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StormRunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #791 | 2.598 | 3.000 |
Graphics | #798 | 2.742 | 3.167 |
Game Design | #812 | 2.598 | 3.000 |
Innovation | #856 | 2.382 | 2.750 |
Overall | #897 | 2.442 | 2.819 |
Audio | #924 | 2.237 | 2.583 |
Theme | #1051 | 2.093 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you take too long, you will get struck by lightning!
Did you write all the code and made all the assets from scratch?
I wrote the code, but most of the art and music are from asset packs.
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Comments
At first it remineded me of Sonic, but loved the unique take on the mechanics! You made an awesome use of the assets packs, the game was greatly put togheter and looked very much polished!
A genuinely fun game! The movement feels unique and really enjoyable, I could play a full platformer game with this style of movement!
Phenomenal job! Your talent really shines through in every part of this game. It’s a unique and exciting experience that I thoroughly enjoyed! ;D
Loved the game, I think that the timer should be less than 2 minute
I liked the theme and the style! In all honesty I found it a bit hard to grapple with the controls but when you get some speed up it's quite satisfying, and I probably just need to get good!
Nice little classic take on the theme. Well done!
10/10 would supersonic phase into a wall again
Going as fast as the speed of sound. Great work
Nice too see a callback to classic Sonic games though personally I found the level design really difficult to get along with having the player be how it is Controller itself felt juicy and quite nice (with the small exception of being slightly floaty when moving slowly) but the spaces in the world were way too small to be able to move through in a fun way
It takes time to get used to the players movement but going fast feels pretty good. I found myself sticking into the walls by accident and having difficulty doing sharp turns.
Great usage of the asset packs though, I really enjoyed all aspects of how and where most visuals are placed.