Muchísimas gracias! Me alegro mucho de que te haya gustado, la siguiente versión y capítulo deberían estar para antes de noviembre si todo va bien!
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If everything goes well, it should be out in late June/July :) For now, you can get access to a chapter 3 preview for 5$ or more on patreon!
I'm glad you liked it!
As for the battle system, it's not that I don't know what I wanted it to look like, it's just that I don't have enough resources to make it. At this point, the hype for it has been way bigger than anything I could deliver, so I'll probably scrap it altogether.
It's a common bug since the gallery code I found and used wasn't very complete, haven't found a way to fix it permanently yet, but rolling back generally fixes it :(
I'll be switching to a different thing once Chapter 3 rolls out, sorry for the inconvenience!
Sadly due to how Ren'py works, that takes a really, really long time: I have to edit the line, regenerate its code in a spreadsheet, find the voice file and rename it with this code so the program knows where it has to be attached and recheck it plays properly. Same process to change it in translations as well.
There's only about 4-5 little mistakes like those in the whole game so far, so it'll have to wait for now. I'd rather spend my time more productively :<
Good day, everyone!
My name is Sandra Molina, and I'm a Spanish 2D Artist and Voice Director! I've worked as a colorist as well for the better part of a decade, working for American companies such as Blizzard and DC comics, and yet I have never set foot on the USA because there is no way I could afford the journey... less so the tickets to GDC.
Every year when GDC comes around, I have to watch all my friends talk about how great it is and how many cool people they've met. Many devs have told me over and over that if your game isn't in the indie booth at GDC you just can't make it, and that's a bit of a downer even if I know it's not true. My project hardly fits in per se with the style of most gaming conventions, however, so it always hits a bit too close to home.
So, since we're celebrating those of us who have to stay at home and watch the cool stuff happen from afar, I thought I'd pitch in and show off a little this year as well!
I've been working on my game The Hayseed Knight all on my own for two years now! It's a fully voice acted comedy Visual Novel about the misadventures of a deer that wants to become a knight! ...Even though he's a peasant. And poor. And lacking anything resembling a plan. But that's hardly going to stop him!
So hey, it'd mean the world to me if you checked it out!
Best luck with your own projects, and hope we have the chance to hang out in some convention that's definitely not GDC!
Ahaha, yeah! I've always wanted this game to reflect my progression as an artist, and to use it as an excuse to improve too! It's one of the best things of making it all on my own, I get to experiment with the game
Ader was bulky for the first three versions, but he was changed back in mid 2018 for a veeeeeeeeeeeery long list of reasons. You can read a very quick TL;DR about it here: https://sandramj.itch.io/the-hayseed-knight/devlog/47200/redesigns-and-chapter-3... His VA changed too, by the way!
Then I know exactly what it is, haha. The wall picture displays the last picture of her you stumbled upon (depending on the choice you made, it's one expression or another). I probably forgot to make some pic the right size to fit in the gallery :I
Thank you so much for your kind words, I'm glad you enjoyed the game!
And WHOA I haven't run into that crash! So sorry to hear! Did it happen upon entering the gallery in general, or after clicking? (Apparently the image size I used for the thumbnails caused glitches so it'd be two very different bugs, haha)
I did the first, but the problem is that renpy rolls back save-dependent variables and the encyclopaedia I'm using is save-dependent, rendering that option unfeasible.
The rest relies on actually figuring out code, but I'm using this encyclopaedia framework https://renpy-encyclopaedia.readthedocs.io/en/latest/index.html .
The safest option would be simply to use hidden entries that get "unlocked", but I'm trying to keep the actual number of entries hidden :)
Hi Iseph! Thank you very much for the thoughts!
The images uploaded actually weren't finished, but, as a great example, the bottom left picture was Ader being "dumbfounded/clueless", so you can see how the old pic didn't represent that image very well, haha!
The update will be ready either late this week or early next, depending on when I can finish all the art + finish directing and editing the voice acting that needs to be rerecorded since there was a recast of Ader's VA. I will not be adding a way to toggle old art as it simply does not fit the story that I set out to tell, and I want people to really understand so (especially given that some went as far as to harass me for it on social media! Better cut the cord with all that.)
Ader's arms are comically oversized on purpose, since he's supposed to look like he has shovels for hands! The point is that he lost a lot of weight due to an ongoing famine in the city where they live, so he starts out in a worsened state (playing through chapter 2 you'll see flashbacks of how he looked in the past). Sep's arms hadn't quite been shaded in the image presented above.
Thanks a lot once more!
Even if you ask for it not to be changed, the redesign has been up for months on twitter. I understand your feelings, and there's nothing wrong with having your own preference, but both the story and the potential public it can reach will benefit from this change and I need to think of that first always :)
I've got my twitter account and I've gone to a few cons but that's it, I don't really have the funds to pay the voice actors and market, sadly, so I rely on people telling others about it for now :/
Oh wow, that's really weird, never heard of it happening before! Could it be that you skipped all the way to the credits, or just left the game skipping for a while and a bug happened?
It'd be really helpful if you could let me know your system specifications so I can look into it either way!
Thank you so much!