Looking back at some older games. This is a lot of fun! Looks good, and of course, a good 3 hour game.
Samwell_II
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This is Zen! It's a very cozy little ship, which is fun, and beautiful waters for fishing on. All of the modeling looks great, and judging from your puff puff boat sketches on your dev-page, I assume you made them yourself. Nicely done! I will say, I got more amusement than I ought to from riding the ship straight off the edge of the world, and then catching another fish. Void fish!
That's a fun platformer. It was fun to find out I had other abilities (shift and ctrl) on later levels when I could have been using them all along. I also like the suggestive timer that says I should be trying to be speedy. I don't think I was terribly speedy, but that was a fun puzzle speed platformer.
What a beligerant little flame! Doesn't it know that I'm the king, and I'm the one who should be making demands!? It was fun to try to figure out the story and lore of the world. I didn't find a happy ending, aside perhaps from walking out of the cave. Nice little adventure, with a very pretty animation!
That's a neat game. Not neat in concept XD but an interesting spin on the theme. The scenes were definitely thought through with a lot of subtle details like the camera tilting to give the feel that the hotel is really moving. There's a lot of different mechanics and systems going on, which I think is neat.
I thought this was a very fun game! I didn't think I'd see the day when I chose a shot gun over my feet. The lighting is a really nice touch for the vibe, and overall I feel like you got a lot of good polish into the game. There was a good variety of sacrifices to make, variations in the guns, I could go on for a while. Nicely done!
Unfortunately, we can't make an html build because we used mono with C#. See https://github.com/godotengine/godot/issues/70796 :(
Apologies for the inconvenience.
I enjoyed this game a lot!
Pros:
- When I realized I needed to not kill my cows
- Limited control over the cannon. Clearly impossible to do perfect
Cons:
- Cows seemed to run out before people did both times I played
- The game seemed to end when the last bad guy spawned, rather than when the last bad guy died/got away. I couldn't shoot the last handful of guys :(
Suggestions:
- Give an indicator for when the cannon is ready to fire; a sound or visual cue.
- More cows than hired guns would be good. I felt like the balance was pretty good until the cows ran out halfway through, so maybe twice or three times as many cows.






