... I swear I've heard it in a few 'spot the difference' or jigsaw puzzle or solitaire or hidden object games. "Pulsing soundtrack" is in your description. Maybe change the home page's definition there, as the music is sleep-inducing, and as I said before, your entire home page for the game is all "HIGH-OCTANE GAMEPLAY AND SOUNDS!" Which, not exactly the words I would have used for a match 3 of any kind. But especially not for lo-fi music.

I noticed you can upgrade the females using coins. I did so to Rias once, but it didn't seem to make a huge difference, and once you beat the levels for them, there is really no point and you baiscally waste your coins you could have used for gacha pulls. So, it got me thinking... you wanted suggestions? How about a way to utilize unlocked or completed characters as maybe a passive bonus? Like, for example, getting all stars for Rias could let you set her as a support character that gives a bonus to hearts shattered. Then, the upgrades you have on Rias could add another 1% boost or something to that effect. Then, it wouldn't be a waste to upgrade them with that new feature, and it would open the door for you to make a new mode that is like an end-game mode where you need to strategize your team and buffs to be able to win in a "match this color - all others give less points". So, what I mean there, is say you had a level that the focus was shattering pink bows. Having Rias and the heart point boost buff she gives would make the hearts debuff weakened. A feature like that would add more incentive to go after other characters and collect them all, as well as to 3-star every level and replay some for money.

Definitely find this layout much easier on the eyes, especially for the gacha game aspect, by the way.  Navigation is much easier to do, and aesthetically has a very nice design. Nothing is really confusing to find, as it is all right there in front of you and not cluttersome. 


Any plans to add Akeno or any ZZZ characters like Remielle or Astra to the list of chicks?


Edit: Zero Two / Viper, I think you need to swap the perk and flaw for level 15. It is literally impossible to even 1-star since you have a bonus for precision hits in a level that has none possible, and a -50% deduction for cascades, in the level that can only have cascades.

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Nope, all good. Bugs are expected anyway. :)


Speaking of safety, that may be the entire issue. Maybe it is the donut doing it, but I can walk around and interact with -1 safety for an entire night sometimes. Also, I noticed safty drops by 2 instead of 1. For example, if I interact witht he boy and choose '67' it says "safety -1" but my safety will drop from a 6 to a 4.


 What is the donut's purpose exactly? It is supposed to add more safety, right? Because the description isn't clear. It is also not clear whether bonuses are on or not. I suggest making them have a golden glow aura or something on the shelf so you can see if it is on, and losing that aura when they are off.


One last question I need to know... why is the book in the library so damned expensive? lol. I thought it was a permanent upgrade that would start the night with 6 energy because it costs more than drinking whiskey and vodka to max your energy out.

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I am! Greatly enjoying it, in fact! After I made that post I played for another two or so hours before bed. Just wokee up and am hopping on again now. The low-burn ENF style corruption is seldom done well. I've only seen it done well in this game and Rodinka. Keep up the great work!


Edit: Found another small bug. Yoga lady in apartment A3's 'scene' is unseeable. Whenever the MC said "Woah... she did!" to denote a nude scene, the binoculars become unmoveable and she is not in them. 


Also, the tube top in the library exhibitionism spot is not on her body right before it is removed. Its needs resizing.


Lastly, as I progress, it seems to error more and more while out. After scenes, especially from the drunk groping her, it will snap to the animation of the drinks clinking and I'll be back inside the apartment. After the MC says how much money we made that night, it snaps me back to where I was standing, but with 5 energy and safety. Even if I had more of both. Not only does this waste the money spent on the drinks from that night, but it also resets Sophia back into the red dress with her bra and panties on, and resets all NPCs, such as the boy. It happens about once every three nights, if not more.


Playing on windows 11 on an HP Insperon laptop, if that helps.

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Enjoying this game so far. Only started playing about an hour ago, but so far I like it. My only negative criticisms and feedbacks are, for one thing, the art is all over the place. Sophia's body type goes from "thicc" to "Jessica Rabbit" to "average but busty" to "average with large breasts that are much smaller than all other images of her". It is inconsistent. I do like some of the art styles far more than others, particularly when she is more slender and less top-heavy, personally, though. Regardless, it would be nice to know what her actual body type is, rather than having five different ones. The art style on the game's thumbnail image is also one of the best. If you aren't using AI, then you appear to have several artists. Stick with whomever did the art for the flasher red-head chick.


Secondly, we direly need a way to speed text or skip previously viewed scenes. Unless there is one and I missed it. Pretty sure I mashed every button on my laptop and none worked. Especially when I am forced to sit through the cop's 'search' over and over.


Third, we need a means to add transparency to the background behind the text so we don't have to hide the box and unhide it to see behind it.

Fourth, using the mousse to click on things is hit or miss. Sometimes it is the mouse. Other times it is spacebar. It is trial and error which I am supposed to use. For example, in the apartment, you can click on the mirror and choose 'outfit'. That works fine. But to 'talk' or 'call' you need spacebar. And then, talking to NPCs is spacebar, even when highlighting them with your mouse, but you can travel to new areas with the mouse. *shrugs* It appears there is no pattern to what works with what control.

Last, your text goes out of the box and unreadable during the introduction of Cindy at the massage parlor. All posts from the MC, Sophia, or Cindy have their words cut off completely because the sentence doesn't wrap, it just goes out of the box and vanishes. You need to wrap it into margins.


Edit: one more thing I'd like to see added would be the game to remember outfit settings so I don't have to click on the mirror and remove whtever each day.

That was one of the saddest reads in a while. So much changing from what is an arguably flawless design, in my opinion. Taking away the MC aspect is going to deviate so drastically from the story and appeal, so I am curious to see how you handle it exactly.


The graphics look best when most detail is present, to me. The 2D looks fine, but loses its edge because it becomes too similar to the AI slop look of most games of late. You'll find a lot not realizing the effort you took to modeling then tracing and coloring them. Definitely keep a CG style. 


Glad I still have the version from 2020-2022 on my laptop to fall back to and see the differences. It will be kinda fun to compare everything, and give me a reason to replay the OG version I haven't touched in two years.

Who the heck downvoted this? I'm sorry for the two people who got butt-hurt that you were excited for something that doesn't affect them in any way. lol 

No, I didn't try any other maps because, I'll be honest, when you originally released the game it was so infuriating and unfun at the time I gave up after the fourth map but I decided to give it some time to stew and see where it went. Then, I waited for a few more updates, deciding to play again recently. I tried the Custom map and then Map 5 (and maybe 6?) on Normal and saw the same issues were still there, (although the jumping mechanic had been fixed and greatly improved) so I gave up again. It is just, to me, a SUPER unbalanced and highly unfun affair to endure as it is. Having to constantly choose 'retry' because the enemies can group up on you so easily, sometimes killing you after one turn is not my idea of fun, sorry. Random enemy and character placement only works when there is a balance. If you don't want me associating it with Worms, then maybe don't use the name in the title, because that gives players like me the idea it will work similar to Worms. To that effect, again, random worm placement worked in those games because of the arsenal you could start with and ability to toggle them, as well as setting modifiers such as your worm having twice the health of the others, or you and the enemy having the same number of worms. 1 V 3 is never going to be fair or fun in the concept you are attempting to make it. This is Ragebait Worms as it is now; for sadists who love to endure games like Getting Over It but Worms style. 


Just tried Ghost maps. Ghost 3 already has the issue with 1 V 3 and worm placement. Especially if you spawn at the bottom right of the map. No offense, but did you test play your game in a way where you tried to play from each spawn point? Because, in Normal (I think map 3?) if you spawn in the bottom left your attacks don't reach the worm in the upper right. Ever. The full charge doesn't even come close to reaching that distance. And then, in Ghost 3 we have a similar issue if you spawn in the bottom right, let alone the two upper worms can decide to be highly functional and end you easily regardless as to the position.


But, that's fine. I wanted to like this and hoped you planned to fix things. But your statement of saying it isn't planned to be like Worms is enough for me to say our convo will end here. I'll just uninstall and move on. Best of luck. seriously. Though, change the name as it is highly misleading and false advertisement if you don't feel like making it work like a Worms game.

MOST of the spawn points are horrible. In most maps I only see ONE spot where you can  have any chance of surviving, as I said. I'll be honest, it was so bad that outside the custom map and the first five maps, I didn't even bother playing again. It as too much of me spamming 'restart' just by looking at the map and seeing how the placement was and going 'nope. Zero chance of victory there'. Also, did you mean to say "unfamiliar" with the mechanics of Worms? Because, no offence, it seems that is what you meant and I want to be sure. Because, if you did mean such, I can certainly assist as a veteran Worms player. My bro and I LIVED on those games on the PS1, releases and on the Xbox 360. I can definitely give pointers where needed.


Making the terrain be the focal point is fine, but it is going to severely destroy balancing your game and turns what should be a fun Gorilla (the original Worms was inspired by)  style combat game into an infuriating mess - UNLESS you change the concept from a combat-focused game into a puzzle game by strategically placing worms like the OG Worms puzzle maps did. What I imply is make the worms 'sticky' (immobile) and have infinite HP on both you and the AI then place them on thin bridge-like areas you blow up to make them fall into an abyss or water. 


One last little feedback, the custom map... Loved how it had random weapon drops... but definitely needs a way to toggle them and hold them for strategic purpose and a 'this is what the weapon is'. I picked up two, and both times wasted them due to not knowing what they did. Shot the laser into the air thinking it would be a boost to my bazooka damage, and then blew myself up thinking the other was another laser. Also, did like how her eyes follow you in that map. Was a fun little gimmick to see. Though, would be better if she looked like her face was conflicted like 'um... the f is happening on me'? lol Joking, btw. Don't make them all look horrified. Would be amusing but not needed.

This seems to work, thank you.

Glad to see you're still working on this, but it is still far too unbalanced in the AI's favor. Pretty much, you are obligated to keep hitting retry until you spawn in the ONLY spot that gives you ANY chance of surviving. And even then, you have to PRAY the AI doesn't go full-on accuracy mode in the first two turns. 1 v 3 worked in the original Worms games (I've been playing since the PC release of Worms 2 in the 90's) because they cut the enemy HP down by 50% to balance it. 1 v 8 they cut it down by 75%. You can't expect us to bare bones a 1 v 3 while flanked from both sides. Hell, in one of the first three stages you can be locked out of a win because you can spawn on the far left and it is too low a spot to hit the enemy in the upper right even at full charge, so you literally start in an unwinnable game since the map is spaced with pits too wide to leap over to get close enough.


Also, the fact you can only hit the testicles is a MAJOR issue. The hit box is so damned small compared to the "character model". Watching the shots travel through the 'torso' is infuriating.


Please fix the balance and make the full 'worm' an object for hit detection. I've been with you since the day you posted the game, but every update has been a let down for me because the balance is still so horrendous in nearly every level.

Can we please get a better description than "maybe an opportunity will present itself" for the next step after completing Sally's questline, please? Been unable to trigger whatever scene I need to move forward and discuss volleyball. Been trying for in-game weeks and am growing very disinterested in trying anymore. Finished Faye AND the cafeteria upgrade storylines.

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First time playing. Round 4 I beat it then said to go to the gacha from the victory screen. Came back to find it was not counting the clear. Apparently, if you do not go to 'level select' when you win, it doesn't count as completed and you have to replay the level. 


Also, suggestion for moans to be its own sound toggle. And I can't see whatever is under the game board. 


Edit: Okay, so... very generic game that describes itself as super explosive and fun... but has half the key components of a match-3 game missing. First off, why are we bothering to unlock special items via the gacha that don't have any apparent way to use them mid-game? Legit there is no icon where I can choose a bomb or rainbow gem on the screen while playing. Every game has that but yours, unless I am missing it. 


Secondly, again, unlike other gem games, combining 4+ gems using a special gem seems to negate the new gem. To give an example, COUNTLESS TIMES I should have combined enough gems to get a rainbow one, but instead, because I had a stripe in the ones I combined (or a bomb) it just dropped a bomb or stripe again, not the higher special gem it should have.


Third, your difficulty is all over the place. Seriously. The levels get slowly harder, then jump to a much harder one, then drop to impossible to not win in one move, then back up to challenging... then back down. Then, when you get to the pink bow/ribbons it is impossible unless RNJesus blesses you. 


Gave up on the first pink bow level. The AI art is meh at best, and the game play isn't even half what most match games have like Honeypop or ANY of the MANY on Mikandi app. You have a decent start, but you need to polish it a lot more. You drew me in with Rias on the cover until I realized she was a gimmicky Patreon unlock. Stuck around to give the game a try. Made it to levl 39 or so, but nah, not feeling it. Sorry. Also, maybe don't up-sell your game with such high energy. "Welcome to the most addictive and rewarding NSFW experience on the market."  Nope. Definitely not. " Waifu Pop! isn't just a game—it’s your gateway to a massive, ever-growing collection of over 1000 high-octane, uncensored artworks." High-octane? There are hardly any screen shake visuals or explosion sounds. Just a lot of sounds like navigating menus in Pokemon on gameboy gen 1. And the music is so lo-fi it is like I am on hold for the SSI office. And the art... I'll just make realistic stuff on perchance.org. The art is the most generic AI art I have seen. I can't help but feel you tossed this thing together in less than a day using an AI match-3 maker where the AI makes the entire thing.

Never understood whether the total days were important or not since there was a calendar. Always tried to do everything as fast as possible in case it was like Persona or other games with months tracked where there is a cut-off point. That's fine, I'll do that, then.  Thanks.

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Okay, thank you, but that doesn't help what I'm asking considering there is no money cheat in there, just 'unlock achievements /memories/background' cheats.

So, I read the long-ass post you said and am confused. So, 11.5 beta fix1 will never carry over anyway? Because I see now it says "saves from any version prior will NOT be transferable". If so, could you give us all access to cheats for money and such? If I have to start via a save you have / chapter select option, I'd like to not have to waste even MORE time getting money for anything I may need to purchase from Bobby or anyone else in the future. I mean, 20k+ gold turns to 60 gold when I choose your chapter select.

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(Edit: I uninstalled and reinstalled from scratch for the same result, just an FYI. Also, no clue why the crash log's tracefile says Windows 10. I'm on Windows 11 Pro and even checked my computer's 'About' thinking I was losing my mind for a second, but it says 11 Pro too.)

Game won't even run. Comes up with the Lazy Tarts logo then crashes into a notepad file of errors every time. Never played before. Just downloaded it. Windows 11 laptop. Here is the text log for the notepad file it creates:


I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 36, in <module>

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 87, in Rebel1

  File "game/scripts/core/Fight/Ability.rpy", line 41, in __init__

IOError: [Errno 9] Bad file descriptor

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 275, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 564, in main

    renpy.game.context().run(node)

  File "scripts/core/Fight/enemies/Rebel1.rpyc", line 35, in script

  File "scripts/core/Fight/enemies/Rebel1.rpyc", line 35, in script

  File "renpy/ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 36, in <module>

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 87, in Rebel1

  File "game/scripts/core/Fight/Ability.rpy", line 41, in __init__

  File "renpy/minstore.py", line 74, in print

    _print(*args, **kwargs)

  File "renpy/log.py", line 250, in write

    self.real_file.flush()

IOError: [Errno 9] Bad file descriptor

Windows-10-10.0.26100 AMD64

Ren'Py 7.6.3.23091805

WitchHunter 0.25ex

Mon May 25 13:27:19 2026

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Can't get the new version to find my saves from the previous no matter how many attempts I make for it to do so. I'd really rather not lose all my currencies (I have over 20k coins and I forget how many blue flames).


Forgot to say I'm on a Windows 11 laptop. I tried getting to a new chapter (Act 1: Chapter 5) to see if that would work. It seems to remember my preferences for Sonya, as she is in the outfit I had her in, but that is all.

Another awesome update. Perfect placeholder ending spot you picked out! Can't wait for the next part!

Gonna be real and up front... you had me at the gameplay description, but lost me with the futa images. Is the futa forced, or avoidable?

In my opinion, I think it could be a lot more simplified. Maybe just have a single button for "collect all media" and another for "reset cameras" after you have already done them once. It can just calculate the time it would take and subtract it from the hours / day. You have a decent concept that strays far from being Janitor of Love (which is good, as individuality is a good thing), but it just doesn't feel rewarding or engaging enough, just... bland and repetitive in a not so good way. I mean, arguably, if we have this predetermined loop where it is just "go to the same locations, extract images, go to room, store images, go back to those locations, install camera, go back to room, upload images", the steps don't need to be so many and can be simplified, since you're doing the same thing each time and the end result is the same where you do each one at a time or just click "collect all / install all".  In fact, why are we re-installing cameras to begin with when it is the memory card you take and not the camera? That just occurred to me. That being said, the security guard should just buy extra memory cards and swap one in when taking the other out. One trip. One and done. No traveling everywhere twice in a day. Two memory cards per camera, so one is always in hand or the PC, and the other in the camera. Or, like I said, just have them direct-send to the PC via motion sensor activated photography (in a purchasable upgrade).

I would also add more info for a lot of things. Such as prices for the cameras and such. You have the "bravery level 30 required" but not how much the cameras cost (or if you do, I never once saw / spotted it). I never felt a need to pay attention to my funds as I always was able to buy whatever I needed by the time I was at the required bravery level to do so, and when I did, the funds didn't drop by much, if at all. The money felt like it was there as a cosmetic, just to be a part of the story in concept. Like "hey, this is a job, don't forget". But it never felt useful or needed, as it was in abundance. Need a photo gallery on the PC to view previously collected photos and keep track of new ones and how many are yet to be found. I'd actually add an entire PC overlay to manage the process. Then, the player could select their favorite image and set it as the in-game PC's wallpaper. A detailed journal of the girls would also nice to have the catalog on, where we could see their job, age, and bio above the collected CCG/TCG style image collection for that girl.

The art, to me, could definitely do with work, as I said. And as I tell most people: perchance.org offers free AI with as realistic or cartoony styles as you want, since it appears you're using AI anyway. Whatever generator you are using is making stretched out and oddly shaped characters. Either that, or something in your programming or adding of the images is.

I also will add that the toilet and stairs are in bad spots. Because a majority of the time, I click on the word boxes to skip text. But, those are where the word box is. So, I end up moving to Stairs1f and Toilet1f often when I don't mean to while spamming, since the "skip" feature is not always functional and sometimes just abruptly stops working even when I have already seen the dialogue (another issue I failed to mention and should be noted, btw, right there).

I also didn't feel invested in any of the chicks. It is voyeurism for the sake of voyeurism, but as a player you don't have a connection with the characters. There is no motivation to feel hopeful that a particular female may pop up. Again, maybe you plan for stories and interactions where you get to know the characters. But in its current state, there is just no feeling of depth or intrigue when it comes to the females - whom all look very similar, I may add, which is also not too great.

I'm not trying to be mean, and I am not angry, for the record. Just want to give an honest opinion. But, like I said before and above, "In its current state". I make sure to use that in my reviews on itch because I know things can change, and many of the times, devs are just laying a very VERY generic concept that lacks 99% of the ideas they wish to add and will be added later. Even the best games can start out poorly during the initial design and test stage. Trial and error makes things work. But, I'm also only one person, so my opinion is not and should not be your sole criticism. I like the concept. I can see a lot of ways this could be a great game if things are added / tweaked.

I can't really say anything good about this, sorry. For one thing, the few words that are present are so poorly written, like English is not the first language, or a middle-schooler wrote them. 

Secondly, the art, even being AI, is horrible. The photos you upload are stretched oddly and not scaled to look right, and the characters are also oddly shaped, with many of them looking somehow both fat and thin at the same time.

Third, the navigation - which is the main gameplay - is atrocious. Even if you get passed how repetitive it is, it is just not fun to navigate; made worse by each new camera type adding more to the repetative loop of "wake up, move to each location, retrieve memory cards, go to room, upload, back to each other room, install camera, back to room, sell photos. It also makes zero sense for him to do. In real life, you can get a small motion-activated spy-cam (otherwise known as a trail cam for outddor models) that directly connects to your phone or laptop or PC so you can have any photos sent directly to your devices and only need to chang it when filled. Why is this dude living in the 80's with his outdated technology?

Also, how is the small bathroom on the 1st floor a locker room changing area when you collect the photos from it? The image when you enter the "toilet1f" is clearly a VERY small space that barely fits the toilet. Even the photos are inconsistent with the spaces they are supposed to take place in.


TLDR: game has no immersion, bad writing, unfun and boring repetitive looping gameplay, bad navigation, and bad art. Can't say it is worth anyone's time to even try this in its current state, sorry.

This dev likes to make sure quality and quantity are both up to par, so they only push updates out about once a year or so, but they are lengthy in gameplay and have excellent animations.