Awesome! Looking forward to your reply then! <3
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Hey there! Thanks a lot for your kind words and for reaching out, here are the answers!
-It's meant to be interactive, though I'll be the first to admit that the first chapter gives off the impression of quite a linear VN. From the second chapter on, there are bigger changes in the plot, and I intend for a genre shift in chapter 4 with bigger chances for a non-linear plot (aka node-based exploration and stat rasing, but don't take my word for it yet, that's months ahead in development, haha)
-Romance isn't the main focus, so that's why I'm abstaining from commenting on it :,D I'd rather players discover the protagonists' sexuality as they (both the characters and the player) get to know themselves better. The first chapter focuses on straight romance option, though it doesn't quite count as such in-universe (can't explain without getting into spoilery territory, sorry! It's all addressed in-game :>)
-Waiting to have more tangible info on everything ever to make a proper page, with a cool trailer and everything, another of those chores that piles up on my development list. But yeah, it'd be lacking a romance list since the game is a lot more about meeting every character and learning their stories than romancing them per se.
-I'm Spanish, but it was written in English from the start! I did give it quite a flowery, XVIIth century-esque tone in Castilian Spanish, so if your vocabulary is advanced enough there (Spanish players thought some words were made-up, beware!) I'd recommend playing it that way. The only voice acting available is the English one for now, so it shouldn't be a problem either way!
Let me know if you have any more questions, hope you enjoy the game! <3
Hey there! Thank you so much, I love watching gameplays!
Hope you'll like it! And just one last recommendation — play with voices on, I'm more proud about the voice acting than the art <3
Good afternoon, thank you for your extended review. Here are my thoughts in exchange. I want to make sure that this doesn't come off as arguing; I think that your thoughts are valid, but I'm trying to share my own view about the project.
My intended audience, thankfully, has shown great interest in the game as is. I always think of my audience, of course, and what my intended demographic IS composed of: "16-30, likely male, most likely a fantasy and comedy reader (ideally a discworld fan), enjoys comics and/or animation and isn't bothered by furry art or is furry. Would enjoy text-rich novels and heavy lore as a byproduct of the fantasy reader part." I seek criticism from these people all the time, and make adjustments based on their reactions.
If you get tired by reading a lot and look for something more dynamic, you're objectively outside of the part of the audience that I intend to reach, and there's nothing wrong with that! But what it means is that this game is made with someone different in mind. You're the first person to bring up any of this, but there will surely be more in years to come. In this case, you're a very small fraction of the playing base.
The point is, what you require isn't the same as what most of my audience requires and the game isn't tailored to suit your likes for that reason, hence my previous post. Changing the gameplay would alienate the people that I make the game for, and I honestly wouldn't care for it either. I suggested the games I suggested because I enjoyed them, but I wanted to make a point that I didn't want my game to look anything close to either of them at the end of the day.
On another tangent, I never said my story is "good for one minute" but that it is meant to be a story —a novel— from minute one. And it's written to be obvious in its way of tarting with a narrator that presents a text heavy introduction. This is meant to be a book with complements, not a story heavy game. "Effort", as you mentioned, has been put into making it so; three months, just me, taking care of everything day by day. And I honestly love the result, it's all I ever wanted it to be.
If after this you still think that I'm being selfish or shielding myself, I do apologize. If not, I'd be thankful for having you around in future developments.
Once more, thank you very much!
Let me stop you for a bit there: this is not a harem. The aim of this game is to meet every character and learn their stories, from your boss to the guard who hangs out around the market, not to collect girls.
My intention isn't really amusing anyone but myself, hence why it's free, and sharing a story with all of you which I personally enjoy. The highlight of this game for me is its superb voice acting, for I couldn't be prouder of them, and anything else I can offer with my art and writing being a single person taking care of everything.
My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: The Path of Destinies? It was really good and imaginative!
But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic.
Have a good day, and thanks for the review!