Ahaha, yeah! I've always wanted this game to reflect my progression as an artist, and to use it as an excuse to improve too! It's one of the best things of making it all on my own, I get to experiment with the game
Ader was bulky for the first three versions, but he was changed back in mid 2018 for a veeeeeeeeeeeery long list of reasons. You can read a very quick TL;DR about it here: https://sandramj.itch.io/the-hayseed-knight/devlog/47200/redesigns-and-chapter-3... His VA changed too, by the way!