Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

#notGDC but still trying hard to get the word out there!

A topic by MaxiMJdev created Mar 18, 2019 Views: 276 Replies: 1
Viewing posts 1 to 2
(+2)

Good day, everyone!

My name is Sandra Molina, and I'm a Spanish 2D Artist and Voice Director! I've worked as a colorist as well for the better part of a decade, working for American companies such as Blizzard and DC comics, and yet I have never set foot on the USA because there is no way I could afford the journey... less so the tickets to GDC.

Every year when GDC comes around, I have to watch all my friends talk about how great it is and how many cool people they've met. Many devs have told me over and over that if your game isn't in the indie booth at GDC you just can't make it, and that's a bit of a downer even if I know it's not true. My project hardly fits in per se with the style of most gaming conventions, however, so it always hits a bit too close to home.

So, since we're celebrating those of us who have to stay at home and watch the cool stuff happen from afar, I thought I'd pitch in and show off a little this year as well!

I've been working on my game The Hayseed Knight all on my own for two years now! It's a fully voice acted comedy Visual Novel about the misadventures of a deer that wants to become a knight! ...Even though he's a peasant. And poor. And lacking anything resembling a plan. But that's hardly going to stop him!


So hey, it'd mean the world to me if you checked it out!

Best luck with your own projects, and hope we have the chance to hang out in some convention that's definitely not GDC!

Admin(+1)

Thanks for sharing, I've added you to the Not seen at GDC collection. I notice you were on last years as well! Keep up the good work and thanks for using itch.io.