Thank you, glad you liked the game!
I'd love to learn about that strat because ~95k is truly an insane score!
Ok, got it working!
I liked the gameoverall. It could do better with some music too. SFX was nice, I liked shooting and destroying enemies. The game was kind of too easy. I've made it around 20k twice. I couldn't type my name to the leaderboard because I don't know the controlls for that though. I am called "ZAAAAA" and "AAAAAA" currently lol. The visual style is cohesive and nice, especially the GUI I liked. It was kind of hard to see enemy projectiles (that is if they survive more than 3 seconds).
Nice work overall :)
Last time the game had not run, now it opened up but I can't press any buttons. I've tried, space, mouse, enter, wasd, directional arrows, tab and some random keys. There also is no sound which might be normal. Any specific questions you got I can try to answer them to help out.
Truly underrated! I will probably be #1 on the leaderboard soon, loved it!
My only critic would be that different enemies with different movement types should be more clear and easy to notice/distinguish. I know they have different models and all but it is hard to notice in the game-flow :)
Edit: I got the #1 and it was much harder than I thought it would. I am pretty sure my previous confusion about enemy models etc might be because the "horse" enemy is not playing any animations, likely a bug. I'd love to play more of this!
One of the biggest differences between editor and builds can often be FPS, so if your movement related code is somewhat dependent on FPS the issue might be related to that. But no worries it isn't a huge problem, it can be seen as just a slight difficulty increase haha.
Oh, yeah my bad. The "?" button ingame explains it somewhat, not sure about "How to play" though, couldn't find it, might be me just being a blind person tho. I had thought "?" would be something else and hadn't tried it :)
Ammo and teleportation uses energy bar which fill primarly from enemy bullets exiting the game arena. Yeah you are right about it being unclear, should probably have informed the player about it in a way :)
Glad you liked it overall!
Neat stuff you got there! Art style is consistent, game is quite lightweight (the way it opens up etc).
So some critics from me:
1- More information when hovering over build/repair items would be nice, I had no idea what the items were and had to buy/figure out what they were.
2- A building selling/moving feature would be neat, I had an o2 gen misplaced so its left was blocked, so I couldn't use it.
3- The first 10 second of the game is kind of just waiting around which is not ideal.
4- Every RTS must have the character grouping feature! Like "control + 1" when our guys are chosen to set them an hotkey so we can select them back with "1" later on.
Meanwhile I may have many critics, I enjoyed the game more than most games on this jam. Also must say it feels nicely polished. Overall good game!