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SametHope

168
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A member registered May 07, 2020 · View creator page →

Creator of

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Great game. 

One thing though are planning to keep slabs seperate as top and bottom? I find it rather bothersome. 

I would love to see a FOV and sensitivitiy slider and some FOV changes for sprinting and even slight shake for movement. I know the game is pre-alpha and you probablr have many other things higher priority but small things like these make the movement which is obviously one of the core mechanics way nicer, would love to see these sprinkled between some updates.

I know there is white light (which is colored like gray for some reason) but I especially loved how lighting system allows combining red green and blue lights to get almost white light. 

No worries, the last the levels that have '<?>' as their images are not complete, they are there to complete the level selection grid. So if you have completed  the first 9 levels then you completed all the available levels :)

Great use of assets and design. Even the itch page is an eye candy, awesome work!

Lol yeah. Thank you! And yes there is an ending if you can survive ~2 minutes :)

This is really polished and fun, nicely done!

Haha yes it is, it takes around 2 minutes if I remember right to cross it.

I liked how responsive the game is to input.

I've got a lot of flameboy and watergirl vibes from this, in a good way :)

Great and pretty creative.

Has a great gameplay, sound design and visual art. What else one can ask for?

One of the most creative takes on the theme!

10/10 would get eaten again because of my wrong choices

Really well executed, it feels pretty polished 

Pretty fun and a great take on the theme. I kinda suck at it though , the player is pretty smart for me haha

Nice take on the theme. Controls feel great. I couldn't get to beat the level 4 though haha. 

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Why is granny so fast :(   (I will not accept that I suck at being a door)

Too good to be made in 2 days, great work! 
Could use some balancing though, I felt it was pretty easy too.

By getting a slightly large ball into a corner and then going inside the ball you can basically be immortal and farm levels. Would be way better with a couple of more upgrades and maybe enemy types. Great game.

Thank you, glad you liked the game!

I'd love to learn about that strat because ~95k is truly an insane score! 

Thanks, glad you liked the game!
I totally agree about the instant-shooting enemies, they annoyed me while testing a lot as well. That is of the few things we couldn't polish in time :)

Thank you! Glad you enjoyed it :)

Glad you liked it, thanks!

Btw I think it would be cool to have a discord server, I'd really love to follow the games progression there (that is if it gets improved further).

Hey, glad you liked it! I loved your game too and everything you told here I can definitely say for your game :)

Thank you for the feedback! More complex maps are definitely something to consider. Glad you liked the game :)

Ok, got it working! 
I liked the gameoverall. It could do better with some music too. SFX was nice, I liked shooting and destroying enemies. The game was kind of too easy. I've made it around 20k twice. I couldn't type my name to the leaderboard because I don't know the controlls for that though. I am called "ZAAAAA" and "AAAAAA" currently lol. The visual style is cohesive and nice, especially the GUI I liked. It was kind of hard to see enemy projectiles (that is if they survive more than 3 seconds).

Nice work overall :) 

Great and unique take on the theme! Not sure about the ending though hahah, definitely got me.

Thank you! 

Glad you liked it!

Last time the game had not run, now it opened up but I can't press any buttons. I've tried, space, mouse, enter, wasd, directional arrows, tab and some random keys. There also is no sound which might be normal. Any specific questions you got I can try to answer them to help out.


All we need is a forced ad every time one loses and A LOT of ad popups everywhere!

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Great style, if it was a darker I'd call this a horror game without a doubt. That cow sounds...

Glad you liked it! It is good to hear about slippery movement feeling good because I was worried people may not like it :)

Thank you!
Also it is great to see another challenge enjoyer around!

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Truly underrated! I will probably be #1 on the leaderboard soon, loved it!
My only critic would be that different enemies with different movement types should be more clear and easy to notice/distinguish. I know they have different models and all but it is hard to notice in the game-flow :)

Edit: I got the #1 and it was much harder than I thought it would. I am pretty sure my previous confusion about enemy models etc might be because the "horse" enemy is not playing any animations, likely a bug. I'd love to play more of this!

With respect, this is the games page below. And when you said "I invite you to check "How to play"" I've gone looking for the exact title. My bad.  Cheers.

Thank you! Glad you liked it :)

Glad you like it! Our Audio guy Palm really did an excellent job :)

One of the biggest differences between editor and builds can often be FPS, so if your movement related code is somewhat dependent on FPS the issue might be related to that. But no worries it isn't a huge problem, it can be seen as just a slight difficulty increase haha.

Oh, yeah my bad. The "?" button ingame explains it somewhat, not sure about "How to play" though, couldn't find it, might be me just being a blind person tho. I had thought "?" would be something else and hadn't tried it :)